Serafin Stefania (97 results)

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  • Language: English

    Published by Focal Press, 2022

    1032196459 / 9781032196459

    • Softcover

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  • Language: English

    Published by MIT Press Ltd, 2013

    0262018683 / 9780262018685

    • Hardcover

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    Hardback. Condition: Good. An overview of emerging topics, theories, methods, and practices in sonic interactive design, with a focus on the multisensory aspects of sonic experience.Sound is an integral part of every user experience but a neglected medium in design disciplines. Design of an artifact's sonic qualities is often limited to the shaping of functional, representational, and signaling roles of sound. The interdisciplinary field of sonic interaction design (SID) challenges these prevalent approaches by considering sound as an active medium that can enable novel sensory and social experiences through interactive technologies. This book offers an overview of the emerging SID research, discussing theories, methods, and practices, with a focus on the multisensory aspects of sonic experience.Sonic Interaction Design gathers contributions from scholars, artists, and designers working at the intersections of fields ranging from electronic music to cognitive science. They offer both theoretical considerations of key themes and case studies of products and systems created for such contexts as mobile music, sensorimotor learning, rehabilitation, and gaming. The goal is not only to extend the existing research and pedagogical approaches to SID but also to foster domains of practice for sound designers, architects, interaction designers, media artists, product designers, and urban planners. Taken together, the chapters provide a foundation for a still-emerging field, affording a new generation of designers a fresh perspective on interactive sound as a situated and multisensory experience.ContributorsFederico Avanzini, Gerold Baier, Stephen Barrass, Olivier Bau, Karin Bijsterveld, Roberto Bresin, Stephen Brewster, Jeremy Coopersotck, Amalia De Gotzen, Stefano Delle Monache, Cumhur Erkut, George Essl, Karmen Franinovic, Bruno L. Giordano, Antti Jylh , Thomas Hermann, Daniel Hug, Johan Kildal, Stefan Krebs, Anatole Lecuyer, Wendy Mackay, David Merrill, Roderick Murray-Smith, Sile O'Modhrain, Pietro Polotti, Hayes Raffle, Michal Rinott, Davide Rocchesso, Antonio Rod , Christopher Salter, Zack Settel, Stefania Serafin, Simone Spagnol, Jean Sreng, Patrick Susini, Atau Tanaka, Yon Visell, Mike Wezniewski, John Williamson.…

  • Language: English

    Published by Springer, 2022

    3031040201 / 9783031040207

    Series: Book 136 of 141 - Human–Computer Interaction

    • Hardcover

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  • Language: English

    Published by Springer, 2022

    3031040201 / 9783031040207

    Series: Book 136 of 141 - Human–Computer Interaction

    • Hardcover

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  • Language: English

    Published by Springer, 2022

    3031040201 / 9783031040207

    Series: Book 136 of 141 - Human–Computer Interaction

    • Hardcover

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    HRD. Condition: New. New Book. Shipped from UK. Established seller since 2000.

  • Language: English

    Published by The MIT Press, 2013

    0262018683 / 9780262018685

    • Hardcover

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    hardcover. Condition: Very Good. Very Good Condition - May show some limited signs of wear and may have a remainder mark. Pages and dust cover are intact and not marred by notes or highlighting.

  • Language: English

    Published by Springer, 2022

    3031040201 / 9783031040207

    Series: Book 136 of 141 - Human–Computer Interaction

    • Hardcover

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  • Language: English

    Published by Logos Verlag Berlin, 2012

    3832531807 / 9783832531805

    • Softcover
    • First Edition

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    paperback. Condition: New. 1st.

  • Language: English

    Published by Springer International Publishing AG, CH, 2022

    3031040201 / 9783031040207

    Series: Book 136 of 141 - Human–Computer Interaction

    • Hardcover

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    Hardback. Condition: New. 1st ed. 2023. This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are:Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VEVR systems: naturally support multimodal integration, impacting different application domainsSonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments.…

  • Language: English

    Published by Springer, 2022

    3031040201 / 9783031040207

    Series: Book 136 of 141 - Human–Computer Interaction

    • Hardcover

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    Condition: New. In English.

