Isbn: 9780123819765 - Game Physics Engine Development: How to Build a Robust Commercial-grade Physics Engine for Your Game (31 results)

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  • Language: English

    Published by CRC Press (edition 2), 2010

    0123819768 / 9780123819765

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  • Language: English

    Published by CRC Press, 2010

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  • Language: English

    Published by CRC Press, Boca Raton, 2010

    0123819768 / 9780123819765

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  • Language: English

    Published by CRC Press, 2010

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  • Language: English

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  • Language: English

    Published by CRC Press, 2010

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  • Language: English

    Published by CRC Press, 2010

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  • Language: English

    Published by CRC Press, 2010

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  • Language: English

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  • Language: English

    Published by CRC Press 2010-09-09, 2010

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  • Language: English

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  • Language: English

    Published by CRC Press, 2010

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  • Language: English

    Published by CRC Press, 2010

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  • Language: English

    Published by Taylor & Francis Inc, 2010

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  • Language: English

    Published by Elsevier, 2010

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    Condition: New. pp. xxix + 522 2nd Edition.

  • Language: English

    Published by Elsevier, 2010

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  • Language: English

    Published by CRC Press, 2015

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    paperback. Condition: Gut. 522 Seiten; 9780123819765.3 Gewicht in Gramm: 2.

  • Language: English

    Published by CRC Press, 2015

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  • Language: English

    Published by CRC Press, 2010

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    Condition: New. In English.

  • Language: English

    Published by Taylor and Francis Inc, US, 2010

    0123819768 / 9780123819765

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    Paperback. Condition: New. 2nd. Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion. The physics ENGINE is a computer program that you work into your game that simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism. This is the only book in its category to take readers through the process of building a complete game-ready physics engine from scratch. The Cyclone game engine featured in the book was written specifically for this book and has been utilized in iPhone application development and Adobe Flash projects.  There is a good deal of master-class level information available, but almost nothing in any format that teaches the basics in a practical way. The second edition includes NEW and/or revised material on collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises. The companion website will include the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation.…

  • Language: English

    Published by Morgan Kaufmann Pub, 2010

    0123819768 / 9780123819765

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    Paperback. Condition: Brand New. 2nd edition. 522 pages. 9.00x7.25x1.00 inches. In Stock.

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    Language: English

    Published by CRC Press, 2010

    0123819768 / 9780123819765

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    Taschenbuch. Condition: Neu. Game Physics Engine Development | How to Build a Robust Commercial-Grade Physics Engine for your Game | Ian Millington | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2010 | CRC Press | EAN 9780123819765 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu. …

  • Language: English

    Published by Taylor and Francis Inc, US, 2010

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    Paperback. Condition: New. 2nd. Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion. The physics ENGINE is a computer program that you work into your game that simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism. This is the only book in its category to take readers through the process of building a complete game-ready physics engine from scratch. The Cyclone game engine featured in the book was written specifically for this book and has been utilized in iPhone application development and Adobe Flash projects.  There is a good deal of master-class level information available, but almost nothing in any format that teaches the basics in a practical way. The second edition includes NEW and/or revised material on collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises. The companion website will include the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation.…

  • Language: English

    Published by CRC Press, 2015

    0123819768 / 9780123819765

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    Condition: gut. 2015. Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game In englischer Sprache. pages.

  • Language: English

    Published by Elsevier, 2010

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    Condition: New. pp. xxix + 522 Illus. This item is printed on demand.

  • Language: English

    Published by Taylor & Francis Inc, 2010

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  • Language: English

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  • Language: English

    Published by CRC Press, 2010

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  • Language: English

    Published by CRC Press Jul 2010, 2010

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    Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physicswhen creating asimulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion. The physics ENGINE is a computer program that you work into your gamethat simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism. This is the only book in its category to take readersthroughthe process ofbuilding a complete game-ready physics engine from scratch.The Cyclone game engine featured in the book was written specifically for this book and has beenutilized in iPhone application development and Adobe Flash projects. There is a good deal of master-class level information available, but almost nothing in any format that teaches the basics in a practical way. The second edition includes NEW and/orrevised material on collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises. The companion website will include the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation. 554 pp. Englisch. …

  • Language: English

    Published by CRC Press, 2010

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    Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Ian Millington is a partner of IPR Ventures, a consulting company developing next-generation AI technologies for entertainment, modeling, and simulation. Previously he founded Mindlathe Ltd, the largest specialist AI middleware company in computer games, wo.…