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  • Language: English

    Published by Cham, Springer., 2019

    3030060756 / 9783030060756

    Series: Book 103 of 141 - Human–Computer Interaction

    • Hardcover

    Seller: Universitätsbuchhandlung Herta Hold GmbH, Berlin, GermanyUniversitätsbuchhandlung Herta Hold GmbH

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    xiii, 261 p. Hardcover. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Sprache: Englisch.

  • Language: English

    Published by Springer, 2026

    3032255554 / 9783032255556

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  • Language: English

    Published by Springer 4/27/2026, 2026

    3032255554 / 9783032255556

    • Hardcover

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    Hardback or Cased Book. Condition: New. Older Adults and Digital Technologies: Background, Design, Configurations, and Futures. Book.

  • Language: English

    Published by Springer, 2026

    3032255554 / 9783032255556

    • Hardcover

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  • Language: English

    Published by Springer, 2026

    3032255554 / 9783032255556

    • Hardcover

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  • Language: English

    Published by Springer, 2023

    3031302443 / 9783031302442

    • Softcover

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  • Language: English

    Published by Springer, 2023

    3031302443 / 9783031302442

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  • Language: English

    Published by Springer International Publishing AG, Cham, 2023

    3031302427 / 9783031302428

    • Hardcover

    Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

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    Hardcover. Condition: new. Hardcover. This book provides an interdisciplinary synthesis of the topic of culture in the context of Human-Computer Interaction (HCI) and a structured overview of a large body of HCI research on (and with) culture. The book presents a short and guided overview of the concept of culture. It offers some background on the origin and development of the term culture. It also outlines some of its key traits and ingredients and summarizes three main perspectives of culture across disciplines. The book argues that culture matters considerably in HCI and discusses a number of reasons for and against its relevance. Arguments against include a lack of a universal or common definition of the term culture and globalization. Arguments in favor touch upon important aspects of HCI, including a diversely growing user base, the need to provide designers with enough support to design across cultures, and the inseparable relationship between culture and technology. The issues explored in this book can be classified into three, non-mutually exclusive, categories: theoretical, practical, and controversial. The book outlines the main conceptual perspectives of culture within HCI, including Geert Hofstedes cultural dimensions theory, Edward T. Halls cross-cultural theory of communication, and Richard Nisbetts cultural cognitive systems of thought as well as examining the ways in which culture has been operationalized in HCI research and the main functions of culture in this area. It closes with a discussion of some open issues intended to spark debate and future research. The literature this book draws upon covers a wide range of research disciplines, including Anthropology, Sociology, Cultural Studies, Robotics, Disability Studies, Cultural and Cross-Cultural Psychology, Usability, and Design. This book aspires to provide a useful overview of culture for HCI scholars at all levels. This book provides an interdisciplinary synthesis of the topic of culture in the context of Human-Computer Interaction (HCI) and a structured overview of a large body of HCI research on (and with) culture. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Language: English

    Published by Springer, 2023

    3031302443 / 9783031302442

    • Softcover

    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

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  • Language: English

    Published by Springer, 2023

    3031302443 / 9783031302442

    • Softcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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  • Language: English

    Published by Springer, 2026

    3032255554 / 9783032255556

    • Hardcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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  • Language: English

    Published by Springer, 2026

    3032255554 / 9783032255556

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  • Language: English

    Published by Springer, 2024

    3031302451 / 9783031302459

    • Softcover

    Seller: Books Puddle, New York, NY, U.S.A.Books Puddle

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    Condition: New. 2023rd edition NO-PA16APR2015-KAP.

  • Language: English

    Published by Springer, 2023

    3031302427 / 9783031302428

    • Hardcover

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    Condition: New. 2023rd edition NO-PA16APR2015-KAP.

  • Language: English

    Published by Springer, 2026

    3032255554 / 9783032255556

    • Hardcover

    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    Hardcover. Condition: Brand New. 161 pages. 6.69x0.44x9.61 inches. In Stock.

  • Language: English

    Published by Springer, 2023

    3031302443 / 9783031302442

    • Softcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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  • Language: English

    Published by Springer, 2023

    3031302427 / 9783031302428

    • Hardcover

    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    Hardcover. Condition: Brand New. 126 pages. 9.45x6.61x0.51 inches. In Stock.

  • Language: English

    Published by Springer, 2016

    3319417959 / 9783319417950

    Series: Book 5 of 14 - Advances in Game-Based Learning

    • Hardcover

    Seller: HPB-Red, Dallas, TX, U.S.A.HPB-Red

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    Hardcover. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Language: English

    Published by Springer, 2026

    3032255554 / 9783032255556

    • Hardcover

    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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    Buch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book aims to reflect critically on a great deal of HCI research conducted with or concerned about older adults and aging with the goal of sparking future development of the field. To that end, the book offers a critical literature review, which is informed by more than a decade of the author s own empirical work, of 30 years of research in HCI and related areas, including STS, sociology, the psychology of aging, and gerontology. Four key aspects are addressed: (1) conceptualization of older adults, aging, and technology, (2) progress in knowledge generation in HCI and aging, (3) conducting research methods with older adults, and (4) designing technologies for aging. To accomplish this, the book starts by considering the diversity and intersectionality of the older adult population of technology users and its implications for effectively applying HCI research methodologies. It critiques the tendency within HCI studies of solely conceptualizing aging as a problem, one that has a technological solution, and preoccupation with user deficits related to health and age-related declines in functional abilities. The book proposes a significant need for a horizontal body of knowledge in the field that is stymied by individuated development practices that start from scratch with their considerations of the older adult population for each new technology or application. This book calls on researchers to consider novel techniques without overlooking the need to deepen and widen a transversal knowledge base that helps the field progress further and produce technologies that ultimately better serve all users.

