Whittaker Colby (20 results)

Author: 
Refine with Advanced Search

Refine your search

  • Books (20)

to

Custom price range (£)

to

  • Condition: Used - Fine

    £ 5.81

    £ 2.83 shipping 
    Ships within U.S.A.

    Quantity: 1 available

    paperback. Condition: Fine. Connecting readers with great books since 1972! May contain remainder marks. We ship orders daily and Customer Service is our top priority. Eidenschink, Luke (illustrator).

  • Condition: New

    £ 11.83

     Free Shipping 
    Ships within U.S.A.

    Quantity: 5 available

    Paperback or Softback. Condition: New. The Game Master's Handbook of Patrons, Pacts & Pantheons: A Comprehensive Guide to Incorporating Gods, Fiends, Fey and the Fallen Into Your 5th Editio. Eidenschink, Luke (illustrator). Book.

  • Language: English

    Published by Media Lab Books, US, 2026

    1964487544 / 9781964487540

    Series: Book 16 of 18 - The Game Master Series

    • Softcover

    Seller: Rarewaves USA, HEBRON, KY, U.S.A.Rarewaves USA

    5-star seller
    Contact seller

    Condition: New

    £ 12.35

     Free Shipping 
    Ships within U.S.A.

    Quantity: 20 available

    Paperback. Condition: New. This book puts potency back into omnipotence, the fiendishness into archfiends and takes a huge weight off the shoulders of Game Masters, by providing them a comprehensive set of tools for running these powerful beings. Unleash the Power of the Divine, the Damned and the Devious! In every corner of a fantasy world, unseen forces shape destiny-gods and goddesses, ancient spirits, capricious fey, and scheming fiends. But while their presence is woven into the fabric of nearly every Dungeons and Dragons campaign, Game Masters are often left wondering: What do these powerful beings actually do? The Game Master's Handbook of Patrons, Pacts and Pantheons is your ultimate guide to bringing deities, supernatural patrons, and religious factions to life. This essential tome provides a wealth of tools, guidance, and inspiration to help GMs craft compelling divine entities, build immersive religious traditions, and seamlessly integrate these forces into storytelling and gameplay. Inside, you'll find: - Worldbuilding Tools - Build rich, dynamic religious traditions and mythologies, from sprawling pantheons to enigmatic cosmic forces. - Patron and Deity Mechanics - Establish divine relationships beyond simple spellcasting, allowing all players to bargain, worship, or defy higher powers. - Tables and Story Hooks - Populate your world with sacred sites, rituals, theological debates, and factions vying for power. - New Supernatural Patrons - From celestial overseers to abyssal overlords, each with unique mechanics to shape their followers' fates. - Pacts, Gifts and Boons - Create meaningful interactions between mortals and the divine, rewarding devotion, cunning, or sheer audacity. - Four All-New Subclasses - New character options for clerics, paladins, monks and druids, leaning into supernatural patrons who provide the power (and restrictions) associated with each subclass. Whether your players seek the favor of an ancient god, rebel against an oppressive theocracy, or strike a dark bargain with an archfiend, this book empowers Game Masters to weave the divine into every adventure. Will your players ascend to greatness, or become pawns in the eternal struggle of the cosmos? The answer lies in your hands. Eidenschink, Luke (illustrator).…

  • Language: English

    Published by Media Lab Books, 2026

    1964487544 / 9781964487540

    Series: Book 16 of 18 - The Game Master Series

    • Softcover

    Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

    5-star seller
    Contact seller

    Condition: New

    £ 13.54

     Free Shipping 
    Ships within U.S.A.

