C++ 3D Game Programming Fundamentals (Paperback)
Language: English
Published by Independently Published, 2026
- Softcover
- New

Seller: CitiRetail, Stevenage, United KingdomCitiRetail
AbeBooks seller since June 29, 2022
Condition: New
£ 25.49
Quantity: 1 available
Add to basketItem description from seller
Paperback. Professional 3D games are built from far more than graphics alone. They rely on carefully engineered systems that work together in real time, including rendering, game loops, input handling, memory management, physics, animation, artificial intelligence, asset management, and engine architecture. C++ 3D Game Programming Fundamentals provides a practical, hands-on path to understanding how these systems are designed, implemented, integrated, and optimized using modern C++. Rather than focusing on short-lived tools or trends, this book teaches the enduring principles that power interactive 3D experiences across modern game development.Written with a strong emphasis on professional software engineering and real-world game programming practices, this book combines modern C++ techniques with proven game development concepts used throughout the industry. You'll learn how to build reusable game systems while exploring CMake, SDL, OpenGL, GLSL, rendering pipelines, resource management, collision detection, physics, animation, audio, game AI, debugging, profiling, and performance optimization.Beginning with modern C++ development for games, the book gradually introduces project organization, engine architecture, game loops, frame timing, input processing, and gameplay systems before moving into 3D graphics programming, cameras, transformations, rendering pipelines, shaders, meshes, textures, materials, and lighting. As your skills grow, you'll build collision detection systems, character movement, physics simulations, animation systems, audio integration, artificial intelligence, scene management, save systems, debugging workflows, profiling techniques, and performance optimizations. The journey concludes by integrating these concepts into complete, interactive 3D game projects that reinforce both programming ability and architectural understanding.Modern C++ programming for game developmentGame loops, frame timing, input systems, and gameplay architectureGame engine architecture and reusable engine systemsReal-time graphics programming with OpenGL and GLSLRendering pipelines, shaders, meshes, textures, materials, and lighting3D transformations, cameras, coordinate systems, and scene managementResource ownership, asset management, and serializationCollision detection, physics, and responsive character movementAnimation systems, audio programming, and gameplay integrationGame AI, finite-state machines, navigation, and pathfindingDebugging, profiling, optimization, and complete game integrationWhether you're an aspiring game programmer, C++ developer, computer science student, indie game creator, or software engineer interested in real-time graphics, this book provides a structured learning path from foundational concepts to practical implementation. Some familiarity with programming is helpful, but the material is carefully organized to build the knowledge and confidence needed to create complete 3D game systems using modern C++.Learning game programming doesn't have to mean piecing together countless disconnected tutorials or spending months trying to understand how game engines work internally. By following a progressive, project-based approach, you'll steadily develop practical skills while building a solid understanding of the systems that drive modern 3D games.If you're ready to move beyond basic programming and explore how professional 3D games are engineered, C++ 3D Game Programming Fundamentals is your practical guide to modern C++ game development. Build the knowledge, confidence, and hands-on experience needed to create real-time graphics, game engine systems, physics, animation, artificial intelligence, and complete interactive 3D games while developing skills that remain valuabl Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…
Seller Inventory # 9798189836497
- Title
- C++ 3D Game Programming Fundamentals (Paperback)
- Author
- Frank B. Ingram
- Publisher
- Independently Published
- Publication year
- 2026
- Condition
- new
- Binding
- Paperback
- Language
- English
- ISBN 13
- 9798189836497
Professional 3D games are built from far more than graphics alone. They rely on carefully engineered systems that work together in real time, including rendering, game loops, input handling, memory management, physics, animation, artificial intelligence, asset management, and engine architecture. C++ 3D Game Programming Fundamentals provides a practical, hands-on path to understanding how these systems are designed, implemented, integrated, and optimized using modern C++. Rather than focusing on short-lived tools or trends, this book teaches the enduring principles that power interactive 3D experiences across modern game development.
Written with a strong emphasis on professional software engineering and real-world game programming practices, this book combines modern C++ techniques with proven game development concepts used throughout the industry. You'll learn how to build reusable game systems while exploring CMake, SDL, OpenGL, GLSL, rendering pipelines, resource management, collision detection, physics, animation, audio, game AI, debugging, profiling, and performance optimization.
Beginning with modern C++ development for games, the book gradually introduces project organization, engine architecture, game loops, frame timing, input processing, and gameplay systems before moving into 3D graphics programming, cameras, transformations, rendering pipelines, shaders, meshes, textures, materials, and lighting. As your skills grow, you'll build collision detection systems, character movement, physics simulations, animation systems, audio integration, artificial intelligence, scene management, save systems, debugging workflows, profiling techniques, and performance optimizations. The journey concludes by integrating these concepts into complete, interactive 3D game projects that reinforce both programming ability and architectural understanding.
