Language: English
Published by Alliance
Seller: Stories & Sequels, Ashland, OH, U.S.A.
dvd. Condition: Good.
Language: English
Published by Independent Curators International New York, NY, 2004
ISBN 10: 0916365689 ISBN 13: 9780916365684
Seller: Specific Object / David Platzker, New York, NY, U.S.A.
136 pp.; 27.8 x 21.4 cm.; sewn bound; black-and-white & color; edition size unknown; unsigned and unnumbered; offset-printed; Exhibition catalogue published in conjunction with show held at The Jewish Museum San Francisco, San Francisco, March 7 - June 27, 2004. Traveled to Laguna Art Museum, Laguna Beach, July 24 - October 3, 2004 and Contemporary Art Center of Virginia, Virginia Beach, June 9 - September 4, 2005. Curated and with an introduction by John Baldessari and Meg Cranston. Essay by Thomas McEvilley. Artists included: Reverend Ethan Acres, Jo Harvey Allen, Terry Allen, Eleanor Antin, Brienne Arrington, David Askevold, Lillian Ball, Cindy Bernard, Andrea Bowers, Delia Brown, Edgar Bryan, Angela Bulloch, Chris Burden, Mary Ellen Carroll, Erin Cosgrove, Michael Craig-Martin, Jeremy Deller, Sam Durrant, Jimmie Durham, Nicole Eisenman, Katharina Fritsch, Jonathan Furmanski, Jeremy Gilbert-Rolfe, Liam Gillick, James Gobel, Jack Goldstein, Scott Grieger, Andreas Gursky, James Hayward, Micol Hebron, Damien Hirst, Rebecca Horn, Darcy Huebler, Christian Jankowski, Larry Johnson, Mike Kelley, Marky Kelly, Martin Kersels, Nicholas Kersulis, Martin Kippenberger, Rachel Lachowicz, Norm Laich, Liz Larner, Louise Lawler, Barry Le Va, William Leavitt, Roy Lichtenstein, Jen Liu, Thomas Locher, Daria Martin, T. Kelly Mason, Rita McBride, Paul McCarthy, Carlos Mollura, JP Munro, Jennifer Nelson, Eric Niebuhr, Leonard Nimoy, Albert Oehlen, Catherine Opie, Tony Oursler, Jorge Pardo, Simon Patterson, Hirsch Perlman, Luciano Perna, Renée Petropoulos, Raymond Pettibon, Paul Pfeiffer, Nicolette Pot, Richard Prince, Rob Pruitt and Jonathan Horowitz, David Reed, Victoria Reynolds, Gerhard Richter, Susan Rothenberg, Nancy Rubins, Glen Walter Rubsamen, Allen Ruppersberg, Ed Ruscha, Pauline Stella Sanchez, Kim Schoenstadt, Jim Shaw, Gary Simmons, Alexis Smith, Yutaka Sone, Thaddeus Strode, Diana Thater, Mungo Thomson, Thorvaldur Thorsteinsson in collaboration with Helena Jonsdottir, Jeffrey Vallance, John Waters, Marner Weber, William Wegman, Lawrence Weiner, Benjamin Weissman, James Welling, Eric Wesley, John Wesley, Franz West, and Chris Wilder. Includes an index of artists. Very Good / Fine. Light rubbing of cover corners and dust soiling to text block edge. Contents clean and unmarked. Due to size and weight of this publication additional shipping charges will be required for international orders.
Condition: New.
Condition: As New. Unread book in perfect condition.
Condition: As New. Unread book in perfect condition.
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
Paperback. Condition: New.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: New.
Condition: New.
Condition: As New. Unread book in perfect condition.
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
Paperback. Condition: New.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: As New. Unread book in perfect condition.
Language: English
Published by Churchill Livingstone, 2002
ISBN 10: 0443073546 ISBN 13: 9780443073540
Seller: Revaluation Books, Exeter, United Kingdom
Paperback. Condition: Brand New. 1st edition. 204 pages. 9.50x7.25x0.50 inches. In Stock.
Seller: Rarewaves.com UK, London, United Kingdom
Paperback. Condition: New.
Condition: Sehr gut. Zustand: Sehr gut | Sprache: Englisch | Produktart: Bücher | Keine Beschreibung verfügbar.
Seller: Rarewaves.com UK, London, United Kingdom
Paperback. Condition: New.
Condition: Gut. Zustand: Gut | Seiten: 277 | Sprache: Englisch | Produktart: Bücher | Keine Beschreibung verfügbar.
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. What if you could turn every dataset into a story that everyone understands?Have you ever opened Power BI and wondered, "Where do I even begin?" Maybe your dashboards look fine - but somehow, they don't connect. The visuals are there, but the insights? They fall flat.This book changes that.The Complete Guide to Power BI Charts and Dashboards teaches you how to design visuals that don't just look good - they work. You'll learn how professionals think about data storytelling, why certain charts communicate better than others, and how to turn raw data into decisions that drive impact.Step by step, Ethan G. McCarthy takes you beyond drag-and-drop visuals into the art and science of effective dashboard design. You'll discover: How to choose the right chart for your message and audience.How to simplify complex visuals without losing meaning.How to use interactivity, layout, and flow to make insights stick.When "risky" visuals like Sankey or radar charts can clarify - or confuse - your story.From classic bar and KPI visuals to advanced techniques like waterfall, funnel, and matrix charts, this book gives you practical frameworks and real-world examples tested in hundreds of analytics projects.Whether you're a business professional, data analyst, or manager, you'll learn how to transform Power BI dashboards into data experiences that persuade, inform, and inspire confidence.By the end, you won't just be making charts - you'll be crafting stories that make people say, "Now I get it."Because Power BI isn't just about data.It's about clarity, confidence, and communication. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Seller: PBShop.store US, Wood Dale, IL, U.S.A.
PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Condition: New. Print on Demand.
Seller: PBShop.store US, Wood Dale, IL, U.S.A.
PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. Have you ever wondered what it would be like to build a modern, interactive web application without juggling JavaScript frameworks, complicated build tools, and endless layers of complexity?What if you could take the C# and .NET skills you already know and use them to craft full-featured, production-ready web applications?And what if I told you that with Blazor, you don't need to choose between power and simplicity-you can have both?This book isn't just another technical manual-it's a step-by-step guide written for developers who want to learn by doing. We'll start with the basics: how to spin up your first Blazor project, what hosting models are available, and how components work. But I won't leave you there. Together, we'll dig deeper: How do you build dynamic forms with validation that actually feel user-friendly?How can you reuse components across pages and projects without rewriting code?How do you secure your application so only the right people can access the right features?How do you test Blazor applications so you're confident before you ship to production?And how do you make your app scalable, maintainable, and ready for the real world?Whether you're a beginner stepping into Blazor for the first time or an experienced .NET developer curious about modern web development, this book is written for you. You'll find clear explanations, hands-on examples, and practical insights that help you not only understand Blazor, but actually use it to build something real.Do you want to stop just reading about Blazor and start building with it?Do you want to future-proof your development skills in a framework backed by Microsoft and growing faster every year?Do you want to finally feel confident about shipping web apps that you built entirely in C#?If the answer is yes, then this is the book you've been looking for.Take the leap-start your Blazor journey today. Don't just build apps, build apps that last.And when you've finished this book and it's helped you in your projects, I'd love for you to come back and leave a review. Your feedback doesn't just help me-it helps other developers like you discover a resource that could change the way they build web applications. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Seller: PBShop.store US, Wood Dale, IL, U.S.A.
PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
£ 20.74
Quantity: Over 20 available
Add to basketPAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Paperback. Condition: new. Paperback. Have you ever stared at a jaw-dropping visual effect in a AAA game and thought, "How did they make that?"Or maybe you've opened Unity's Shader Graph or written a few lines of HLSL, only to feel lost, overwhelmed, or worse-stuck copying tutorials that don't explain why things work.What if you could break through the fog of confusion and finally master the art and science of shader development?Not just to copy effects, but to design your own-from scratch-for any platform, any pipeline, and any creative vision?Welcome to Advanced Shader Development in Unity and HLSL: A Complete Shader Workflow for URP, HDRP, and Cross-Platform Games by Ethan G. McCarthy-a book designed not just to teach you shaders, but to make you think like a shader artist.This isn't a paint-by-numbers guide. This is a full-scale exploration of how shaders really work-across Unity's Scriptable Render Pipelines (URP and HDRP), in HLSL, and with Shader Graph-so you can build robust, beautiful, and performant effects across PC, console, mobile, and XR.So, ask yourself.Do you actually understand how light interacts with a surface-or are you still relying on prebuilt materials?Can you design a toon shader that responds to shadows and rim lighting-or do you tweak sliders until something "looks right"?Do your shaders scale across platforms-or break the moment you shift from URP to HDRP?Can your effects hold up at 120 FPS on a phone, or are you unknowingly pushing the GPU over the edge?Have you ever written a surface shader in HLSL and wondered-what just happened?If you've ever felt like shaders are a "black box" of math, magic, and obscure syntax, you're not alone. But here's the truth: you don't need a PhD in graphics programming to master them. You just need the right map-and a guide who speaks your language.Inside this book, you'll learn how to: Understand the rendering pipeline and where your shader fits within it.Design interactive visual effects that respond to physics, audio, player input, and time.Build stylized, photorealistic, and cinematic shaders using real-world game examples.Write efficient HLSL code for both URP and HDRP that scales across devices.Use Shader Graph like a pro, avoiding common traps and performance bottlenecks.Integrate shaders into your workflows with particle systems, terrain, UI, and post-processing.Transition confidently from the Built-In pipeline to URP or HDRP-without rewriting everything from scratch.Benchmark, profile, and optimize your shaders so they look amazing and run smoothly.And this isn't just about technical details. You'll dive deep into design principles, artist-programmer collaboration, and real-world case studies from successful games and studios.Whether you're a technical artist, indie developer, shader hobbyist, or a student aiming to break into the game industry-this book will challenge you, empower you, and transform the way you think about visual effects.So here's the real question: Are you ready to stop relying on other people's shaders and start building your own, fully custom, fully optimized, cross-platform visual magic?Because if you are-this is the book you've been waiting for. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
£ 22.46
Quantity: Over 20 available
Add to basketPAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
£ 22.53
Quantity: Over 20 available
Add to basketPAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Condition: Fine. Bound white wrappers, 121 pages. Fine Size: 4to - over 9¾" - 12" tall.
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.