Peters Ingo (169 results)

iPhone User Interface Design Projects
Bondo, Joachim; Barnard, David; Burcaw, Dan; Novikoff, Tim; Kemper, Craig; Parrish, Chris; Peters, Keith; Siebert, Jurgen; Wilson, Eddie; Wilson, Brian; Peters, Ingo; Kemper, Michael
- Softcover
Seller: Goodwill of Greater Milwaukee and Chicago, Racine, WI, U.S.A.Goodwill of Greater Milwaukee and Chicago
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Condition: acceptable. Book is considered to be in acceptable condition. The actual cover image may not match the stock photo. Book may have one or more of the following defects: noticeable wear on the cover dust jacket or spine; curved, dog eared or creased page s ; writing or highlighting inside or on the edges; sticker s or other adhesive on cover; CD DVD may not be included; and book may be a former library copy.…

- Softcover
- First Edition
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Paperback. Condition: New. 1st ed. With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code-an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface.Whatever type of iPhone project you have in mind-social networking app, game, or reference tool-you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including:Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on thecreation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.…

- Softcover
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- Softcover
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- Softcover
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- Softcover
- First Edition
Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA
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Paperback. Condition: New. 1st ed. With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code-an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface.Whatever type of iPhone project you have in mind-social networking app, game, or reference tool-you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including:Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on thecreation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.…

- Softcover
Seller: Antiquariat Thomas Haker GmbH & Co. KG, Berlin, GermanyAntiquariat Thomas Haker GmbH & Co. KG
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Softcover/Paperback. Condition: Sehr gut. 270 S., 21 cm Very good. Shrink wrapped. / Sehr guter Zustand. In Folie verschweißt. Sprache: Deutsch Gewicht in Gramm: 419.

Language: German
- Hardcover
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Iphone User Interface Design Projects
Bondo, Joachim; Barnard, David; Burcaw, Dan; Novikoff, Tim; Kemper, Craig; Parrish, Chris; Peters, Keith; Siebert, Jurgen; Wilson, Eddie; Wilson, Brian; Peters, Ingo; Kemper, Michael
- Softcover
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Language: German
- Hardcover
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- Softcover
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Paperback. Condition: New. * Translation will be updated for Enterprise JavaBeans 2.1.* Downloadable code samples include Jakarta Ant-based development environment.* Discusses component paradigm in detail.* Covers issues beyond the specification.

I Phone User Interface Design Projects
Bondo, Joachim; Barnard, David; Burcaw, Dan; Novikoff, Tim; Kemper, Craig; Parrish, Chris; Peters, Keith; Siebert, Jurgen; Wilson, Eddie; Wilson, Brian; Peters, Ingo; Kemper, Michael
- Softcover
Seller: Romtrade Corp., STERLING HEIGHTS, MI, U.S.A.Romtrade Corp.
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Condition: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.

- Softcover
Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA
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Paperback. Condition: New. * Translation will be updated for Enterprise JavaBeans 2.1.* Downloadable code samples include Jakarta Ant-based development environment.* Discusses component paradigm in detail.* Covers issues beyond the specification.

- Softcover
Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrelandKennys Bookshop and Art Galleries Ltd.
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Condition: New. This translation is updated for Enterprise JavaBeans 2.1. Downloadable code samples include Jakarta Ant-based development environment. It discusses component paradigm in detail and covers issues beyond the specification. Num Pages: 492 pages, 86 black & white illustrations, biography. BIC Classification: UMW. Category: (P) Professional & Vocational; (UP) Postgraduate, Research & Scholarly; (UU) Undergraduate. Dimension: 235 x 178 x 30. Weight in Grams: 906. . 2003. Softcover reprint of the original 1st ed. Paperback. . . . . …

iPhone User Interface Design Projects
Bondo, Joachim; Barnard, David; Burcaw, Dan; Novikoff, Tim; Kemper, Craig; Parrish, Chris; Peters, Keith; Siebert, Jurgen; Wilson, Eddie; Wilson, Brian; Peters, Ingo; Kemper, Michael
- Softcover
Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections
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Condition: New. In English.

- Softcover
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Condition: As New. Unread book in perfect condition.

- Softcover
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- Softcover
Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections
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Condition: New. In English.

- Softcover
Seller: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore
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Condition: New. This translation is updated for Enterprise JavaBeans 2.1. Downloadable code samples include Jakarta Ant-based development environment. It discusses component paradigm in detail and covers issues beyond the specification. Num Pages: 492 pages, 86 black & white illustrations, biography. BIC Classification: UMW. Category: (P) Professional & Vocational; (UP) Postgraduate, Research & Scholarly; (UU) Undergraduate. Dimension: 235 x 178 x 30. Weight in Grams: 906. . 2003. Softcover reprint of the original 1st ed. Paperback. . . . . Books ship from the US and Ireland. …

- Softcover
Seller: Revaluation Books, Exeter, United KingdomRevaluation Books
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Paperback. Condition: Brand New. 1st edition. 480 pages. 9.00x6.75x1.00 inches. In Stock.

Language: English
Published by Routledge, 2017
Series: Book 33 of 63 - Routledge/UACES Contemporary European Studies
- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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- Hardcover
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- Softcover
- First Edition
Seller: Rarewaves USA United, HEBRON, KY, U.S.A.Rarewaves USA United
Contact seller5-star sellerCondition: New
£ 29.80
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Paperback. Condition: New. 1st ed. With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code-an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface.Whatever type of iPhone project you have in mind-social networking app, game, or reference tool-you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including:Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on thecreation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.…

Language: English
Published by Routledge, 2017
Series: Book 33 of 63 - Routledge/UACES Contemporary European Studies
- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Language: English
Published by Routledge, 2017
Series: Book 33 of 63 - Routledge/UACES Contemporary European Studies
- Softcover
Seller: Majestic Books, Hounslow, United KingdomMajestic Books
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Condition: New. pp. 292.

- Hardcover
Seller: Celler Versandantiquariat, Eicklingen, GermanyCeller Versandantiquariat
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Historisches Museum, Hannover, 2001. 188 S., mit Abb., Pappband, Groß-Oktav (Name auf Vorsatz)--- - gutes Exemplar / Schriften des Historischen Museums Hannover 19 - 890 Gramm.

Language: English
Published by Routledge, 2017
Series: Book 33 of 63 - Routledge/UACES Contemporary European Studies
- Softcover
Seller: California Books, Miami, FL, U.S.A.California Books
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- Hardcover
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Encuadernación de tapa dura. Condition: Casi nuevo. 1998. Catálogo de la exposición celebrada en Altenburg, Osnabrück, Dortmund y Nürnberg (Alemania) desde Agosto de 1998 - Julio de 2000. 255 pp. Excelentes reproducciones en color de las obras expuestas. Idioma: Alemán. LIB 9B.

Language: English
Published by Routledge, 2017
Series: Book 33 of 63 - Routledge/UACES Contemporary European Studies
- Softcover
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Language: English
Published by Routledge, 2017
Series: Book 33 of 63 - Routledge/UACES Contemporary European Studies
- Softcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
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