Julialicia Case (70 results)

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    Language: English

    Published by London: Bloomsbury Academic. Printed in Great Britain., 2024

    135030137X / 9781350301375

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    Softcover. Condition: Fine. First Edition. [MEDIA]. Julialicia Case, Eric Freeze, Salvatore Pane. "Story Mode: The Creative Writer's Guide to Narrative Video Game Design." London: Bloomsbury Academic. Printed in Great Britain, 2024. First edition. English language. Softcover with pictorial wrappers. Nonfiction academic instructional text on creative video game writing in 13 chapters in 3 parts with several black-and-white illustrations, bibliography, and index. 9 1/4 x 6 1/4 inches. 15 oz. viii, 246 pp. Text clean. Fine. ISBN: 9781350301375. "Against the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core gamers, 'Story Mode' offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun. Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation and empowering them to produce their own games which push stories beyond the page and the written word.". …

  • Language: English

    Published by Cambridge University Press, 2026

    1009365878 / 9781009365871

    • Softcover

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    paperback. Condition: New. Brand new book, sourced directly from publisher. Dispatch time is 24-48 hours from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

  • Language: English

    Published by Bloomsbury Academic, 2024

    135030137X / 9781350301375

    • Softcover

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    Paperback. Condition: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Language: English

    Published by Cambridge University Press, 2026

    1009365878 / 9781009365871

    • Softcover

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  • Language: English

    Published by Cambridge University Press 2/5/2026, 2026

    1009365878 / 9781009365871

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    Paperback or Softback. Condition: New. Interactivity and Meta-Engagement in Digital Mystery Narratives. Book.

  • Language: English

    Published by Cambridge University Press, 2026

    1009365878 / 9781009365871

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  • Language: English

    Published by Bloomsbury Academic, 2024

    135030137X / 9781350301375

    • Softcover

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  • Language: English

    Published by Bloomsbury Publishing PLC, GB, 2024

    135030137X / 9781350301375

    • Softcover

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    Paperback. Condition: New. A 2024 Choice Outstanding Academic TitleAgainst the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core 'gamers', Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun. Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation and empowering them to produce their own games which push stories beyond the page and the written word. Broken down into 4 sections to best orientate writers from any technological background to the strategies of game production, this book offers: - Contextual and introductory chapters exploring the history and variety of various game genres. - Discussions of how traditional creative writing approaches to character, plot, world-building and dialogue can be utilised in game writing. - An in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change and representation that orientate writers to approach games from the perspective of a designer. - A whole section on the practical elements of work-shopping, tools, collaborative writing as well as extended exercises guiding readers through long-term, collaborative, game-centred projects using suites and tools like Twine, Audacity, Bitsy, and GameMaker. Featuring detailed craft lessons, hands-on exercises and case studies, this is the ultimate guide for creative writers wanting to diversify into writing for interactive, digital and contemporary modes of storytelling. Designed not to lay out a roadmap to a successful career in the games industry but to empower writers to experiment in a medium previously regarded as exclusive, this book demystifies the process behind creating video games, orienting readers to a wide range of new possible forms and inspiring them to challenge mainstream notions of what video games can be and become.…

  • Language: English

    Published by Bloomsbury Academic 2024-02-22, 2024

    135030137X / 9781350301375

    • Softcover

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    Paperback. Condition: New. Brand new book, sourced directly from publisher. Dispatch time is 24-48 hours from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

  • Language: English

    Published by Bloomsbury Academic, 2024

    135030137X / 9781350301375

    • Softcover

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  • Language: English

    Published by Cambridge University Press, GB, 2026

    1009365878 / 9781009365871

    • Softcover

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    Paperback. Condition: New. This Element provides an in-depth analysis of digital mystery game narratives through the lens of game studies approaches, game design principles, and literary theory. Beginning with an overview of important game studies concepts, the Element argues that the narrative effects of video games cannot be fully understood without an understanding of these principles. Next, the Element incorporates these ideas into a detailed analysis of digital mystery stories, illustrating how game design elements augment and enhance narrative impact. Finally, the Element applies these principles to several print texts, illustrating how game studies principles help to articulate interactive strategies. Ultimately, this Element argues that incorporating digital mystery narratives into the field of crime studies goes beyond simply broadening the canon, but rather that an understanding of game studies principles has the potential to augment discussions of interactivity and reader participation in all crime narratives, regardless of media form.…

