Professor William Boerman Cornell (16 results)

- Softcover
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Contact seller5-star sellerCondition: New
£ 24.57
Free ShippingShips within U.S.A.Quantity: 1 available
Paperback. Condition: new. Paperback. This book provides everything STEM teachers need to use graphic novels in order to engage students, explain difficult concepts, and enrich learning. Drawing upon the latest educational research and over 60 years of combined teaching experience, the authors describe the multimodal affordances and constraints of each element of the STEM curriculum. Useful for new and seasoned teachers alike, the chapters provide practical guidance for teaching with graphic novels, with a section each for Science, Technology, Engineering, and Mathematics. An appendix provides nearly 100 short reviews of graphic novels arranged by topic, such as cryptography, evolution, computer coding, skyscraper design, nuclear physics, auto repair, meteorology, and human physiology, allowing the teacher to find multiple graphic novels to enhance almost any unit. These include graphic novel biographies of Stephen Hawking, Jane Goodall, Alan Turing, Rosalind Franklin, as well as popular titles such as T-Minus by Jim Ottaviani, Brooke Gladstones The Influencing Machine, Theodoris Andropouloss Who Killed Professor X, and Gene Yangs Secret Coders series. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

- Softcover
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Contact seller5-star sellerCondition: New
£ 31.08
Free ShippingShips within U.S.A.Quantity: 1 available
Paperback. Condition: new. Paperback. This book provides background, specific examples, and pedagogical structures for using graphic novel adaptations in the study of more traditional literature. Graphic novels can introduce a wide range of voices, strengthen student understanding, deepen interpretive skills, and teach students about the constraints and affordances of different formats and genres. The pairings and techniques explored in this book will unlock those immense benefits for todays teachers. Teaching graphic novels helps us to break down the disciplinary distinction between Art and Literature, drawing on current trends in the Humanities to focus on making meaning through and interdisciplinary approach. As well as pairing classic texts with their adaptations, this book goes further, exploring more thematic pairings and how graphic novels can be paired with unrelated books to provide depth and historical context. Readers will find a wealth of teachable ideas, and specific advice on how to pair texts, from assessing the quality of adaptations to pairing for different learning outcomes. Theoretically sound and pedagogically engaging, this is an essential toolkit for using graphic novels and canonical literature to reinvigorate the literature classroom. A complete program of background, examples, and pedagogical structures for pairing graphic novels with canonical literature to inform one anothers themes and techniques. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

- Softcover
Seller: Revaluation Books, Exeter, United KingdomRevaluation Books
Contact seller5-star sellerCondition: New
£ 25.27
£ 10.00 shippingShips from United Kingdom to U.S.A.Quantity: 2 available
Paperback. Condition: Brand New. 200 pages. 6.14x0.55x9.21 inches. In Stock.

- Softcover
Seller: THE SAINT BOOKSTORE, Southport, United KingdomTHE SAINT BOOKSTORE
Contact seller5-star sellerCondition: New
£ 22.56
£ 13.55 shippingShips from United Kingdom to U.S.A.Quantity: 1 available
Paperback / softback. Condition: New. New copy - Usually dispatched within 3 working days.

- Softcover
Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrelandKennys Bookshop and Art Galleries Ltd.
Contact seller5-star sellerCondition: New
£ 36.88
£ 7.93 shippingShips from Ireland to U.S.A.Quantity: Over 20 available
Condition: New. 2020. Paperback. . . . . .

- Softcover
Seller: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore
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£ 44.80
£ 7.82 shippingShips within U.S.A.Quantity: Over 20 available
Condition: New. 2020. Paperback. . . . . . Books ship from the US and Ireland.

- Softcover
Seller: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller
Contact seller5-star sellerCondition: New
£ 31.28
£ 27.54 shippingShips from Australia to U.S.A.Quantity: 1 available
Paperback. Condition: new. Paperback. This book provides everything STEM teachers need to use graphic novels in order to engage students, explain difficult concepts, and enrich learning. Drawing upon the latest educational research and over 60 years of combined teaching experience, the authors describe the multimodal affordances and constraints of each element of the STEM curriculum. Useful for new and seasoned teachers alike, the chapters provide practical guidance for teaching with graphic novels, with a section each for Science, Technology, Engineering, and Mathematics. An appendix provides nearly 100 short reviews of graphic novels arranged by topic, such as cryptography, evolution, computer coding, skyscraper design, nuclear physics, auto repair, meteorology, and human physiology, allowing the teacher to find multiple graphic novels to enhance almost any unit. These include graphic novel biographies of Stephen Hawking, Jane Goodall, Alan Turing, Rosalind Franklin, as well as popular titles such as T-Minus by Jim Ottaviani, Brooke Gladstones The Influencing Machine, Theodoris Andropouloss Who Killed Professor X, and Gene Yangs Secret Coders series. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

