Language: English
Published by A K Peters/CRC Press, 2016
ISBN 10: 113892184X ISBN 13: 9781138921849
Seller: Weird Books, Napa, CA, U.S.A.
paperback. Condition: Good. Very Good overall, slight bend to book. US orders shipped via US Mail. International orders shipped via DHL. Additional postage may be required on oversize books and sets. NO prison orders.
Language: English
Published by A K Peters/CRC Press, 2016
ISBN 10: 113892184X ISBN 13: 9781138921849
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New.
Language: English
Published by Taylor & Francis Ltd, London, 2016
ISBN 10: 113892184X ISBN 13: 9781138921849
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developers design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process. Key FeaturesChapter objectives and examples with sample code make concepts easy to grasp Master questions and chapter summaries further help to solidify these concepts Feature boxes that contain important hints and things to note help keep readers on the right path This book uses a "building blocks" approach to game development and starts with the technology required to get things running Each chapter will be a small sample game that demonstrates one piece of Phaser.js, giving the reader time to grasp and understand the core concepts Subsequent chapters will demonstrate new features, building upon the knowledge of previous examples Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Language: English
Published by A K Peters/CRC Press, 2016
ISBN 10: 113892184X ISBN 13: 9781138921849
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. pp. 320.
Language: English
Published by A K Peters/CRC Press, 2016
ISBN 10: 113892184X ISBN 13: 9781138921849
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New. pp. 320.
Seller: Revaluation Books, Exeter, United Kingdom
Paperback. Condition: Brand New. 1st edition. 300 pages. 9.75x6.75x0.75 inches. In Stock.
Language: English
Published by A K Peters/CRC Press, 2016
ISBN 10: 113892184X ISBN 13: 9781138921849
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: New.
Language: English
Published by Taylor & Francis Ltd, London, 2016
ISBN 10: 113892184X ISBN 13: 9781138921849
Seller: AussieBookSeller, Truganina, VIC, Australia
Paperback. Condition: new. Paperback. Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developers design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process. Key FeaturesChapter objectives and examples with sample code make concepts easy to grasp Master questions and chapter summaries further help to solidify these concepts Feature boxes that contain important hints and things to note help keep readers on the right path This book uses a "building blocks" approach to game development and starts with the technology required to get things running Each chapter will be a small sample game that demonstrates one piece of Phaser.js, giving the reader time to grasp and understand the core concepts Subsequent chapters will demonstrate new features, building upon the knowledge of previous examples Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Language: English
Published by Cognella Academic Publishing 2016-08-30, 2016
ISBN 10: 151650464X ISBN 13: 9781516504640
Seller: Chiron Media, Wallingford, United Kingdom
Paperback. Condition: New.
Language: English
Published by A K Peters/CRC Press, 2016
ISBN 10: 113892184X ISBN 13: 9781138921849
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: As New. Unread book in perfect condition.
Language: English
Published by A K Peters/CRC Press, 2016
ISBN 10: 113892184X ISBN 13: 9781138921849
Seller: Mispah books, Redhill, SURRE, United Kingdom
Paperback. Condition: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Language: English
Published by A K Peters/CRC Press, 2016
ISBN 10: 113892184X ISBN 13: 9781138921849
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition.
Taschenbuch. Condition: Neu. Neuware - Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer's design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process. Key FeaturesChapter objectives and examples with sample code make concepts easy to graspMaster questions and chapter summaries further help to solidify these conceptsFeature boxes that contain important hints and things to note help keep readers on the right pathThis book uses a 'building blocks' approach to game development and starts with the technology required to get things runningEach chapter will be a small sample game that demonstrates one piece of Phaser.js, giving the reader time to grasp and understand the core conceptsSubsequent chapters will demonstrate new features, building upon the knowledge of previous examples.
Language: English
Published by A K Peters/CRC Press, 2016
ISBN 10: 113892184X ISBN 13: 9781138921849
Seller: Biblios, Frankfurt am main, HESSE, Germany
Condition: New. PRINT ON DEMAND pp. 320.
Language: English
Published by Cognella Academic Publishing, 2016
ISBN 10: 151650464X ISBN 13: 9781516504640
Seller: moluna, Greven, Germany
Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. KlappentextrnrnThroughout time, telling stories has been an integral part of culture, history, and the human experience. nnnnOnce Upon a Digital Story: A Modern Approach to an Ancient Art teaches readers the concepts, principles, and constructio.