  • Language: English

    Published by Springer, 2022

    3031040201 / 9783031040207

    Series: Book 136 of 141 - Human–Computer Interaction

    • Hardcover

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  • Language: English

    Published by Springer International Publishing AG, CH, 2022

    3031040236 / 9783031040238

    Series: Book 136 of 141 - Human–Computer Interaction

    • Softcover

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    Paperback. Condition: New. 1st ed. 2023. This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are:Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VEVR systems: naturally support multimodal integration, impacting different application domainsSonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments.…

  • Language: English

    Published by Springer, 2022

    3031040201 / 9783031040207

    Series: Book 136 of 141 - Human–Computer Interaction

    • Hardcover

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  • Language: English

    Published by Focal Press, 2022

    1032196459 / 9781032196459

    • Softcover

    Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)

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    Paperback. Condition: Good. Auditory Interfaces explores how human-computer interactions can be significantly enhanced through the improved use of the audio channel.

  • Language: English

    Published by Springer, 2022

    3031040236 / 9783031040238

    Series: Book 136 of 141 - Human–Computer Interaction

    • Softcover

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  • Language: English

    Published by The MIT Press Bookstore, 2013

    0262018683 / 9780262018685

    • Hardcover

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    Condition: New. pp. 392 99 Figures.

  • Language: English

    Published by The MIT Press Bookstore, 2013

    0262018683 / 9780262018685

    • Hardcover

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    Condition: New. pp. 392.

  • Language: English

    Published by Springer, 2022

    3031040236 / 9783031040238

    Series: Book 136 of 141 - Human–Computer Interaction

    • Softcover

    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

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    Condition: New. In English.

  • Language: English

    Published by The MIT Press Bookstore, 2013

    0262018683 / 9780262018685

    • Hardcover

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    Condition: New. pp. 392.

  • Language: English

    Published by Springer 2022-10-14, 2022

    3031040201 / 9783031040207

    Series: Book 136 of 141 - Human–Computer Interaction

    • Hardcover

    Seller: Chiron Media, Wallingford, United KingdomChiron Media

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  • Language: English

    Published by Focal Press, 2022

    1032196459 / 9781032196459

    • Softcover

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  • Language: English

    Published by H N H International Limited, 2022

    1032196459 / 9781032196459

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    Condition: New. 1st edition NO-PA16APR2015-KAP.

  • Language: English

    Published by Springer, 2022

    3031040201 / 9783031040207

    Series: Book 136 of 141 - Human–Computer Interaction

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  • Language: English

    Published by H N H International Limited, 2022

    1032196459 / 9781032196459

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    Seller: Majestic Books, Hounslow, United KingdomMajestic Books

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  • Language: English

    Published by Springer, 2022

    3031040236 / 9783031040238

    Series: Book 136 of 141 - Human–Computer Interaction

    • Softcover

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  • Language: English

    Published by H N H International Limited, 2022

    1032196459 / 9781032196459

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  • Language: English

    Published by Springer, 2022

    3031040236 / 9783031040238

    Series: Book 136 of 141 - Human–Computer Interaction

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    Condition: New. 1st ed. 2023 edition NO-PA16APR2015-KAP.

  • Language: English

    Published by Focal Press, 2022

    1032196459 / 9781032196459

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  • Language: English

    Published by Springer, 2022

    3031040236 / 9783031040238

    Series: Book 136 of 141 - Human–Computer Interaction

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    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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    Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are:Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VEVR systems: naturally support multimodal integration, impacting different application domainsSonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments.…

  • Language: English

    Published by Taylor and Francis Ltd, GB, 2022

    1032196459 / 9781032196459

    • Softcover

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    Paperback. Condition: New. Auditory Interfaces explores how human-computer interactions can be significantly enhanced through the improved use of the audio channel. Providing historical, theoretical and practical perspectives, the book begins with an introductory overview, before presenting cutting-edge research with chapters on embodied music recognition, nonspeech audio, and user interfaces. This book will be of interest to advanced students, researchers and professionals working in a range of fields, from audio sound systems, to human-computer interaction and computer science.…