Norton Wil (27 results)
More imagesGI Joe Frontline One-Shots 4 Trade Paperback TPB Cobra Commander Destro Dreadnok
Sean McKeever, Gary Philips, Wil Wilson, Corey Mitchel, Brandon Jerwa, Paul Jenkins, Tim Seeley
- Softcover
Seller: CollectibleEntertainment, Palm Bay, FL, U.S.A.CollectibleEntertainment
Contact seller4-star sellerCondition: Used - As new
£ 45.34
Free ShippingShips within U.S.A.Quantity: 1 available
Soft cover. Condition: As New. G.I. Joe: Frontline - One-shots collects seven one-shots and short stories from Devil's Due's G.I. Joe: Frontline comic book series. Featuring Zanya, Stalker, Roadblock, Destro, and Beachhead in their own personal stories. Trade Paperback reprints/collects from Image Comics: G.I. Joe: Frontline - "Family History Part 1" #9 (2003); G.I. Joe: Frontline - "Family History Part 2" #10 (2003); G.I. Joe: Frontline - "Going Home" #15 (2003); G.I. Joe: Frontline - "Security" #16 (2003); G.I. Joe: Frontline - "Training Days" #17 (2003); G.I. Joe: Frontline - "Recipe for Destruction" #18 (2003); Trade Paperback is bagged & boarded and will be carefully / securely packaged then shipped via USPS Priority Mail to ensure that it arrives to you perfectly and quickly. Collectible Entertainment note: Trade Paperback is in Very Fine condition. Beautiful! Please See Scans!! A must have for any serious G.I. Joe collector / enthusiast. A fun & entertaining read. Highly Recommended. Stefano Caselli, Francis Portella, Jeremy Love, Mike Norton, Tim Seeley, Eddy Barrows (illustrator).…

- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
Contact seller5-star sellerCondition: New
£ 55.45
£ 1.97 shippingShips within U.S.A.Quantity: 2 available
Condition: New.

- Softcover
Seller: Chiron Media, Wallingford, United KingdomChiron Media
Contact seller5-star sellerCondition: New
£ 54.06
£ 6.49 shippingShips from United Kingdom to U.S.A.Quantity: 5 available
Paperback. Condition: New. Brand new book, sourced directly from publisher. Dispatch time is 7-8 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
Contact seller5-star sellerCondition: Used - As new
£ 63.82
£ 1.97 shippingShips within U.S.A.Quantity: 2 available
Condition: As New. Unread book in perfect condition.

- Softcover
Seller: Chiron Media, Wallingford, United KingdomChiron Media
Contact seller5-star sellerCondition: New
£ 59.72
£ 6.49 shippingShips from United Kingdom to U.S.A.Quantity: 2 available
Paperback. Condition: New. Brand new book, sourced directly from publisher. Dispatch time is 24-48 hours from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

- Softcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
Contact seller5-star sellerCondition: New
£ 54.41
£ 15.00 shippingShips from United Kingdom to U.S.A.Quantity: 2 available
Condition: New.

- Softcover
Seller: Rarewaves USA, HEBRON, KY, U.S.A.Rarewaves USA
Contact seller5-star sellerCondition: New
£ 77.42
Free ShippingShips within U.S.A.Quantity: 1 available
Paperback. Condition: New. The development of effective and usable software for spatial computing platforms like virtual reality (VR) requires an understanding of how these devices create new possibilities (and new perils) when it comes to interactions between humans and computers. Virtual Reality Usability Design provides readers with an understanding of the techniques and technologies required to design engaging and effective VR applications.The book covers both the mechanics of how human senses and the mind experience immersive virtual environments, as well as how to leverage these mechanics to create human-focused virtual experiences. Deeply rooted in principles of human perception and computational interaction, the current and future limitations of these replacements are also considered. Full of real-world examples, this book is an indispensable guide for any practising VR developer interested in making efficient and effective interfaces. Meanwhile, explorations of concrete theory in their practical application will be useful for VR students and researchers alike.…

- Softcover
Seller: California Books, Miami, FL, U.S.A.California Books
Contact seller5-star sellerCondition: New
£ 76.85
£ 2.24 shippingShips within U.S.A.Quantity: Over 20 available
Condition: New.

- Softcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
Contact seller5-star sellerCondition: Used - As new
£ 62.30
£ 15.00 shippingShips from United Kingdom to U.S.A.Quantity: 2 available
Condition: As New. Unread book in perfect condition.

