Computer Games and Immersive Entertainment: Next Frontiers in Intellectual Property Law
Language: English
Published by AMER BAR ASSN, 2020
- Softcover
- New

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- Title
- Computer Games and Immersive Entertainment: Next Frontiers in Intellectual Property Law
- Publisher
- AMER BAR ASSN
- Publication year
- 2020
- Condition
- New
- Binding
- Kartoniert / Broschiert
- Language
- English
- ISBN 10
- 1634251180
- ISBN 13
- 9781634251181
- Edition
- 2nd Edition
- Seller catalogs
- Importe
The intersection between intellectual property law and video games and immersive entertainment is exciting, fast-paced, and complex, as technology evolves at breakneck speed and often outpaces established case law. Game developers routinely wrestle with all aspects of IP law and need counsel on end-user license agreements; ownership and challenges of user-generated content; the scope and limitations of copyright protection; remedies for trade secret appropriation; duration of right of publicity protection; approaches for simulating reality without running afoul of existing trademark and brand rights of real-world companies and people; ramifications of international law; and more.
This new edition of Computer Games and Immersive Entertainment covers a broader range of topics and helps lawyers understand the ongoing changes, developing creative and nimble solutions to protect companies while still engaging the players.
How to Use This Book
Introduction
Chapter 1: Contracts as Private Law in Video Games and Immersive Entertainment
Chapter 2: Copyright Law
Chapter 3: Patents: Real-World Issues in Mixed Realities
Chapter 4: Implications of Video Games and Immersive Entertainment in Trademark Law
Chapter 5: Implications of Video Games and Immersive Entertainment and the Law of Trade Secrets
Chapter 6: Rights of Publicity
Chapter 7: International Considerations of Video Games and Immersive Entertainment
Table of Cases and Index
"Synopsis" may belong to another edition of this title.
About the Author
Chrissie Scelsi (@PunkLawyer)—Chrissie Scelsi is U.S. general counsel for Wargaming, an award-winning online game developer and publisher that is a leader in the free-to-play MMO market across PC, console, and mobile platforms. She is responsible for legal and business matters for the company’s operations in the United States, including copyright, trademark, advertising, privacy, compliance, e-sports, licensing, events, and answering basically any question related to what can be done with a tank. Prior to joining Wargaming, Chrissie practiced entertainment and new media law in private practice and was in-house counsel for game-based simulations company Bohemia Interactive Simulations, where she was responsible for advising on software licensing matters, government contracting and regulatory compliance, trademarks, copyright, and corporate issues.
Chrissie served as a co-editor for the first edition of this book, Computer Games and Virtual Worlds: A New Frontier in Intellectual Property Law, and is a chapter contributor to the ABA’s Legal Guide to Video Game Development, Second Edition, both of which were published by the ABA Section of Intellectual Property Law. Chrissie is a former chair of the Entertainment, Arts, and Sports Law Section of the Florida Bar and is a member of the Video Game Bar Association and of the board of the Esports Bar Association. She is a member of Council for the ABA Section of Intellectual Property Law and serves on the section’s Landslide® magazine board, as well as the CLE Board and Copyright Reform Task Force. She has been named as one of the top eight Central Florida attorneys with Twitterati status by the Orlando Business Journal based on the number of follows of her @PunkLawyer handle. Chrissie received her Bachelor of Business Administration in Marketing from Loyola University New Orleans, a Juris Doctor from Saint Louis University School of Law, and a Master of Laws in Entertainment and Media Law from Southwestern School of Law.
Ross Dannenberg is an attorney in the Washington, DC office of Banner & Witcoff Ltd., and handles a wide-range of intellectual property issues, with experience in Internet, e-commerce, telecommunications, computer software and video game-related issues. With a background in computer science, Mr. Dannenberg has prepared and prosecuted hundreds of patent applications in a variety of technical fields, including mobile and traditional telecommunications, computer software, video games, and Internet and business method inventions. He also has substantial experience with intellectual property protection of video games, including patent and copyright protection, copyright clearance and licensing, and has experience with entertainment, copyright, trademark and domain name related matters. In Addition, Mr. Dannenberg is an adjunct professor of copyright law at George Mason University School of Law. Mr. Dannenberg earned his Bachelor of Science degree in Computer Science from the Georgia Institute of Technology with concentrations in Telecommunications and Database Management and his Juris Doctor from The George Washington University Law School in 2000 where he was a member of the Environmental Lawyer legal journal. Between his undergraduate studies and law school, Mr. Dannenberg was an Information Systems Manager for Carnival Cruise Lines, where he was responsible for all facets of computer and network use, training, and administration aboard a cruise ship. Furthermore, Mr. Dannenberg earned his Private Pilot's license in 1999 and is a member of the Lawyer Pilots Bar Association. Mr. Dannenberg is also the Editor-in-Chief of the Patent Arcade website, a legal blog discussing intellectual property protection of video games.
"About the title" may belong to another edition of this title.
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