Modern C++ programming for game development
Game loops, frame timing, input systems, and gameplay architecture
Game engine architecture and reusable engine systems
Real-time graphics programming with OpenGL and GLSL
Rendering pipelines, shaders, meshes, textures, materials, and lighting
3D transformations, cameras, coordinate systems, and scene management
Resource ownership, asset management, and serialization
Collision detection, physics, and responsive character movement
Animation systems, audio programming, and gameplay integration
Game AI, finite-state machines, navigation, and pathfinding
Debugging, profiling, optimization, and complete game integration
Whether you're an aspiring game programmer, C++ developer, computer science student, indie game creator, or software engineer interested in real-time graphics, this book provides a structured learning path from foundational concepts to practical implementation. Some familiarity with programming is helpful, but the material is carefully organized to build the knowledge and confidence needed to create complete 3D game systems using modern C++.
Learning game programming doesn't have to mean piecing together countless disconnected tutorials or spending months trying to understand how game engines work internally. By following a progressive, project-based approach, you'll steadily develop practical skills while building a solid understanding of the systems that drive modern 3D games.
If you're ready to move beyond basic programming and explore how professional 3D games are engineered, C++ 3D Game Programming Fundamentals is your practical guide to modern C++ game development. Build the knowledge, confidence, and hands-on experience needed to create real-time graphics, game engine systems, physics, animation, artificial intelligence, and complete interactive 3D games while developing skills that remain valuable as technologies continue to evolve.
"Synopsis" may belong to another edition of this title.
CitiRetail
Stevenage, United Kingdom
AbeBooks seller since June 29, 2022
Shipping rates from United Kingdom to U.S.A.
| Item | 7 to 14 business days | 7 to 60 business days |
|---|---|---|
| First item | £ 37.00 | £ 37.00 |
Payment methods
Store description
Online business
Seller's business information
ABC BOOKS LIMITED
10 John Street
London, United Kingdom WC1N 2EB
Terms of sale
Orders can be returned within 30 days of receipt.
Right of withdrawal
If you are a consumer you can withdraw from the contract in accordance with the following. Consumer means any natural person who is acting for purposes which are outside his trade, business, craft or profession.
Information regarding the right of withdrawal
Statutory right to withdraw
You have the right to withdraw from this contract within 14 days without giving any reason.
The withdrawal period will expire after 14 days from the day on which you acquire, or a third party other than the carrier and indicated by you acquires, physical possession of the last good or the last lot or piece.
To exercise the right of withdrawal, electronically fill in and submit a clear statement on our website, under "My Purchases" in "My Account". We will communicate to you an acknowledgement of receipt of such a withdrawal on a durable medium (e.g. by e-mail) without delay.
To meet the withdrawal deadline, it is sufficient for you to send your communication concerning your exercise of the right of withdrawal before the withdrawal period has expired.
Effects of withdrawal
If you withdraw from this contract, we will reimburse to you all payments received from you, including the costs of delivery (except for the supplementary costs arising if you chose a type of delivery other than the least expensive type of standard delivery offered by us).
We may make a deduction from the reimbursement for loss in value of any goods supplied, if the loss is the result of unnecessary handling by you.
We will make the reimbursement without undue delay, and not later than 14 days after the day on which we are informed about your decision to withdraw from this contract.
We will make the reimbursement using the same means of payment as you used for the initial transaction, unless you have expressly agreed otherwise; in any event, you will not incur any fees as a result of such reimbursement.
We may withhold reimbursement until we have received the goods back, or you have supplied evidence of having sent back the goods, whichever is the earliest.
You shall send back the goods or hand them over to CitiRetail, Stevenage, United Kingdom, without undue delay and in any event not later than 14 days from the day on which you communicate your withdrawal from this contract to us. The deadline is met if you send back the goods before the period of 14 days has expired. You will have to bear the direct cost of returning the goods. You are only liable for any diminished value of the goods resulting from the handling other than what is necessary to establish the nature, characteristics and functioning of the goods.
Exceptions to the right of withdrawal
The right of withdrawal does not apply to:
- The delivery of newspapers, journals or magazines with the exception of subscription contracts; and
- The supply of digital content which is not supplied on a tangible medium (e.g. on a CD or DVD) if you accepted when you placed your order that we could start to deliver it, and that you could not withdraw once delivery had started.
Shipping terms
Please note that titles are dispatched from our US, Canadian or Australian warehouses. Delivery times specified in shipping terms. Orders ship within 2 business days. Delivery to your door then takes 7-14 days.