Condition: acceptable. This book is a well used but readable copy. Integrity of the book is still intact with no missing pages. May have notes or highlighting. Cover image on the book may vary from photo. Ships out quickly in a secure plastic mailer.
Language: English
Published by transcript publishing, 2022
ISBN 10: 3837662640 ISBN 13: 9783837662641
Seller: GreatBookPrices, Columbia, MD, U.S.A.
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Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the video game as an atmospheric medium of hitherto unimagined potential. Is the medium too powerful, too influential? A danger to our mental health or an ally through even the darkest of times? This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2019 and 2020 to provide answers to these questions. An exploration of the video game as an atmospheric medium questioning its impact on us and our mental health. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Language: English
Published by Transcript Verlag, DE, 2022
ISBN 10: 3837662640 ISBN 13: 9783837662641
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
Paperback. Condition: New. Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the video game as an atmospheric medium of hitherto unimagined potential. Is the medium too powerful, too influential? A danger to our mental health or an ally through even the darkest of times? This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2019 and 2020 to provide answers to these questions.
Seller: PBShop.store US, Wood Dale, IL, U.S.A.
PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.
Language: English
Published by University Of Toronto Press, 2026
ISBN 10: 104980516X ISBN 13: 9781049805160
Seller: Revaluation Books, Exeter, United Kingdom
Paperback. Condition: Brand New. In Stock.
Language: English
Published by University of Toronto Press, 2026
ISBN 10: 104980516X ISBN 13: 9781049805160
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
£ 26.22
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PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.
Language: English
Published by transcript publishing, 2022
ISBN 10: 3837662640 ISBN 13: 9783837662641
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Language: English
Published by transcript publishing, 2022
ISBN 10: 3837662640 ISBN 13: 9783837662641
Seller: SKULIMA Wiss. Versandbuchhandlung, Westhofen, Germany
Condition: Wie Neu. Zustandsbeschreibung: leichte Lagerspuren/minor shelfwear. New Directions in Game Research II. Edited by Jimena Aguilar Rodríguez, Federico Alvarez Igarzábal, Michael S. Debus, Curtis L. Maughan, Su-Jin Song, Miruna Vozaru and Felix Zimmermann. Preface by Gundolf S. Freyermuth. Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? 17 contributions explore the video game as an atmospheric medium of hitherto unimagined potential. Is the medium too powerful, too influential? A danger to our mental health or an ally through even the darkest of times? This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2019 and 2020 to provide answers to these questions. 260 Seiten mit vier Farbabb., broschiert (New Directions in Game Research; Vol. 2/Studies of Digital Media Culture; Vol. 15/transcript Verlag 2022). Statt EUR 40,00. Gewicht: 422 g - Softcover/Taschenbuch.
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PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.
Language: English
Published by transcript publishing, 2022
ISBN 10: 3837662640 ISBN 13: 9783837662641
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Language: English
Published by transcript publishing, 2020
ISBN 10: 3837650510 ISBN 13: 9783837650518
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New.
Language: English
Published by Transcript Verlag, DE, 2021
ISBN 10: 3837650510 ISBN 13: 9783837650518
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
Paperback. Condition: New. This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games - explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop - Reframing the Violence and Video Games Debate - transcended misleading claims that link video games and violent behavior by offering a range of fresh topical perspectives. From BA students to postdoctoral researchers, the young academics of this anthology stem from a spectrum of backgrounds, including game studies, game design, and phenomenology. This volume also features an entry by renowned psychologist Christopher J. Ferguson.
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Language: English
Published by Transcript Publishing, 2020
ISBN 10: 3837650510 ISBN 13: 9783837650518
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Condition: Sehr gut. 262 S. Als Mängelexemplar gekennzeichnet, Lagerspuren vorhanden Sprache: Englisch Gewicht in Gramm: 411.
Language: English
Published by transcript publishing, 2022
ISBN 10: 3837662640 ISBN 13: 9783837662641
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
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Language: English
Published by transcript publishing, 2022
ISBN 10: 3837662640 ISBN 13: 9783837662641
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: As New. Unread book in perfect condition.
Language: English
Published by transcript publishing, 2020
ISBN 10: 3837650510 ISBN 13: 9783837650518
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: New.
Language: English
Published by transcript publishing, 2020
ISBN 10: 3837650510 ISBN 13: 9783837650518
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: As New. Unread book in perfect condition.
Condition: New. 2022. Paperback. . . . . . Books ship from the US and Ireland.
Language: English
Published by transcript publishing, 2022
ISBN 10: 3837662640 ISBN 13: 9783837662641
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Language: English
Published by Transcript Publishing, 2020
ISBN 10: 3837650510 ISBN 13: 9783837650518
Seller: Kennys Bookstore, Olney, MD, U.S.A.
Condition: New.
Language: English
Published by transcript publishing, 2019
ISBN 10: 3837650510 ISBN 13: 9783837650518
Seller: SKULIMA Wiss. Versandbuchhandlung, Westhofen, Germany
Condition: Wie Neu. Zustandsbeschreibung: leichte Lagerspuren/minor shelfwear. New Directions in Game Research. Young Academics at the Clash of Realities 2017-2018. Edited by Federico Alvarez Igarzábal, Michael S. Debus and Curtis L. Maughan. Preface by Gundolf S. Freyermuth. This volume compiles 16 papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop "Perceiving Video Games" explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop "Reframing the Violence and Video Games Debate" transcended misleading claims that link video games and violent behavior by offering a range of fresh topical perspectives. From BA students to postdoctoral researchers, the young academics of this anthology stem from a spectrum of backgrounds, including game studies, game design, and phenomenology. This volume also features an entry by renowned psychologist Christopher J. Ferguson. 229 Seiten mit drei Farb- und 16 s/w-Abb., broschiert (New Directions in Game Research; Vol. 1/Studies of Digital Media Culture; Vol. 11/transcript Verlag 2019). Statt EUR 39,99. Gewicht: 376 g - Softcover/Taschenbuch.
Language: English
Published by transcript publishing, 2020
ISBN 10: 3837650510 ISBN 13: 9783837650518
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition.
Language: English
Published by transcript publishing, 2022
ISBN 10: 3837662640 ISBN 13: 9783837662641
Seller: Biblios, Frankfurt am main, HESSE, Germany
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Language: English
Published by transcript|transcript Verlag, 2022
ISBN 10: 3837662640 ISBN 13: 9783837662641
Seller: moluna, Greven, Germany
Kartoniert / Broschiert. Condition: New. Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to w.
Seller: AussieBookSeller, Truganina, VIC, Australia
Paperback. Condition: new. Paperback. Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the video game as an atmospheric medium of hitherto unimagined potential. Is the medium too powerful, too influential? A danger to our mental health or an ally through even the darkest of times? This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2019 and 2020 to provide answers to these questions. An exploration of the video game as an atmospheric medium questioning its impact on us and our mental health. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Paperback. Condition: Brand New. 290 pages. 8.86x5.83x0.55 inches. In Stock.