    Quantity: 1 available

    Paperback. Condition: new. Paperback. Unleash the Power of the Divine, the Damned and the Devious!In every corner of a fantasy world, unseen forces shape destiny-gods and goddesses, ancient spirits, capricious fey, and scheming fiends. But while their presence is woven into the fabric of nearly every Dungeons & Dragons campaign, Game Masters are often left wondering: What do these powerful beings actually do?The Game Master's Handbook of Patrons, Pacts & Pantheons is your ultimate guide to bringing deities, supernatural patrons, and religious factions to life. This essential tome provides a wealth of tools, guidance, and inspiration to help GMs craft compelling divine entities, build immersive religious traditions, and seamlessly integrate these forces into storytelling and gameplay.Inside, you'll find:- Worldbuilding Tools - Build rich, dynamic religious traditions and mythologies, from sprawling pantheons to enigmatic cosmic forces.- Patron & Deity Mechanics - Establish divine relationships beyond simple spellcasting, allowing all players to bargain, worship, or defy higher powers.- Tables & Story Hooks - Populate your world with sacred sites, rituals, theological debates, and factions vying for power.- New Supernatural Patrons - From celestial overseers to abyssal overlords, each with unique mechanics to shape their followers' fates.- Pacts, Gifts & Boons - Create meaningful interactions between mortals and the divine, rewarding devotion, cunning, or sheer audacity.- Four All-New Subclasses - New character options for clerics, paladins, monks and druids, leaning into supernatural patrons who provide the power (and restrictions) associated with each subclass.Whether your players seek the favor of an ancient god, rebel against an oppressive theocracy, or strike a dark bargain with an archfiend, this book empowers Game Masters to weave the divine into every adventure.Will your players ascend to greatness, or become pawns in the eternal struggle of the cosmos? The answer lies in your hands. This book puts potency back into omnipotence, the fiendishness into archfiends and takes a huge weight off the shoulders of Game Masters, by providing them a comprehensive set of tools for running these powerful beings. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Eidenschink, Luke (illustrator).…

  • Condition: New

    £ 13.98

     Free Shipping 
    Ships within U.S.A.

    Quantity: Over 20 available

    Condition: New. Eidenschink, Luke (illustrator).

  • Condition: New

    £ 11.64

    £ 3.01 shipping 
    Ships within U.S.A.

    Quantity: 2 available

    Paper Back. Condition: New. Eidenschink, Luke (illustrator).

  • Language: English

    Published by Media Lab Books, US, 2026

    1964487544 / 9781964487540

    Series: Book 16 of 18 - The Game Master Series

    • Softcover

    Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA

    5-star seller
    Contact seller

    Condition: New

    £ 18.54

     Free Shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: 11 available

    Paperback. Condition: New. This book puts potency back into omnipotence, the fiendishness into archfiends and takes a huge weight off the shoulders of Game Masters, by providing them a comprehensive set of tools for running these powerful beings. Unleash the Power of the Divine, the Damned and the Devious! In every corner of a fantasy world, unseen forces shape destiny-gods and goddesses, ancient spirits, capricious fey, and scheming fiends. But while their presence is woven into the fabric of nearly every Dungeons and Dragons campaign, Game Masters are often left wondering: What do these powerful beings actually do? The Game Master's Handbook of Patrons, Pacts and Pantheons is your ultimate guide to bringing deities, supernatural patrons, and religious factions to life. This essential tome provides a wealth of tools, guidance, and inspiration to help GMs craft compelling divine entities, build immersive religious traditions, and seamlessly integrate these forces into storytelling and gameplay. Inside, you'll find: - Worldbuilding Tools - Build rich, dynamic religious traditions and mythologies, from sprawling pantheons to enigmatic cosmic forces. - Patron and Deity Mechanics - Establish divine relationships beyond simple spellcasting, allowing all players to bargain, worship, or defy higher powers. - Tables and Story Hooks - Populate your world with sacred sites, rituals, theological debates, and factions vying for power. - New Supernatural Patrons - From celestial overseers to abyssal overlords, each with unique mechanics to shape their followers' fates. - Pacts, Gifts and Boons - Create meaningful interactions between mortals and the divine, rewarding devotion, cunning, or sheer audacity. - Four All-New Subclasses - New character options for clerics, paladins, monks and druids, leaning into supernatural patrons who provide the power (and restrictions) associated with each subclass. Whether your players seek the favor of an ancient god, rebel against an oppressive theocracy, or strike a dark bargain with an archfiend, this book empowers Game Masters to weave the divine into every adventure. Will your players ascend to greatness, or become pawns in the eternal struggle of the cosmos? The answer lies in your hands. Eidenschink, Luke (illustrator).…

