Gouveia David (49 results)

- Softcover
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Paperback. Condition: Fair. No Jacket. Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less.

- Softcover
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- Softcover
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- Softcover
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- Softcover
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Digital. Condition: New. Revised ed. Written specifically to help C++ developers add audio to their games from scratch, this book gives a clear introduction to the concepts and practical application of audio programming using the FMOD library and toolkit.Key FeaturesAdd audio to your game using FMOD and wrap it in your own codeUnderstand the core concepts of audio programming and work with audio at different levels of abstractionWork with a technology that is widely considered to be the industry standard in audio middlewareBook DescriptionAudio plays a fundamental role in video games. From music to sound effects or dialogue, it helps to reinforce the experience, convey the mood, and give feedback to the player. Presently, many games have achieved commercial success by incorporating game sounds that have enhanced the user experience. You can achieve this in your games with the help of the FMOD library. This book provides you with a practical guide to implementing the FMOD toolkit in your games.Getting Started with C++ Audio Programming for Game Developers is a quick and practical introduction to the most important audio programming topics that any game developer is expected to know. Whether you need to play only a few audio files or you intend to design a complex audio simulation, this book will help you get started enhancing your game with audio programs.Getting Started with C++ Audio Programming for Game Developers covers a broad range of topics ,Äì from loading and playing audio files to simulating sounds within a virtual environment and implementing interactive sounds that react to events in the game.The book starts off with an explanation of the fundamental audio concepts, after which it proceeds to explain how to use the FMOD Ex library, how to implement a 3D audio simulation, how to use the FMOD Designer toolkit, and how best to work with multi-layered sounds with complex behaviors attached to them. The final part of the book deals with working with audio at a much lower level by manipulating audio data directly.This book will provide you with a good foundation so that you can successfully implement audio into your games and begin pursuing other advanced topics in audio programming with confidence.What you will learnDesign complex generative /interactive soundsSimulate an environment with 3D audio and effectsLoad and play audio files in several formatsControl audio playback and many sound parametersAdapt an audio API to fit the needs of a gameWho this book is forThis book is perfect for C++ game developers who have no experience with audio programming and who would like a quick introduction to the most important topics required to integrate audio into a game.…

- Softcover
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Condition: New. pp. 116 Index.

- Softcover
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Soft cover. Condition: Very Good. No Jacket. First Edition / First Print. Paperback copy, no dustjacket as issued. 101pp. Not library copy, no inscriptions, no creasing to spine, light indentations to rear cover. (59/4).

- Softcover
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Advances in Enterprise Engineering : 4th Enterprise Engineering Working Conference, Eewc 2014, Funchal, Madeira Island, Portugal, May 5-8, 2014, Proceedings
Aveiro, David (EDT); Tribolet, José (EDT); Gouveia, Duarte (EDT)
- Softcover
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- Softcover
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- Softcover
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- Softcover
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Advances in Enterprise Engineering : 4th Enterprise Engineering Working Conference, Eewc 2014, Funchal, Madeira Island, Portugal, May 5-8, 2014, Proceedings
Aveiro, David (EDT); Tribolet, José (EDT); Gouveia, Duarte (EDT)
- Softcover
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- Softcover
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Condition: New. In English.

Language: English
Published by Springer, 2016
Series: Book 55 of 231 - Lecture Notes in Business Information Processing
- Softcover
Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections
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Advances in Enterprise Engineering : 6th Enterprise Engineering Working Conference, Eewc 2016, Funchal, Madeira Island, Portugal, May 30-june 3 2016, Proceedings
Aveiro, David (EDT); Pergl, Robert (EDT); Gouveia, Duarte (EDT)
Language: English
Published by Springer, 2016
Series: Book 55 of 231 - Lecture Notes in Business Information Processing
- Softcover
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Language: English
Published by Springer International Publishing AG, Cham, 2016
Series: Book 55 of 231 - Lecture Notes in Business Information Processing
- Softcover
- First Edition
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
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Paperback. Condition: new. Paperback. This book constitutes the proceedings of the 6th Enterprise Engineering Working Conference (EEWC), held in Funchal, Madeira Island, Portugal, on May 30 - June 3, 2016. EEWC aims at addressing the challenges that modern and complex enterprises are facing in a rapidly changing world. The participants of the working conference share a belief that dealing with these challenges requires rigorous and scientific solutions, focusing on the design and engineering of enterprises. The goal of EEWC is to stimulate interaction between the different stakeholders, scientists as well as practitioners, interested in making Enterprise Engineering a reality. The 12 full papers presented were carefully reviewed and selected out of 34 submissions. The topics of the presented papers allowed for active participation in interesting discussions and exchange of ideas and stimulated future cooperation among the participants. This made EEWC a real working conference contributing to the further development of Enterprise Engineering as a mature discipline. Topics covered include: Organization Implementation; Value and Co-Creation; Evolvability; Modelling, Patterns and Viability; and Foundations of Enterprise Engineering. This book constitutes the proceedings of the 6th Enterprise Engineering Working Conference (EEWC), held in Funchal, Madeira Island, Portugal, on May 30 - June 3, 2016. This made EEWC a real working conference contributing to the further development of Enterprise Engineering as a mature discipline. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

