ISBN: 9780807171226 - Intersectional Tech: Black Users in Digital Gaming (23 results)

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  • Language: English

    Published by LSU Press, 2020

    0807171220 / 9780807171226

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    Paperback. Condition: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Language: English

    Published by LSU Press, 2020

    0807171220 / 9780807171226

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  • Language: English

    Published by LSU Press, 2020

    0807171220 / 9780807171226

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    Hardcover. Condition: Good. HARDCOVER Good - Bumped and creased book with tears to the extremities, but not affecting the text block, may have remainder mark or previous owner's name - GOOD Standard-sized.

  • Language: English

    Published by LSU Press, 2020

    0807171220 / 9780807171226

    • Hardcover

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    Hardcover. Condition: As New. New hardcover that arrived with a tiny bump on lower back cover, so listing as used. Pages are tight, clean and unread.

  • Language: English

    Published by LSU Press, 2020

    0807171220 / 9780807171226

    • Hardcover

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  • Language: English

    Published by LSU Press, 2020

    0807171220 / 9780807171226

    • Hardcover

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  • Language: English

    Published by LSU Press 9/2/2020, 2020

    0807171220 / 9780807171226

    • Hardcover

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    Hardback or Cased Book. Condition: New. Intersectional Tech: Black Users in Digital Gaming. Book.

  • Language: English

    Published by LSU Press, 2020

    0807171220 / 9780807171226

    • Hardcover

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  • Language: English

    Published by LSU Press, 2020

    0807171220 / 9780807171226

    • Hardcover

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  • Language: English

    Published by Louisiana State University Press, US, 2020

    0807171220 / 9780807171226

    • Hardcover

    Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA

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    Hardback. Condition: New. In Intersectional Tech: Black Users in Digital Gaming, Kishonna L. Gray interrogates blackness in gaming at the intersections of race, gender, sexuality, and (dis)ability. Situating her argument within the context of the concurrent, seemingly unrelated events of Gamergate and the Black Lives Matter movement, Gray highlights the inescapable chains that bind marginalized populations to stereotypical frames and limited narratives in video games. Intersectional Tech explores the ways that the multiple identities of black gamers some obvious within the context of games, some more easily concealed affect their experiences of gaming. The normalization of whiteness and masculinity in digital culture inevitably leads to isolation, exclusion, and punishment of marginalized people. Yet, Gray argues, we must also examine the individual struggles of prejudice, discrimination, and microaggressions within larger institutional practices that sustain the oppression. These ""new"" racisms and a complementary colorblind ideology are a kind of digital Jim Crow, a new mode of the same strategies of oppression that have targeted black communities throughout American history. Drawing on extensive interviews that engage critically with identity development and justice issues in gaming, Gray explores the capacity for gaming culture to foster critical consciousness, aid in participatory democracy, and effect social change. Intersectional Tech is rooted in concrete situations of marginalized members within gaming culture. It reveals that despite the truths articulated by those who expose the sexism, racism, misogyny, and homophobia that are commonplace within gaming communities, hegemonic narratives continue to be privileged. This text, in contrast, centers the perspectives that are often ignored and provides a critical corrective to notions of gaming as a predominantly white and male space.…

  • Language: English

    Published by LSU Press, 2020

    0807171220 / 9780807171226

    • Hardcover

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  • Language: English

    Published by Louisiana State Univ Pr, 2020

    0807171220 / 9780807171226

    • Hardcover

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    Hardcover. Condition: Brand New. 201 pages. 8.75x5.75x0.75 inches. In Stock.

  • Language: English

    Published by LSU Press, 2020

    0807171220 / 9780807171226

    • Hardcover

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    Condition: New. In English.

