Language: English
Published by American Bar Association, 2012
ISBN 10: 1614380031 ISBN 13: 9781614380030
Seller: ThriftBooks-Dallas, Dallas, TX, U.S.A.
Paperback. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
Language: English
Published by American Bar Association, US, 2020
ISBN 10: 1634251180 ISBN 13: 9781634251181
Seller: Rarewaves USA, OSWEGO, IL, U.S.A.
Paperback. Condition: New. The intersection between intellectual property law and video games and immersive entertainment is exciting, fast-paced, and complex, as technology evolves at breakneck speed and often outpaces established case law. Game developers routinely wrestle with all aspects of IP law and need counsel on end-user license agreements; ownership and challenges of user-generated content; the scope and limitations of copyright protection; remedies for trade secret appropriation; duration of right of publicity protection; approaches for simulating reality without running afoul of existing trademark and brand rights of real-world companies and people; ramifications of international law; and more.This new edition of Computer Games and Immersive Entertainment covers a broader range of topics and helps lawyers understand the ongoing changes, developing creative and nimble solutions to protect companies while still engaging the players.Table of ContentsHow to Use This BookIntroductionChapter 1: Contracts as Private Law in Video Games and Immersive EntertainmentChapter 2: Copyright LawChapter 3: Patents: Real-World Issues in Mixed RealitiesChapter 4: Implications of Video Games and Immersive Entertainment in Trademark LawChapter 5: Implications of Video Games and Immersive Entertainment and the Law of Trade SecretsChapter 6: Rights of PublicityChapter 7: International Considerations of Video Games and Immersive EntertainmentTable of Cases and Index.
Language: English
Published by American Bar Association, 2020
ISBN 10: 1634251180 ISBN 13: 9781634251181
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New.
Language: English
Published by American Bar Association, 2020
ISBN 10: 1634251180 ISBN 13: 9781634251181
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition.
Language: English
Published by American Bar Association, 2020
ISBN 10: 1634251180 ISBN 13: 9781634251181
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: New.
Language: English
Published by American Bar Association, 2020
ISBN 10: 1634251180 ISBN 13: 9781634251181
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: As New. Unread book in perfect condition.
Seller: Revaluation Books, Exeter, United Kingdom
Paperback. Condition: Brand New. 2nd edition. 412 pages. 9.00x6.00x1.00 inches. In Stock.
Language: English
Published by American Bar Association, US, 2020
ISBN 10: 1634251180 ISBN 13: 9781634251181
Seller: Rarewaves USA United, OSWEGO, IL, U.S.A.
Paperback. Condition: New. The intersection between intellectual property law and video games and immersive entertainment is exciting, fast-paced, and complex, as technology evolves at breakneck speed and often outpaces established case law. Game developers routinely wrestle with all aspects of IP law and need counsel on end-user license agreements; ownership and challenges of user-generated content; the scope and limitations of copyright protection; remedies for trade secret appropriation; duration of right of publicity protection; approaches for simulating reality without running afoul of existing trademark and brand rights of real-world companies and people; ramifications of international law; and more.This new edition of Computer Games and Immersive Entertainment covers a broader range of topics and helps lawyers understand the ongoing changes, developing creative and nimble solutions to protect companies while still engaging the players.Table of ContentsHow to Use This BookIntroductionChapter 1: Contracts as Private Law in Video Games and Immersive EntertainmentChapter 2: Copyright LawChapter 3: Patents: Real-World Issues in Mixed RealitiesChapter 4: Implications of Video Games and Immersive Entertainment in Trademark LawChapter 5: Implications of Video Games and Immersive Entertainment and the Law of Trade SecretsChapter 6: Rights of PublicityChapter 7: International Considerations of Video Games and Immersive EntertainmentTable of Cases and Index.
Language: English
Published by American Bar Association, 2012
ISBN 10: 1614380031 ISBN 13: 9781614380030
Seller: Mispah books, Redhill, SURRE, United Kingdom
paperback. Condition: Good. Good. Dust Jacket NOT present. CD WILL BE MISSING. . SHIPS FROM MULTIPLE LOCATIONS. book.
Language: English
Published by American Bar Association, 2016
ISBN 10: 1634256212 ISBN 13: 9781634256216
Seller: GoldBooks, Denver, CO, U.S.A.
Paperback. Condition: new. New Copy. Customer Service Guaranteed.
Language: English
Published by American Bar Association, 2020
ISBN 10: 1634251180 ISBN 13: 9781634251181
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. Print on Demand.
Language: English
Published by American Bar Association, 2020
ISBN 10: 1634251180 ISBN 13: 9781634251181
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New. Print on Demand Second edition NO-PA16APR2015-KAP.
Language: English
Published by American Bar Association, 2020
ISBN 10: 1634251180 ISBN 13: 9781634251181
Seller: Biblios, Frankfurt am main, HESSE, Germany
Condition: New. PRINT ON DEMAND.
Seller: moluna, Greven, Germany
Kartoniert / Broschiert. Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt.
Language: English
Published by American Bar Association, 2020
ISBN 10: 1634251180 ISBN 13: 9781634251181
Seller: preigu, Osnabrück, Germany
Taschenbuch. Condition: Neu. Computer Games and Immersive Entertainment | Next Frontiers in Intellectual Property Law, Second Edition | Christina Scelsi (u. a.) | Taschenbuch | Kartoniert / Broschiert | Englisch | 2020 | American Bar Association | EAN 9781634251181 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
Language: English
Published by American Bar Association, 2020
ISBN 10: 1634251180 ISBN 13: 9781634251181
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The intersection between intellectual property law and video games and immersive entertainment is exciting, fast-paced, and complex, as technology evolves at breakneck speed and often outpaces established case law. This one-of-kind handbook covers the intellectual property issues that game developers routinely wrestle with and need legal counsel about, from end-user license agreements to the scope and limitations of copyright protection to approaches for simulating reality without conflicting with existing trademark and brand rights of real-world companies, and more. Each chapter covers important IP issues involved with computer games and immersive entertainment, including end-user license agreements, copyrights, patents, trademarks, trade secrets, rights of publicity, and international considerations.