  • Language: English

    Published by Media Lab Books, 2026

    1964487544 / 9781964487540

    Series: Book 16 of 18 - The Game Master Series

    • Softcover

    Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK

    5-star seller
    Contact seller

    Condition: New

    £ 13.49

    £ 5.02 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: 15 available

    PAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. Established seller since 2000. Eidenschink, Luke (illustrator).

  • Condition: New

    £ 16.07

    £ 10.00 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: 2 available

    Paperback. Condition: Brand New. 256 pages. 8.50x5.50x1.00 inches. In Stock. Eidenschink, Luke (illustrator).

  • Condition: New

    £ 16.07

    £ 10.00 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: 2 available

    Paperback. Condition: Brand New. 256 pages. 8.50x5.50x1.00 inches. In Stock. Eidenschink, Luke (illustrator).

  • Condition: New

    £ 26.37

    £ 7.91 shipping 
    Ships within U.S.A.

    Quantity: Over 20 available

    Condition: New. 2026. paperback. . . . . . Books ship from the US and Ireland. Eidenschink, Luke (illustrator).

  • Condition: New

    £ 31.28

    £ 8.06 shipping 
    Ships from Ireland to U.S.A.

    Quantity: Over 20 available

    Condition: New. 2026. paperback. . . . . . Eidenschink, Luke (illustrator).

  • Condition: New

    £ 28.26

    £ 15.97 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: Over 20 available

    Paperback / softback. Condition: New. New copy - Usually dispatched within 4 working days. Eidenschink, Luke (illustrator).

  • Condition: New

    £ 20.64

    £ 29.69 shipping 
    Ships from Germany to U.S.A.

    Quantity: 2 available

    Taschenbuch. Condition: Neu. Neuware - Unleash the Power of the Divine, the Damned and the Devious!In every corner of a fantasy world, unseen forces shape destiny-gods and goddesses, ancient spirits, capricious fey, and scheming fiends. But while their presence is woven into the fabric of nearly every Dungeons & Dragons campaign, Game Masters are often left wondering: What do these powerful beings actually do The Game Master's Handbook of Patrons, Pacts & Pantheons is your ultimate guide to bringing deities, supernatural patrons, and religious factions to life. This essential tome provides a wealth of tools, guidance, and inspiration to help GMs craft compelling divine entities, build immersive religious traditions, and seamlessly integrate these forces into storytelling and gameplay.Inside, you'll find:- Worldbuilding Tools - Build rich, dynamic religious traditions and mythologies, from sprawling pantheons to enigmatic cosmic forces.- Patron & Deity Mechanics - Establish divine relationships beyond simple spellcasting, allowing all players to bargain, worship, or defy higher powers.- Tables & Story Hooks - Populate your world with sacred sites, rituals, theological debates, and factions vying for power.- New Supernatural Patrons - From celestial overseers to abyssal overlords, each with unique mechanics to shape their followers' fates.- Pacts, Gifts & Boons - Create meaningful interactions between mortals and the divine, rewarding devotion, cunning, or sheer audacity.- Four All-New Subclasses - New character options for clerics, paladins, monks and druids, leaning into supernatural patrons who provide the power (and restrictions) associated with each subclass.Whether your players seek the favor of an ancient god, rebel against an oppressive theocracy, or strike a dark bargain with an archfiend, this book empowers Game Masters to weave the divine into every adventure.Will your players ascend to greatness, or become pawns in the eternal struggle of the cosmos The answer lies in your hands. Eidenschink, Luke (illustrator).…

  • Language: English

    Published by Media Lab Books, US, 2026

    1964487544 / 9781964487540

    Series: Book 16 of 18 - The Game Master Series

    • Softcover

    Seller: Rarewaves USA United, HEBRON, KY, U.S.A.Rarewaves USA United

    5-star seller
    Contact seller

    Condition: New

    £ 13.48

    £ 37.69 shipping 
    Ships within U.S.A.