- Softcover
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Condition: New. pp. 216.

Language: English
Published by Springer, 2016
Series: Book 55 of 231 - Lecture Notes in Business Information Processing
- Softcover
Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle
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Advances in Enterprise Engineering: 6th Enterprise Engineering Working Conference, Eewc 2016, Funchal, Madeira Island, Portugal, May 30-june 3 2016, Proceedings
Aveiro, David (Editor)/ Pergl, Robert (Editor)/ Gouveia, Duarte (Editor)
Language: English
Published by Springer Verlag, 2016
Series: Book 55 of 231 - Lecture Notes in Business Information Processing
- Softcover
Seller: Revaluation Books, Exeter, United KingdomRevaluation Books
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Advances in Enterprise Engineering: 4th Enterprise Engineering Working Conference, Eewc 2014, Funchal, Madeira Island, Portugal, May 5-8, 2014, Proceedings: Vol 8
Aveiro, David (Edited by)/ Tribolet, José (Edited by)/ Gouveia, Duarte (Edited by)
- Softcover
Seller: Revaluation Books, Exeter, United KingdomRevaluation Books
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Paperback. Condition: Brand New. 2014 edition. 216 pages. 9.00x6.00x0.50 inches. In Stock.

Language: English
Published by Springer, 2016
Series: Book 55 of 231 - Lecture Notes in Business Information Processing
- Softcover
Seller: preigu, Osnabrück, Germanypreigu
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Taschenbuch. Condition: Neu. Advances in Enterprise Engineering X | 6th Enterprise Engineering Working Conference, EEWC 2016, Funchal, Madeira Island, Portugal, May 30-June 3 2016, Proceedings | David Aveiro (u. a.) | Taschenbuch | Lecture Notes in Business Information Processing | x | Englisch | 2016 | Springer | EAN 9783319395661 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.…
More images- Softcover
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Taschenbuch. Condition: Neu. Advances in Enterprise Engineering VIII | 4th Enterprise Engineering Working Conference, EEWC 2014, Funchal, Madeira Island, Portugal, May 5-8, 2014, Proceedings | David Aveiro (u. a.) | Taschenbuch | Lecture Notes in Business Information Processing | xvi | Englisch | 2014 | Springer | EAN 9783319065045 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.…