- Softcover
Seller: CitiRetail, Stevenage, United KingdomCitiRetail
Contact seller5-star sellerCondition: New
£ 25.49
£ 37.00 shippingShips from United Kingdom to U.S.A.Quantity: 1 available
Paperback. Condition: new. Paperback. This book provides everything STEM teachers need to use graphic novels in order to engage students, explain difficult concepts, and enrich learning. Drawing upon the latest educational research and over 60 years of combined teaching experience, the authors describe the multimodal affordances and constraints of each element of the STEM curriculum. Useful for new and seasoned teachers alike, the chapters provide practical guidance for teaching with graphic novels, with a section each for Science, Technology, Engineering, and Mathematics. An appendix provides nearly 100 short reviews of graphic novels arranged by topic, such as cryptography, evolution, computer coding, skyscraper design, nuclear physics, auto repair, meteorology, and human physiology, allowing the teacher to find multiple graphic novels to enhance almost any unit. These include graphic novel biographies of Stephen Hawking, Jane Goodall, Alan Turing, Rosalind Franklin, as well as popular titles such as T-Minus by Jim Ottaviani, Brooke Gladstones The Influencing Machine, Theodoris Andropouloss Who Killed Professor X, and Gene Yangs Secret Coders series. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

- Softcover
Seller: CitiRetail, Stevenage, United KingdomCitiRetail
Contact seller5-star sellerCondition: New
£ 25.99
£ 37.00 shippingShips from United Kingdom to U.S.A.Quantity: 1 available
Paperback. Condition: new. Paperback. This book provides background, specific examples, and pedagogical structures for using graphic novel adaptations in the study of more traditional literature. Graphic novels can introduce a wide range of voices, strengthen student understanding, deepen interpretive skills, and teach students about the constraints and affordances of different formats and genres. The pairings and techniques explored in this book will unlock those immense benefits for todays teachers. Teaching graphic novels helps us to break down the disciplinary distinction between Art and Literature, drawing on current trends in the Humanities to focus on making meaning through and interdisciplinary approach. As well as pairing classic texts with their adaptations, this book goes further, exploring more thematic pairings and how graphic novels can be paired with unrelated books to provide depth and historical context. Readers will find a wealth of teachable ideas, and specific advice on how to pair texts, from assessing the quality of adaptations to pairing for different learning outcomes. Theoretically sound and pedagogically engaging, this is an essential toolkit for using graphic novels and canonical literature to reinvigorate the literature classroom. A complete program of background, examples, and pedagogical structures for pairing graphic novels with canonical literature to inform one anothers themes and techniques. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

- Softcover
Seller: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller
Contact seller5-star sellerCondition: New
£ 45.06
£ 27.54 shippingShips from Australia to U.S.A.Quantity: 1 available
Paperback. Condition: new. Paperback. This book provides background, specific examples, and pedagogical structures for using graphic novel adaptations in the study of more traditional literature. Graphic novels can introduce a wide range of voices, strengthen student understanding, deepen interpretive skills, and teach students about the constraints and affordances of different formats and genres. The pairings and techniques explored in this book will unlock those immense benefits for todays teachers. Teaching graphic novels helps us to break down the disciplinary distinction between Art and Literature, drawing on current trends in the Humanities to focus on making meaning through and interdisciplinary approach. As well as pairing classic texts with their adaptations, this book goes further, exploring more thematic pairings and how graphic novels can be paired with unrelated books to provide depth and historical context. Readers will find a wealth of teachable ideas, and specific advice on how to pair texts, from assessing the quality of adaptations to pairing for different learning outcomes. Theoretically sound and pedagogically engaging, this is an essential toolkit for using graphic novels and canonical literature to reinvigorate the literature classroom. A complete program of background, examples, and pedagogical structures for pairing graphic novels with canonical literature to inform one anothers themes and techniques. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

Using Graphic Novels in the English Language Arts Classroom
Boerman-Cornell, Professor William (Trinity College, USA)|Kim, Dr Jung (Lewis University, USA)
- Softcover
- Print on Demand
Seller: moluna, Greven, Germanymoluna
Contact seller5-star sellerCondition: New
£ 30.42
£ 40.87 shippingShips from Germany to U.S.A.Quantity: Over 20 available
Kartoniert / Broschiert. Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. InhaltsverzeichnisIntroduction1. How to Read Graphic Novels as Literature 2. Studying Themes in Graphic Novels: Identity .