    Quantity: 20 available

    Paperback. Condition: New. This book puts potency back into omnipotence, the fiendishness into archfiends and takes a huge weight off the shoulders of Game Masters, by providing them a comprehensive set of tools for running these powerful beings. Unleash the Power of the Divine, the Damned and the Devious! In every corner of a fantasy world, unseen forces shape destiny-gods and goddesses, ancient spirits, capricious fey, and scheming fiends. But while their presence is woven into the fabric of nearly every Dungeons and Dragons campaign, Game Masters are often left wondering: What do these powerful beings actually do? The Game Master's Handbook of Patrons, Pacts and Pantheons is your ultimate guide to bringing deities, supernatural patrons, and religious factions to life. This essential tome provides a wealth of tools, guidance, and inspiration to help GMs craft compelling divine entities, build immersive religious traditions, and seamlessly integrate these forces into storytelling and gameplay. Inside, you'll find: - Worldbuilding Tools - Build rich, dynamic religious traditions and mythologies, from sprawling pantheons to enigmatic cosmic forces. - Patron and Deity Mechanics - Establish divine relationships beyond simple spellcasting, allowing all players to bargain, worship, or defy higher powers. - Tables and Story Hooks - Populate your world with sacred sites, rituals, theological debates, and factions vying for power. - New Supernatural Patrons - From celestial overseers to abyssal overlords, each with unique mechanics to shape their followers' fates. - Pacts, Gifts and Boons - Create meaningful interactions between mortals and the divine, rewarding devotion, cunning, or sheer audacity. - Four All-New Subclasses - New character options for clerics, paladins, monks and druids, leaning into supernatural patrons who provide the power (and restrictions) associated with each subclass. Whether your players seek the favor of an ancient god, rebel against an oppressive theocracy, or strike a dark bargain with an archfiend, this book empowers Game Masters to weave the divine into every adventure. Will your players ascend to greatness, or become pawns in the eternal struggle of the cosmos? The answer lies in your hands. Eidenschink, Luke (illustrator).…

  • Language: English

    Published by Media Lab Books, 2026

    1964487544 / 9781964487540

    Series: Book 16 of 18 - The Game Master Series

    • Softcover

    Seller: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller

    5-star seller
    Contact seller

    Condition: New

    £ 25.25

    £ 27.89 shipping 
    Ships from Australia to U.S.A.

    Quantity: 1 available

    Paperback. Condition: new. Paperback. Unleash the Power of the Divine, the Damned and the Devious!In every corner of a fantasy world, unseen forces shape destiny-gods and goddesses, ancient spirits, capricious fey, and scheming fiends. But while their presence is woven into the fabric of nearly every Dungeons & Dragons campaign, Game Masters are often left wondering: What do these powerful beings actually do?The Game Master's Handbook of Patrons, Pacts & Pantheons is your ultimate guide to bringing deities, supernatural patrons, and religious factions to life. This essential tome provides a wealth of tools, guidance, and inspiration to help GMs craft compelling divine entities, build immersive religious traditions, and seamlessly integrate these forces into storytelling and gameplay.Inside, you'll find:- Worldbuilding Tools - Build rich, dynamic religious traditions and mythologies, from sprawling pantheons to enigmatic cosmic forces.- Patron & Deity Mechanics - Establish divine relationships beyond simple spellcasting, allowing all players to bargain, worship, or defy higher powers.- Tables & Story Hooks - Populate your world with sacred sites, rituals, theological debates, and factions vying for power.- New Supernatural Patrons - From celestial overseers to abyssal overlords, each with unique mechanics to shape their followers' fates.- Pacts, Gifts & Boons - Create meaningful interactions between mortals and the divine, rewarding devotion, cunning, or sheer audacity.- Four All-New Subclasses - New character options for clerics, paladins, monks and druids, leaning into supernatural patrons who provide the power (and restrictions) associated with each subclass.Whether your players seek the favor of an ancient god, rebel against an oppressive theocracy, or strike a dark bargain with an archfiend, this book empowers Game Masters to weave the divine into every adventure.Will your players ascend to greatness, or become pawns in the eternal struggle of the cosmos? The answer lies in your hands. This book puts potency back into omnipotence, the fiendishness into archfiends and takes a huge weight off the shoulders of Game Masters, by providing them a comprehensive set of tools for running these powerful beings. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability. Eidenschink, Luke (illustrator).…