  • Language: English

    Published by Springer International Publishing, 2024

    3031302451 / 9783031302459

    • Softcover

    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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    Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book provides an interdisciplinary synthesis of the topic of culture in the context of Human-Computer Interaction (HCI) and a structured overview of a large body of HCI research on (and with) culture. The book presents a short and guided overview of the concept of culture. It offers some background on the origin and development of the term culture. It also outlines some of its key traits and ingredients and summarizes three main perspectives of culture across disciplines. The book argues that culture matters considerably in HCI and discusses a number of reasons for and against its relevance. Arguments against include a lack of a universal or common definition of the term culture and globalization. Arguments in favor touch upon important aspects of HCI, including a diversely growing user base, the need to provide designers with enough support to design across cultures, and the inseparable relationship between culture and technology. The issues explored in this book can be classified into three, non-mutually exclusive, categories: theoretical, practical, and controversial. The book outlines the main conceptual perspectives of culture within HCI, including Geert Hofstede's cultural dimensions theory, Edward T. Hall's cross-cultural theory of communication, and Richard Nisbett's cultural cognitive systems of thought as well as examining the ways in which culture has been operationalized in HCI research and the main functions of culture in this area. It closes with a discussion of some open issues intended to spark debate and future research. The literature this book draws upon covers a wide range of research disciplines, including Anthropology, Sociology, Cultural Studies, Robotics, Disability Studies, Cultural and Cross-Cultural Psychology, Usability, and Design. This book aspires to provide a useful overview of culture for HCI scholars at all levels.

  • Language: English

    Published by Springer, 2024

    3031302451 / 9783031302459

    • Softcover

    Seller: preigu, Osnabrück, Germanypreigu

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    Taschenbuch. Condition: Neu. Cultures in Human-Computer Interaction | Sergio Sayago | Taschenbuch | Synthesis Lectures on Human-Centered Informatics | xi | Englisch | 2024 | Springer | EAN 9783031302459 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.

  • Language: English

    Published by Springer, 2018

    3319824317 / 9783319824314

    Series: Book 5 of 14 - Advances in Game-Based Learning

    • Softcover

    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

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  • Language: English

    Published by Springer, 2016

    3319417959 / 9783319417950

    Series: Book 5 of 14 - Advances in Game-Based Learning

    • Hardcover

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  • Language: English

    Published by Springer, 2023

    3031302427 / 9783031302428

    • Hardcover

    Seller: Buchpark, Trebbin, GermanyBuchpark

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    Condition: Hervorragend. Zustand: Hervorragend | Sprache: Englisch | Produktart: Bücher | This book provides an interdisciplinary synthesis of the topic of culture in the context of Human-Computer Interaction (HCI) and a structured overview of a large body of HCI research on (and with) culture. The book presents a short and guided overview of the concept of culture. It offers some background on the origin and development of the term culture. It also outlines some of its key traits and ingredients and summarizes three main perspectives of culture across disciplines. The book argues that culture matters considerably in HCI and discusses a number of reasons for and against its relevance. Arguments against include a lack of a universal or common definition of the term culture and globalization. Arguments in favor touch upon important aspects of HCI, including a diversely growing user base, the need to provide designers with enough support to design across cultures, and the inseparable relationship between culture and technology. The issues explored in this book can be classified into three, non-mutually exclusive, categories: theoretical, practical, and controversial. The book outlines the main conceptual perspectives of culture within HCI, including Geert Hofstede¿s cultural dimensions theory, Edward T. Hall¿s cross-cultural theory of communication, and Richard Nisbett¿s cultural cognitive systems of thought as well as examining the ways in which culture has been operationalized in HCI research and the main functions of culture in this area. It closes with a discussion of some open issues intended to spark debate and future research. The literature this book draws upon covers a wide range of research disciplines, including Anthropology, Sociology, Cultural Studies, Robotics, Disability Studies, Cultural and Cross-Cultural Psychology, Usability, and Design. This book aspires to provide a useful overview of culture for HCI scholars at all levels.

  • Language: English

    Published by Springer, 2018

    3319824317 / 9783319824314

    Series: Book 5 of 14 - Advances in Game-Based Learning

    • Softcover

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    Condition: New. Softcover reprint of the original 1st ed. 2017 edition NO-PA16APR2015-KAP.

  • Language: English

    Published by Springer, 2016

    3319417959 / 9783319417950

    Series: Book 5 of 14 - Advances in Game-Based Learning

    • Hardcover

    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    Hardcover. Condition: Brand New. 9.25x6.25x0.50 inches. In Stock.

  • Language: English

    Published by Springer, 2018

    3319824317 / 9783319824314

    Series: Book 5 of 14 - Advances in Game-Based Learning

    • Softcover

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    Taschenbuch. Condition: Neu. Game-Based Learning Across the Lifespan | Cross-Generational and Age-Oriented Topics | Margarida Romero (u. a.) | Taschenbuch | Advances in Game-Based Learning | ix | Englisch | 2018 | Springer | EAN 9783319824314 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.

  • Language: English

    Published by Springer, 2019

    3030060756 / 9783030060756

    Series: Book 103 of 141 - Human–Computer Interaction

    • Hardcover

    Seller: Books Puddle, New York, NY, U.S.A.Books Puddle

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    Condition: New. 1st ed. 2019 edition NO-PA16APR2015-KAP.

  • Language: English

    Published by Springer, 2018

    3319824317 / 9783319824314

    Series: Book 5 of 14 - Advances in Game-Based Learning

    • Softcover

    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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    Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.

  • Language: English

    Published by Springer, 2016

    3319417959 / 9783319417950

    Series: Book 5 of 14 - Advances in Game-Based Learning

    • Hardcover

    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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    Buch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.