ISBN: 9781032203003 - A Complete Guide to Character Rigging for Games Using Blender (18 results)

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  • Language: English

    Published by CRC Press, 2023

    1032203005 / 9781032203003

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  • Language: English

    Published by CRC Press 2023-09-19, 2023

    1032203005 / 9781032203003

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    Paperback. Condition: New. Brand new book, sourced directly from publisher. Dispatch time is 7-8 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

  • Language: English

    Published by CRC Press, 2023

    1032203005 / 9781032203003

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  • Language: English

    Published by CRC Press, 2023

    1032203005 / 9781032203003

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    Condition: New. volumes cm 1st edition Includes bibliographical references and index.

  • Language: English

    Published by CRC Press, 2023

    1032203005 / 9781032203003

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  • Language: English

    Published by CRC Press, 2023

    1032203005 / 9781032203003

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  • Language: English

    Published by Taylor and Francis Ltd, GB, 2023

    1032203005 / 9781032203003

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    Paperback. Condition: New. 1st. This book is a comprehensive guide to using Blender to create character rigs for games, breaking down the technicalities of rigging tools and techniques into easily digestible chunks. It provides all the tools needed to go from a static character model to an animation-ready, high quality, and fast performing game rig. Written to be accessible and easy to follow, the book covers character rigging theory that is supported by industry standard examples of how to apply that theory to character rigs for video games. It demonstrates the reasoning behind rigging decisions followed by instructions and examples on how to apply that knowledge to rig creation. It includes chapters that focus on the character deformation techniques that raise the visual quality of the model and subsequently of the animation and game it will be used in. This book will be vital reading to those studying games animation as well as early-career rigging artists, character animators, modeling artists, technical animators, and technical artists.…

  • Language: English

    Published by CRC Press, 2023

    1032203005 / 9781032203003

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  • Language: English

    Published by CRC Press, 2023

    1032203005 / 9781032203003

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  • Language: English

    Published by Taylor & Francis Ltd, 2023

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  • Language: English

    Published by Taylor and Francis Ltd, GB, 2023

    1032203005 / 9781032203003

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    Paperback. Condition: New. 1st. This book is a comprehensive guide to using Blender to create character rigs for games, breaking down the technicalities of rigging tools and techniques into easily digestible chunks. It provides all the tools needed to go from a static character model to an animation-ready, high quality, and fast performing game rig. Written to be accessible and easy to follow, the book covers character rigging theory that is supported by industry standard examples of how to apply that theory to character rigs for video games. It demonstrates the reasoning behind rigging decisions followed by instructions and examples on how to apply that knowledge to rig creation. It includes chapters that focus on the character deformation techniques that raise the visual quality of the model and subsequently of the animation and game it will be used in. This book will be vital reading to those studying games animation as well as early-career rigging artists, character animators, modeling artists, technical animators, and technical artists.…

  • Language: English

    Published by CRC Pr I Llc, 2023

    1032203005 / 9781032203003

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    Paperback. Condition: Brand New. 248 pages. 10.00x7.00x0.67 inches. In Stock.

  • Language: English

    Published by Taylor and Francis Ltd, GB, 2023

    1032203005 / 9781032203003

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    Paperback. Condition: New. 1st. This book is a comprehensive guide to using Blender to create character rigs for games, breaking down the technicalities of rigging tools and techniques into easily digestible chunks. It provides all the tools needed to go from a static character model to an animation-ready, high quality, and fast performing game rig. Written to be accessible and easy to follow, the book covers character rigging theory that is supported by industry standard examples of how to apply that theory to character rigs for video games. It demonstrates the reasoning behind rigging decisions followed by instructions and examples on how to apply that knowledge to rig creation. It includes chapters that focus on the character deformation techniques that raise the visual quality of the model and subsequently of the animation and game it will be used in. This book will be vital reading to those studying games animation as well as early-career rigging artists, character animators, modeling artists, technical animators, and technical artists.…

  • Language: English

    Published by Taylor and Francis Ltd, GB, 2023

    1032203005 / 9781032203003

    • Softcover
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    Paperback. Condition: New. 1st. This book is a comprehensive guide to using Blender to create character rigs for games, breaking down the technicalities of rigging tools and techniques into easily digestible chunks. It provides all the tools needed to go from a static character model to an animation-ready, high quality, and fast performing game rig. Written to be accessible and easy to follow, the book covers character rigging theory that is supported by industry standard examples of how to apply that theory to character rigs for video games. It demonstrates the reasoning behind rigging decisions followed by instructions and examples on how to apply that knowledge to rig creation. It includes chapters that focus on the character deformation techniques that raise the visual quality of the model and subsequently of the animation and game it will be used in. This book will be vital reading to those studying games animation as well as early-career rigging artists, character animators, modeling artists, technical animators, and technical artists.…

  • Language: English

    Published by CRC Press, 2023

    1032203005 / 9781032203003

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    PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Language: English

    Published by CRC Press, 2023

    1032203005 / 9781032203003

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  • Language: English

    Published by CRC Press, 2023

    1032203005 / 9781032203003

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    Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Armin Halac is a video game technical and character animator originally from Sarajevo, Bosnia and Herzegovina, currently living and working in Berlin, Germany. With over a decade of experience, Armin is a principal animator in a genre leading, sto.…

  • Language: English

    Published by CRC Press, 2023

    1032203005 / 9781032203003

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    Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This book is a comprehensive guide to using Blender to create character rigs for games, breaking down the technicalities of rigging tools and techniques into easily digestible chunks. It provides all the tools needed to go from a static character model to an animation-ready, high quality, and fast performing game rig. Written to be accessible and easy to follow, the book covers character rigging theory that is supported by industry standard examples of how to apply that theory to character rigs for video games. It demonstrates the reasoning behind rigging decisions followed by instructions and examples on how to apply that knowledge to rig creation. It includes chapters that focus on the character deformation techniques that raise the visual quality of the model and subsequently of the animation and game it will be used in. This book will be vital reading to those studying games animation as well as early-career rigging artists, character animators, modeling artists, technical animators, and technical artists.…