  • Language: English

    Published by Media Lab Books, 2026

    1964487544 / 9781964487540

    Series: Book 16 of 18 - The Game Master Series

    • Softcover

    Seller: CitiRetail, Stevenage, United KingdomCitiRetail

    5-star seller
    Contact seller

    Condition: New

    £ 19.49

    £ 37.00 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: 1 available

    Paperback. Condition: new. Paperback. Unleash the Power of the Divine, the Damned and the Devious!In every corner of a fantasy world, unseen forces shape destiny-gods and goddesses, ancient spirits, capricious fey, and scheming fiends. But while their presence is woven into the fabric of nearly every Dungeons & Dragons campaign, Game Masters are often left wondering: What do these powerful beings actually do?The Game Master's Handbook of Patrons, Pacts & Pantheons is your ultimate guide to bringing deities, supernatural patrons, and religious factions to life. This essential tome provides a wealth of tools, guidance, and inspiration to help GMs craft compelling divine entities, build immersive religious traditions, and seamlessly integrate these forces into storytelling and gameplay.Inside, you'll find:- Worldbuilding Tools - Build rich, dynamic religious traditions and mythologies, from sprawling pantheons to enigmatic cosmic forces.- Patron & Deity Mechanics - Establish divine relationships beyond simple spellcasting, allowing all players to bargain, worship, or defy higher powers.- Tables & Story Hooks - Populate your world with sacred sites, rituals, theological debates, and factions vying for power.- New Supernatural Patrons - From celestial overseers to abyssal overlords, each with unique mechanics to shape their followers' fates.- Pacts, Gifts & Boons - Create meaningful interactions between mortals and the divine, rewarding devotion, cunning, or sheer audacity.- Four All-New Subclasses - New character options for clerics, paladins, monks and druids, leaning into supernatural patrons who provide the power (and restrictions) associated with each subclass.Whether your players seek the favor of an ancient god, rebel against an oppressive theocracy, or strike a dark bargain with an archfiend, this book empowers Game Masters to weave the divine into every adventure.Will your players ascend to greatness, or become pawns in the eternal struggle of the cosmos? The answer lies in your hands. This book puts potency back into omnipotence, the fiendishness into archfiends and takes a huge weight off the shoulders of Game Masters, by providing them a comprehensive set of tools for running these powerful beings. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Eidenschink, Luke (illustrator).…

  • Condition: Used - Very good

    £ 46.56

    £ 36.17 shipping 
    Ships from Canada to U.S.A.

    Quantity: 1 available

    Condition: Very Good. Eidenschink, Luke (illustrator).