- Softcover
Seller: Rarewaves.com UK, London, United KingdomRarewaves.com UK
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£ 40.83
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Digital. Condition: New. Revised ed. Written specifically to help C++ developers add audio to their games from scratch, this book gives a clear introduction to the concepts and practical application of audio programming using the FMOD library and toolkit.Key FeaturesAdd audio to your game using FMOD and wrap it in your own codeUnderstand the core concepts of audio programming and work with audio at different levels of abstractionWork with a technology that is widely considered to be the industry standard in audio middlewareBook DescriptionAudio plays a fundamental role in video games. From music to sound effects or dialogue, it helps to reinforce the experience, convey the mood, and give feedback to the player. Presently, many games have achieved commercial success by incorporating game sounds that have enhanced the user experience. You can achieve this in your games with the help of the FMOD library. This book provides you with a practical guide to implementing the FMOD toolkit in your games.Getting Started with C++ Audio Programming for Game Developers is a quick and practical introduction to the most important audio programming topics that any game developer is expected to know. Whether you need to play only a few audio files or you intend to design a complex audio simulation, this book will help you get started enhancing your game with audio programs.Getting Started with C++ Audio Programming for Game Developers covers a broad range of topics ,Äì from loading and playing audio files to simulating sounds within a virtual environment and implementing interactive sounds that react to events in the game.The book starts off with an explanation of the fundamental audio concepts, after which it proceeds to explain how to use the FMOD Ex library, how to implement a 3D audio simulation, how to use the FMOD Designer toolkit, and how best to work with multi-layered sounds with complex behaviors attached to them. The final part of the book deals with working with audio at a much lower level by manipulating audio data directly.This book will provide you with a good foundation so that you can successfully implement audio into your games and begin pursuing other advanced topics in audio programming with confidence.What you will learnDesign complex generative /interactive soundsSimulate an environment with 3D audio and effectsLoad and play audio files in several formatsControl audio playback and many sound parametersAdapt an audio API to fit the needs of a gameWho this book is forThis book is perfect for C++ game developers who have no experience with audio programming and who would like a quick introduction to the most important topics required to integrate audio into a game.…

- Softcover
Seller: Rarewaves.com UK, London, United KingdomRarewaves.com UK
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Paperback. Condition: New.

Language: English
Published by Springer, 2016
Series: Book 55 of 231 - Lecture Notes in Business Information Processing
- Softcover
Seller: Mispah books, Redhill, SURRE, United KingdomMispah books
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Paperback. Condition: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

Advances in Enterprise Engineering : 6th Enterprise Engineering Working Conference, Eewc 2016, Funchal, Madeira Island, Portugal, May 30-june 3 2016, Proceedings
Aveiro, David (EDT); Pergl, Robert (EDT); Gouveia, Duarte (EDT)
Language: English
Published by Springer, 2016
Series: Book 55 of 231 - Lecture Notes in Business Information Processing
- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Language: English
Published by Springer International Publishing AG, Cham, 2016
Series: Book 55 of 231 - Lecture Notes in Business Information Processing
- Softcover
- First Edition
Seller: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller
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Paperback. Condition: new. Paperback. This book constitutes the proceedings of the 6th Enterprise Engineering Working Conference (EEWC), held in Funchal, Madeira Island, Portugal, on May 30 - June 3, 2016. EEWC aims at addressing the challenges that modern and complex enterprises are facing in a rapidly changing world. The participants of the working conference share a belief that dealing with these challenges requires rigorous and scientific solutions, focusing on the design and engineering of enterprises. The goal of EEWC is to stimulate interaction between the different stakeholders, scientists as well as practitioners, interested in making Enterprise Engineering a reality. The 12 full papers presented were carefully reviewed and selected out of 34 submissions. The topics of the presented papers allowed for active participation in interesting discussions and exchange of ideas and stimulated future cooperation among the participants. This made EEWC a real working conference contributing to the further development of Enterprise Engineering as a mature discipline. Topics covered include: Organization Implementation; Value and Co-Creation; Evolvability; Modelling, Patterns and Viability; and Foundations of Enterprise Engineering. This book constitutes the proceedings of the 6th Enterprise Engineering Working Conference (EEWC), held in Funchal, Madeira Island, Portugal, on May 30 - June 3, 2016. This made EEWC a real working conference contributing to the further development of Enterprise Engineering as a mature discipline. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

- Softcover
Seller: Bay State Book Company, North Smithfield, RI, U.S.A.Bay State Book Company
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O CONCÍLIO DE TRENTO EM PORTUGAL E NAS SUAS CONQUISTAS.
CAMÕES GOUVEIA. (António), David Sampaio Barbosa e José Pedro Paiva.
- Softcover
Seller: Livraria Castro e Silva, Lisboa, PortugalLivraria Castro e Silva
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Add to basketSoft Cover. Condition: Good. Olhares Novos. Coordenação. Universidade Católica Portuguesa. Centro de Estudos de Histórias Religiosa. Lisboa. 2014. De 24x17 cm. Com 215 págs. Brochado. Ilustrado. Exemplar de uma tiragem de 600. Language: Português / Portuguese Location/localizacao: I-74-I-35.