- Softcover
Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections
Contact seller5-star sellerCondition: New
£ 70.56
£ 11.29 shippingShips from United Kingdom to U.S.A.Quantity: Over 20 available
Condition: New. In English.

- Softcover
Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA
Contact seller5-star sellerCondition: New
£ 87.41
Free ShippingShips from United Kingdom to U.S.A.Quantity: 1 available
Paperback. Condition: New. The development of effective and usable software for spatial computing platforms like virtual reality (VR) requires an understanding of how these devices create new possibilities (and new perils) when it comes to interactions between humans and computers. Virtual Reality Usability Design provides readers with an understanding of the techniques and technologies required to design engaging and effective VR applications.The book covers both the mechanics of how human senses and the mind experience immersive virtual environments, as well as how to leverage these mechanics to create human-focused virtual experiences. Deeply rooted in principles of human perception and computational interaction, the current and future limitations of these replacements are also considered. Full of real-world examples, this book is an indispensable guide for any practising VR developer interested in making efficient and effective interfaces. Meanwhile, explorations of concrete theory in their practical application will be useful for VR students and researchers alike.…

Grails: Quests, Visitations and Other Occurrences *
Gilliam, Richard; Greenberg, Martin H. and Kramer, Edward E. (eds.) with stories by Marion Zimmer Bradley, Richard Lee Byers, Pat Cadigan, Orson Scott Card, Neil Gaiman, Owl Goingback, Mercedes Lackey, Tanith Lee, Wil McCarthy, Andre Norton, Kristine Kathryn Rusch, Margo Skinner, S.P. Somtow, Brad Strickland, Karl Edward Wagner, Robert Weinberg, Rick Wilber, Gene Wolfe, Janny Wurts, Jane Yolen et al.
- Hardcover
- Signed
Seller: Memories Lost and Found, Decatur, GA, U.S.A.Memories Lost and Found
Contact seller4-star sellerCondition: Used - Fine
£ 96.06
£ 4.48 shippingShips within U.S.A.Quantity: 1 available
Hardcover. Condition: Fine. Dust Jacket Condition: Fine. First printing. Special limited edition printed for the 1992 World Fantasy Convention. Signed by 16 contributors: Wolfe, Card, Wagner, Norton, Bradley, Gilliam, Greenberg, Wurts, Yolen, Wilber, McCarthy, Skinner, Weinberg, Goingback, Byers and Strickland. Signed.…

- Softcover
Seller: Revaluation Books, Exeter, United KingdomRevaluation Books
Contact seller5-star sellerCondition: New
£ 94.02
£ 12.50 shippingShips from United Kingdom to U.S.A.Quantity: 2 available
Paperback. Condition: Brand New. 416 pages. 10.00x7.00x0.87 inches. In Stock.

- Softcover
Seller: moluna, Greven, Germanymoluna
Contact seller5-star sellerCondition: New
£ 68.97
£ 41.01 shippingShips from Germany to U.S.A.Quantity: 2 available
Kartoniert / Broschiert. Condition: New. David Gerhard is head of the Department of Computer Science at the University of Manitoba. An award-winning teacher and researcher, his work focuses on information-rich human data in high-performance scenarios such as music and sport. Th.

- Softcover
Seller: Rarewaves USA United, HEBRON, KY, U.S.A.Rarewaves USA United
Contact seller5-star sellerCondition: New
£ 78.40
£ 37.30 shippingShips within U.S.A.Quantity: 1 available
Paperback. Condition: New. The development of effective and usable software for spatial computing platforms like virtual reality (VR) requires an understanding of how these devices create new possibilities (and new perils) when it comes to interactions between humans and computers. Virtual Reality Usability Design provides readers with an understanding of the techniques and technologies required to design engaging and effective VR applications.The book covers both the mechanics of how human senses and the mind experience immersive virtual environments, as well as how to leverage these mechanics to create human-focused virtual experiences. Deeply rooted in principles of human perception and computational interaction, the current and future limitations of these replacements are also considered. Full of real-world examples, this book is an indispensable guide for any practising VR developer interested in making efficient and effective interfaces. Meanwhile, explorations of concrete theory in their practical application will be useful for VR students and researchers alike.…

- Hardcover
Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle
Contact seller4-star sellerCondition: New
£ 131.11
£ 2.98 shippingShips within U.S.A.Quantity: 4 available
Condition: New. 1st edition NO-PA16APR2015-KAP.