  • Language: English

    Published by LSU Press, 2020

    0807171220 / 9780807171226

    • Hardcover

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  • Language: English

    Published by Louisiana State University Press, US, 2020

    0807171220 / 9780807171226

    • Hardcover

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    Hardback. Condition: New. In Intersectional Tech: Black Users in Digital Gaming, Kishonna L. Gray interrogates blackness in gaming at the intersections of race, gender, sexuality, and (dis)ability. Situating her argument within the context of the concurrent, seemingly unrelated events of Gamergate and the Black Lives Matter movement, Gray highlights the inescapable chains that bind marginalized populations to stereotypical frames and limited narratives in video games. Intersectional Tech explores the ways that the multiple identities of black gamers some obvious within the context of games, some more easily concealed affect their experiences of gaming. The normalization of whiteness and masculinity in digital culture inevitably leads to isolation, exclusion, and punishment of marginalized people. Yet, Gray argues, we must also examine the individual struggles of prejudice, discrimination, and microaggressions within larger institutional practices that sustain the oppression. These ""new"" racisms and a complementary colorblind ideology are a kind of digital Jim Crow, a new mode of the same strategies of oppression that have targeted black communities throughout American history. Drawing on extensive interviews that engage critically with identity development and justice issues in gaming, Gray explores the capacity for gaming culture to foster critical consciousness, aid in participatory democracy, and effect social change. Intersectional Tech is rooted in concrete situations of marginalized members within gaming culture. It reveals that despite the truths articulated by those who expose the sexism, racism, misogyny, and homophobia that are commonplace within gaming communities, hegemonic narratives continue to be privileged. This text, in contrast, centers the perspectives that are often ignored and provides a critical corrective to notions of gaming as a predominantly white and male space.…

  • Language: English

    Published by MP-LSU LSU Press, 2020

    0807171220 / 9780807171226

    • Hardcover
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    HRD. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Language: English

    Published by LSU Press, 2020

    0807171220 / 9780807171226

    • Hardcover
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  • Language: English

    Published by LSU Press, 2020

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    • Hardcover
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  • Language: English

    Published by Louisiana State University Press, 2020

    0807171220 / 9780807171226

    • Hardcover
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  • Language: English

    Published by LSU Press, 2020

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  • Language: English

    Published by Louisiana State University Press, 2020

    0807171220 / 9780807171226

    • Hardcover
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    Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Examines blackness in gaming at the intersections of race, gender, sexuality, and (dis)ability. Situating her argument within the context of Gamergate and the Black Lives Matter movement, Kishonna Gray highlights the inescapable chains that bind marginalize. …

  • Language: English

    Published by Louisiana State University Press, 2020

    0807171220 / 9780807171226

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    Buch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - In Intersectional Tech: Black Users in Digital Gaming, Kishonna L. Gray interrogates blackness in gaming at the intersections of race, gender, sexuality, and (dis)ability. Situating her argument within the context of the concurrent, seemingly unrelated events of Gamergate and the Black Lives Matter movement, Gray highlights the inescapable chains that bind marginalized populations to stereotypical frames and limited narratives in video games. Intersectional Tech explores the ways that the multiple identities of black gamers--some obvious within the context of games, some more easily concealed--affect their experiences of gaming.The normalization of whiteness and masculinity in digital culture inevitably leads to isolation, exclusion, and punishment of marginalized people. Yet, Gray argues, we must also examine the individual struggles of prejudice, discrimination, and microaggressions within larger institutional practices that sustain the oppression. These 'new' racisms and a complementary colorblind ideology are a kind of digital Jim Crow, a new mode of the same strategies of oppression that have targeted black communities throughout American history.Drawing on extensive interviews that engage critically with identity development and justice issues in gaming, Gray explores the capacity for gaming culture to foster critical consciousness, aid in participatory democracy, and effect social change. Intersectional Tech is rooted in concrete situations of marginalized members within gaming culture. It reveals that despite the truths articulated by those who expose the sexism, racism, misogyny, and homophobia that are commonplace within gaming communities, hegemonic narratives continue to be privileged. This text, in contrast, centers the perspectives that are often ignored and provides a critical corrective to notions of gaming as a predominantly white and male space.…

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    Language: English

    Published by Louisiana State University Press, 2020

    0807171220 / 9780807171226

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    Buch. Condition: Neu. Intersectional Tech | Black Users in Digital Gaming | Kishonna L Gray | Buch | Einband - fest (Hardcover) | Englisch | 2020 | Louisiana State University Press | EAN 9780807171226 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand. …