- Hardcover
- Print on Demand
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Contact seller5-star sellerCondition: New
£ 91.08
Free ShippingShips within U.S.A.Quantity: 1 available
Hardcover. Condition: new. Hardcover. This book provides everything STEM teachers need to use graphic novels in order to engage students, explain difficult concepts, and enrich learning. Drawing upon the latest educational research and over 60 years of combined teaching experience, the authors describe the multimodal affordances and constraints of each element of the STEM curriculum. Useful for new and seasoned teachers alike, the chapters provide practical guidance for teaching with graphic novels, with a section each for Science, Technology, Engineering, and Mathematics. An appendix provides nearly 100 short reviews of graphic novels arranged by topic, such as cryptography, evolution, computer coding, skyscraper design, nuclear physics, auto repair, meteorology, and human physiology, allowing the teacher to find multiple graphic novels to enhance almost any unit. These include graphic novel biographies of Stephen Hawking, Jane Goodall, Alan Turing, Rosalind Franklin, as well as popular titles such as T-Minus by Jim Ottaviani, Brooke Gladstones The Influencing Machine, Theodoris Andropouloss Who Killed Professor X, and Gene Yangs Secret Coders series. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

- Hardcover
- Print on Demand
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Contact seller5-star sellerCondition: New
£ 111.78
Free ShippingShips within U.S.A.Quantity: 1 available
Hardcover. Condition: new. Hardcover. This book provides background, specific examples, and pedagogical structures for using graphic novel adaptations in the study of more traditional literature. Graphic novels can introduce a wide range of voices, strengthen student understanding, deepen interpretive skills, and teach students about the constraints and affordances of different formats and genres. The pairings and techniques explored in this book will unlock those immense benefits for todays teachers. Teaching graphic novels helps us to break down the disciplinary distinction between Art and Literature, drawing on current trends in the Humanities to focus on making meaning through and interdisciplinary approach. As well as pairing classic texts with their adaptations, this book goes further, exploring more thematic pairings and how graphic novels can be paired with unrelated books to provide depth and historical context. Readers will find a wealth of teachable ideas, and specific advice on how to pair texts, from assessing the quality of adaptations to pairing for different learning outcomes. Theoretically sound and pedagogically engaging, this is an essential toolkit for using graphic novels and canonical literature to reinvigorate the literature classroom. A complete program of background, examples, and pedagogical structures for pairing graphic novels with canonical literature to inform one anothers themes and techniques. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

- Hardcover
- Print on Demand
Seller: CitiRetail, Stevenage, United KingdomCitiRetail
Contact seller5-star sellerCondition: New
£ 71.99
£ 37.00 shippingShips from United Kingdom to U.S.A.Quantity: 1 available
Hardcover. Condition: new. Hardcover. This book provides everything STEM teachers need to use graphic novels in order to engage students, explain difficult concepts, and enrich learning. Drawing upon the latest educational research and over 60 years of combined teaching experience, the authors describe the multimodal affordances and constraints of each element of the STEM curriculum. Useful for new and seasoned teachers alike, the chapters provide practical guidance for teaching with graphic novels, with a section each for Science, Technology, Engineering, and Mathematics. An appendix provides nearly 100 short reviews of graphic novels arranged by topic, such as cryptography, evolution, computer coding, skyscraper design, nuclear physics, auto repair, meteorology, and human physiology, allowing the teacher to find multiple graphic novels to enhance almost any unit. These include graphic novel biographies of Stephen Hawking, Jane Goodall, Alan Turing, Rosalind Franklin, as well as popular titles such as T-Minus by Jim Ottaviani, Brooke Gladstones The Influencing Machine, Theodoris Andropouloss Who Killed Professor X, and Gene Yangs Secret Coders series. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

- Hardcover
- Print on Demand
Seller: THE SAINT BOOKSTORE, Southport, United KingdomTHE SAINT BOOKSTORE
Contact seller5-star sellerCondition: New
£ 108.97
£ 15.56 shippingShips from United Kingdom to U.S.A.Quantity: Over 20 available
Hardback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.

- Hardcover
- Print on Demand
Seller: CitiRetail, Stevenage, United KingdomCitiRetail
Contact seller5-star sellerCondition: New
£ 87.99
£ 37.00 shippingShips from United Kingdom to U.S.A.Quantity: 1 available
Hardcover. Condition: new. Hardcover. This book provides background, specific examples, and pedagogical structures for using graphic novel adaptations in the study of more traditional literature. Graphic novels can introduce a wide range of voices, strengthen student understanding, deepen interpretive skills, and teach students about the constraints and affordances of different formats and genres. The pairings and techniques explored in this book will unlock those immense benefits for todays teachers. Teaching graphic novels helps us to break down the disciplinary distinction between Art and Literature, drawing on current trends in the Humanities to focus on making meaning through and interdisciplinary approach. As well as pairing classic texts with their adaptations, this book goes further, exploring more thematic pairings and how graphic novels can be paired with unrelated books to provide depth and historical context. Readers will find a wealth of teachable ideas, and specific advice on how to pair texts, from assessing the quality of adaptations to pairing for different learning outcomes. Theoretically sound and pedagogically engaging, this is an essential toolkit for using graphic novels and canonical literature to reinvigorate the literature classroom. A complete program of background, examples, and pedagogical structures for pairing graphic novels with canonical literature to inform one anothers themes and techniques. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…