Language: English
Published by CreateSpace Independent Publishing Platform (edition ), 2017
ISBN 10: 1523382155 ISBN 13: 9781523382156
Seller: BooksRun, Philadelphia, PA, U.S.A.
Paperback. Condition: Very Good. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.
Language: English
Published by Sage Publications (CA), Thousand Oaks, 2000
ISBN 10: 0761916024 ISBN 13: 9780761916024
Seller: Lost Books, AUSTIN, TX, U.S.A.
Hard cover. Abridged. Sewn binding. Cloth over boards. 664 p. Very good. Like new. Cover clean and pages clean.
Language: English
Published by Bloomsbury Publishing PLC, 2022
ISBN 10: 135023317X ISBN 13: 9781350233171
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
£ 39.61
Quantity: Over 20 available
Add to basketPaperback / softback. Condition: New. New copy - Usually dispatched within 4 working days.
Language: English
Published by Bloomsbury Publishing PLC Okt 2022, 2022
ISBN 10: 135023317X ISBN 13: 9781350233171
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. Neuware - Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL).The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms.
Language: English
Published by Bloomsbury Publishing PLC Apr 2021, 2021
ISBN 10: 1350133000 ISBN 13: 9781350133006
Seller: AHA-BUCH GmbH, Einbeck, Germany
Buch. Condition: Neu. Neuware.
Published by Magazine Management Co., Inc., USA, 1972
Magazine / Periodical First Edition
Single Issue Magazine. Condition: Good. First Edition. Features: The Man Who Fought Las Vegas' Mad-Dog Heisters, by Richard Stark (reprinted from Lemons Never Lie); New York's Fantastic 'House of Red Lights' - meet some of the 250 women of every race, color, nationality and sex specialty; Hunt For The Man Killers of 'Jaguar Swamp'; The Free-Love Girls of the Eros Society Who Started A Brutal Cycle War; How Big Insurance Companies Play You For a Sucker; 'I Rode the Pacific In A Wooden Coffin' - Yank skipper Andy Gleason and his wife were thrown overboard; Wild Strip Poker game at Susan's Place (fiction); Africa's Outcast Tribe of White Savages - Kevin Chase escapes the 'Basters'; Greedy Exploiters and America's Public Lands; Helicopter Cops; Sadistic Treatment of Zoo Animals; Garbage Revolution; How to Warm Up Sexually Cold Women; Forbidden Sex and Normal Women, by Dr. Stanley Whelan; Lots of nudie photos, including Linda Francis; Four-page 'Pussycat' cartoon; great ads; and more. Unmarked with average wear. Binding intact. A sound vintage example. ; 4to.
Language: English
Published by Bloomsbury Publishing PLC, London, 2022
ISBN 10: 135023317X ISBN 13: 9781350233171
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL).The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Language: English
Published by Bloomsbury Publishing PLC, 2022
ISBN 10: 135023317X ISBN 13: 9781350233171
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
£ 38.86
Quantity: Over 20 available
Add to basketPaperback / softback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 185.
Language: English
Published by Bloomsbury Publishing PLC, London, 2022
ISBN 10: 135023317X ISBN 13: 9781350233171
Seller: CitiRetail, Stevenage, United Kingdom
Paperback. Condition: new. Paperback. Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL).The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Language: English
Published by Bloomsbury Publishing PLC, London, 2021
ISBN 10: 1350133000 ISBN 13: 9781350133006
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Hardcover. Condition: new. Hardcover. Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL).The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Language: English
Published by Bloomsbury Publishing PLC, London, 2021
ISBN 10: 1350133000 ISBN 13: 9781350133006
Seller: CitiRetail, Stevenage, United Kingdom
Hardcover. Condition: new. Hardcover. Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL).The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New. Print on Demand pp. 592.
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. Print on Demand pp. 592.
Language: English
Published by Bloomsbury Publishing PLC, 2021
ISBN 10: 1350133000 ISBN 13: 9781350133006
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
£ 178.26
Quantity: Over 20 available
Add to basketHardback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Seller: Biblios, Frankfurt am main, HESSE, Germany
Condition: New. PRINT ON DEMAND pp. 592.