  • Language: English

    Published by Cambridge University Press, 2026

    1009365878 / 9781009365871

    • Softcover

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  • Language: English

    Published by Bloomsbury Academic, 2024

    135030137X / 9781350301375

    • Softcover

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  • Language: English

    Published by Bloomsbury Publishing PLC, GB, 2024

    135030137X / 9781350301375

    • Softcover

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    Paperback. Condition: New. A 2024 Choice Outstanding Academic TitleAgainst the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core 'gamers', Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun. Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation and empowering them to produce their own games which push stories beyond the page and the written word. Broken down into 4 sections to best orientate writers from any technological background to the strategies of game production, this book offers: - Contextual and introductory chapters exploring the history and variety of various game genres. - Discussions of how traditional creative writing approaches to character, plot, world-building and dialogue can be utilised in game writing. - An in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change and representation that orientate writers to approach games from the perspective of a designer. - A whole section on the practical elements of work-shopping, tools, collaborative writing as well as extended exercises guiding readers through long-term, collaborative, game-centred projects using suites and tools like Twine, Audacity, Bitsy, and GameMaker. Featuring detailed craft lessons, hands-on exercises and case studies, this is the ultimate guide for creative writers wanting to diversify into writing for interactive, digital and contemporary modes of storytelling. Designed not to lay out a roadmap to a successful career in the games industry but to empower writers to experiment in a medium previously regarded as exclusive, this book demystifies the process behind creating video games, orienting readers to a wide range of new possible forms and inspiring them to challenge mainstream notions of what video games can be and become.…

  • Language: English

    Published by Bloomsbury Academic 2/22/2024, 2024

    135030137X / 9781350301375

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    Paperback or Softback. Condition: New. Story Mode: The Creative Writer's Guide to Narrative Video Game Design. Book.

  • Language: English

    Published by Cambridge University Press, 2026

    1009365878 / 9781009365871

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    Condition: New. 2026. paperback. . . . . .

  • Language: English

    Published by Bloomsbury Academic 2024-02-22, 2024

    135030137X / 9781350301375

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  • Language: English

    Published by Cambridge University Press, 2026

    1009365878 / 9781009365871

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  • Language: English

    Published by Bloomsbury Academic, 2024

    135030137X / 9781350301375

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    Condition: New. In English.

  • Language: English

    Published by Bloomsbury Academic, 2024

    135030137X / 9781350301375

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  • Language: English

    Published by Cambridge University Press, 2026

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  • Language: English

    Published by Cambridge University Press, 2026

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  • Language: English

    Published by Cambridge University Press, 2026

    1009365878 / 9781009365871

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    Paperback. Condition: Brand New. 76 pages. 6.00x0.16x9.00 inches. In Stock.

  • Language: English

    Published by Bloomsbury Publishing PLC, 2024

    135030137X / 9781350301375

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  • Language: English

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    Condition: New. pp. 256.

  • Language: English

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  • Language: English

    Published by Cambridge University Press, 2026

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  • Language: English

    Published by Bloomsbury USA Academic, 2024

    135030137X / 9781350301375

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    Paperback. Condition: Brand New. 240 pages. 9.21x6.14x1.00 inches. In Stock.

  • Language: English

    Published by Bloomsbury Publishing PLC Feb 2024, 2024

    135030137X / 9781350301375

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    Taschenbuch. Condition: Neu. Neuware - A 2024 Choice Outstanding Academic TitleAgainst the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core 'gamers', Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun. Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation and empowering them to produce their own games which push stories beyond the page and the written word. Broken down into 4 sections to best orientate writers from any technological background to the strategies of game production, this book offers: - Contextual and introductory chapters exploring the history and variety of various game genres. - Discussions of how traditional creative writing approaches to character, plot, world-building and dialogue can be utilised in game writing. - An in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change and representation that orientate writers to approach games from the perspective of a designer. - A whole section on the practical elements of work-shopping, tools, collaborative writing as well as extended exercises guiding readers through long-term, collaborative, game-centred projects using suites and tools like Twine, Audacity, Bitsy, and GameMaker. Featuring detailed craft lessons, hands-on exercises and case studies, this is the ultimate guide for creative writers wanting to diversify into writing for interactive, digital and contemporary modes of storytelling. Designed not to lay out a roadmap to a successful career in the games industry but to empower writers to experiment in a medium previously regarded as exclusive, this book demystifies the process behind creating video games, orienting readers to a wide range of new possible forms and inspiring them to challenge mainstream notions of what video games can be and become.…