Ingram Frank B (4 results)

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  • Language: English

    Published by Amazon Digital Services LLC - Kdp, 2026

    9798189836497

    • Softcover

    Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK

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    Condition: New

    £ 21.72

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    PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.

  • Language: English

    Published by Independently Published, 2026

    9798189836497

    • Softcover

    Seller: CitiRetail, Stevenage, United KingdomCitiRetail

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    Condition: New

    £ 25.49

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    Paperback. Condition: new. Paperback. Professional 3D games are built from far more than graphics alone. They rely on carefully engineered systems that work together in real time, including rendering, game loops, input handling, memory management, physics, animation, artificial intelligence, asset management, and engine architecture. C++ 3D Game Programming Fundamentals provides a practical, hands-on path to understanding how these systems are designed, implemented, integrated, and optimized using modern C++. Rather than focusing on short-lived tools or trends, this book teaches the enduring principles that power interactive 3D experiences across modern game development.Written with a strong emphasis on professional software engineering and real-world game programming practices, this book combines modern C++ techniques with proven game development concepts used throughout the industry. You'll learn how to build reusable game systems while exploring CMake, SDL, OpenGL, GLSL, rendering pipelines, resource management, collision detection, physics, animation, audio, game AI, debugging, profiling, and performance optimization.Beginning with modern C++ development for games, the book gradually introduces project organization, engine architecture, game loops, frame timing, input processing, and gameplay systems before moving into 3D graphics programming, cameras, transformations, rendering pipelines, shaders, meshes, textures, materials, and lighting. As your skills grow, you'll build collision detection systems, character movement, physics simulations, animation systems, audio integration, artificial intelligence, scene management, save systems, debugging workflows, profiling techniques, and performance optimizations. The journey concludes by integrating these concepts into complete, interactive 3D game projects that reinforce both programming ability and architectural understanding.Modern C++ programming for game developmentGame loops, frame timing, input systems, and gameplay architectureGame engine architecture and reusable engine systemsReal-time graphics programming with OpenGL and GLSLRendering pipelines, shaders, meshes, textures, materials, and lighting3D transformations, cameras, coordinate systems, and scene managementResource ownership, asset management, and serializationCollision detection, physics, and responsive character movementAnimation systems, audio programming, and gameplay integrationGame AI, finite-state machines, navigation, and pathfindingDebugging, profiling, optimization, and complete game integrationWhether you're an aspiring game programmer, C++ developer, computer science student, indie game creator, or software engineer interested in real-time graphics, this book provides a structured learning path from foundational concepts to practical implementation. Some familiarity with programming is helpful, but the material is carefully organized to build the knowledge and confidence needed to create complete 3D game systems using modern C++.Learning game programming doesn't have to mean piecing together countless disconnected tutorials or spending months trying to understand how game engines work internally. By following a progressive, project-based approach, you'll steadily develop practical skills while building a solid understanding of the systems that drive modern 3D games.If you're ready to move beyond basic programming and explore how professional 3D games are engineered, C++ 3D Game Programming Fundamentals is your practical guide to modern C++ game development. Build the knowledge, confidence, and hands-on experience needed to create real-time graphics, game engine systems, physics, animation, artificial intelligence, and complete interactive 3D games while developing skills that remain valuabl Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

  • Language: English

    Published by Amazon Digital Services LLC - Kdp Jul 2026, 2026

    9798189836497

    • Softcover

    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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    £ 35.61

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    Taschenbuch. Condition: Neu. Neuware.

  • Language: English

    Published by Independently published, 2026

    9798189836497

    • Softcover
    • Print on Demand

    Seller: California Books, Miami, FL, U.S.A.California Books

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    Condition: New

    £ 23.33

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    Condition: New. Print on Demand.