  • Language: English

    Published by Media Lab Books, US, 2026

    1964487544 / 9781964487540

    Series: Book 16 of 18 - The Game Master Series

    • Softcover

    Seller: Rarewaves.com UK, London, United KingdomRarewaves.com UK

    5-star seller
    Contact seller

    Condition: New

    £ 18.11

    £ 65.00 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: 18 available

    Paperback. Condition: New. This book puts potency back into omnipotence, the fiendishness into archfiends and takes a huge weight off the shoulders of Game Masters, by providing them a comprehensive set of tools for running these powerful beings. Unleash the Power of the Divine, the Damned and the Devious! In every corner of a fantasy world, unseen forces shape destiny-gods and goddesses, ancient spirits, capricious fey, and scheming fiends. But while their presence is woven into the fabric of nearly every Dungeons and Dragons campaign, Game Masters are often left wondering: What do these powerful beings actually do? The Game Master's Handbook of Patrons, Pacts and Pantheons is your ultimate guide to bringing deities, supernatural patrons, and religious factions to life. This essential tome provides a wealth of tools, guidance, and inspiration to help GMs craft compelling divine entities, build immersive religious traditions, and seamlessly integrate these forces into storytelling and gameplay. Inside, you'll find: - Worldbuilding Tools - Build rich, dynamic religious traditions and mythologies, from sprawling pantheons to enigmatic cosmic forces. - Patron and Deity Mechanics - Establish divine relationships beyond simple spellcasting, allowing all players to bargain, worship, or defy higher powers. - Tables and Story Hooks - Populate your world with sacred sites, rituals, theological debates, and factions vying for power. - New Supernatural Patrons - From celestial overseers to abyssal overlords, each with unique mechanics to shape their followers' fates. - Pacts, Gifts and Boons - Create meaningful interactions between mortals and the divine, rewarding devotion, cunning, or sheer audacity. - Four All-New Subclasses - New character options for clerics, paladins, monks and druids, leaning into supernatural patrons who provide the power (and restrictions) associated with each subclass. Whether your players seek the favor of an ancient god, rebel against an oppressive theocracy, or strike a dark bargain with an archfiend, this book empowers Game Masters to weave the divine into every adventure. Will your players ascend to greatness, or become pawns in the eternal struggle of the cosmos? The answer lies in your hands. Eidenschink, Luke (illustrator).…

  • Condition: Used - Good

    £ 232.88

    £ 15.07 shipping 
    Ships from Canada to U.S.A.

    Quantity: 1 available

    Add to basket

    Single Issue Magazine. Condition: Good. First Edition. Pages 354-440 plus 16 pages of nostalgic ads. Features: My Bear-Hunt - Part 1 - the author encounters outlaws in the High Sierras of California; Ning Wo Takes a Hand - a detectives story from the Malay Peninsula; The Hunting Down of Manuel Garcia - the Americans take extraordinary measures to capture the man who killed one of their citizens in a Central American republic; Across the Great Sahara - part 1 - Captain Angus Buchanan traverses the Sahara south to north on camel-back; A Miracle of the Air - Rosalie Gordon is saved after hanging to a rope beneath a plane at Ellington Field, Houston, Texas; A Canadian Wonderland - Jasper Park - article with wonderful photos; Roaming the Wild South Seas, part 2; "Dreamy Draw' - great photo-illustrated story of how a Londoner set up house in the Arizona wilderness for the health of her husband, only to see a settlement of health seekers set up around her; A Girl Among Brigands - Miss C. Berenguer is kidnapped by bandits in the Pyrenees; Pig-Sticking Thrills - high adventure and humour hunting wild pigs in India; In Search of Sea-Monsters - part 6 of 6 of this photo-illustrated article which describes F.A. Mitchell-Hedges' travels to catch the world's largest fish - incredible photo of huge male saw-fish; Some True Snake Stories; Nice one-page muscle-building ad by Earle E. Liederman of New York; Crazy back cover ad for the Allied Merke Institutes, Inc. shows man with what looks like a jelly mould on his head - purportedly in an effort to regrow his hair. Average wear. Unmarked. Binding intact. A sound copy of this great vintage issue. Nicolson, W.C. (cover); Eyles, D.C.; Holloway, C.; Woodville, R.C.; Hiley, F.E.; Cameron, J.; Leigh, Conrad; Prater, E. (illustrator).…