- Hardcover
Seller: Majestic Books, Hounslow, United KingdomMajestic Books
Contact seller4-star sellerCondition: New
£ 136.85
£ 6.50 shippingShips from United Kingdom to U.S.A.Quantity: 4 available
Condition: New.

- Hardcover
Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios
Contact seller4-star sellerCondition: New
£ 141.67
£ 8.33 shippingShips from Germany to U.S.A.Quantity: 4 available
Condition: New.

- Softcover
Seller: Rarewaves.com UK, London, United KingdomRarewaves.com UK
Contact seller5-star sellerCondition: New
£ 82.68
£ 65.00 shippingShips from United Kingdom to U.S.A.Quantity: 1 available
Paperback. Condition: New. The development of effective and usable software for spatial computing platforms like virtual reality (VR) requires an understanding of how these devices create new possibilities (and new perils) when it comes to interactions between humans and computers. Virtual Reality Usability Design provides readers with an understanding of the techniques and technologies required to design engaging and effective VR applications.The book covers both the mechanics of how human senses and the mind experience immersive virtual environments, as well as how to leverage these mechanics to create human-focused virtual experiences. Deeply rooted in principles of human perception and computational interaction, the current and future limitations of these replacements are also considered. Full of real-world examples, this book is an indispensable guide for any practising VR developer interested in making efficient and effective interfaces. Meanwhile, explorations of concrete theory in their practical application will be useful for VR students and researchers alike.…

- Hardcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
Contact seller5-star sellerCondition: New
£ 148.59
£ 15.00 shippingShips from United Kingdom to U.S.A.Quantity: 10 available
Condition: New.

- Hardcover
Seller: Chiron Media, Wallingford, United KingdomChiron Media
Contact seller5-star sellerCondition: New
£ 158.50
£ 9.99 shippingShips from United Kingdom to U.S.A.Quantity: 5 available
Hardcover. Condition: New. Brand new book, sourced directly from publisher. Dispatch time is 7-8 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

- Hardcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
Contact seller5-star sellerCondition: New
£ 176.41
£ 1.97 shippingShips within U.S.A.Quantity: 10 available
Condition: New.

- Hardcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
Contact seller5-star sellerCondition: Used - As new
£ 184.36
£ 1.97 shippingShips within U.S.A.Quantity: 10 available
Condition: As New. Unread book in perfect condition.

- Hardcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
Contact seller5-star sellerCondition: Used - As new
£ 177.64
£ 15.00 shippingShips from United Kingdom to U.S.A.Quantity: 10 available
Condition: As New. Unread book in perfect condition.

- Hardcover
Seller: moluna, Greven, Germanymoluna
Contact seller5-star sellerCondition: New
£ 180.29
£ 41.01 shippingShips from Germany to U.S.A.Quantity: Over 20 available
Condition: New. David Gerhard is head of the Department of Computer Science at the University of Manitoba. An award-winning teacher and researcher, his work focuses on information-rich human data in high-performance scenarios such as music and sport. Th.

- Softcover
- Print on Demand
Seller: Revaluation Books, Exeter, United KingdomRevaluation Books
Contact seller5-star sellerCondition: New
£ 73.77
£ 12.50 shippingShips from United Kingdom to U.S.A.Quantity: 2 available
Paperback. Condition: Brand New. 416 pages. 10.00x7.00x0.87 inches. In Stock. This item is printed on demand.

- Softcover
- Print on Demand
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
Contact seller5-star sellerCondition: New
£ 78.43
£ 29.30 shippingShips from Germany to U.S.A.Quantity: 2 available
Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The development of effective and usable software for spatial computing platforms like virtual reality (VR) requires an understanding of how these devices create new possibilities (and new perils) when it comes to interactions between humans and computers. Virtual Reality Usability Design provides readers with an understanding of the techniques and technologies required to design engaging and effective VR applications.The book covers both the mechanics of how human senses and the mind experience immersive virtual environments, as well as how to leverage these mechanics to create human-focused virtual experiences. Deeply rooted in principles of human perception and computational interaction, the current and future limitations of these replacements are also considered. Full of real-world examples, this book is an indispensable guide for any practising VR developer interested in making efficient and effective interfaces. Meanwhile, explorations of concrete theory in their practical application will be useful for VR students and researchers alike.…