Isbn: 9798274327299 (8 results)

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  • Published by Independently Published, 2025

    9798274327299

    Seller: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US

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    £ 16.08

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    PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.

  • Published by Independently Published, 2025

    9798274327299

    Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK

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    £ 14.74

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    PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.

  • 9798274327299

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    Condition: Used - As new

    £ 13.30

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  • 9798274327299

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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  • 9798274327299

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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    £ 14.73

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  • 9798274327299

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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    Condition: Used - As new

    £ 15.46

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  • Published by Independently Published, 2025

    9798274327299

    • Softcover
    • Print on Demand

    Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

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    Paperback. Condition: new. Paperback. KOTLIN GAMEDEV: CORE is the essential, hands-on guide for developers ready to build high-performance 2D games using the Kotlin programming language.Move beyond simple tutorials and master the architectural and mathematical foundations used in professional game studios. This handbook focuses on engineering discipline, ensuring your games are not only fun but also scalable, maintainable, and fast.What You Will Master: The Game Loop (Chapter 3): Understand the heartbeat of every real-time application. Implement the Update and Render phases and solve the critical problem of frame-rate independence using fixed and variable timesteps.Performance and Asynchronicity: Leverage modern Kotlin features like Coroutines to manage non-blocking tasks, ensuring your game never freezes while loading assets or handling network requests.Core Systems: Build the fundamental engine components from the ground up: Vector Math: Implement realistic physics, gravity, and velocity-based movement.Collision Detection: Master the fast and reliable Axis-Aligned Bounding Box (AABB) test.Input Handling: Learn the difference between Polling (for movement) and Event-Driven systems (for one-shot actions) for keyboard and mouse control.Architecture for Scale (ECS): Architect your game using the Entity Component System (ECS) pattern, separating data from behavior for unparalleled flexibility and optimization.1Rendering and World View: Control the player's perspective by implementing the Orthographic Camera and mastering the critical transformation between World Space and Screen Space. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Published by Independently Published, 2025

    9798274327299

    • Softcover
    • Print on Demand

    Seller: CitiRetail, Stevenage, United KingdomCitiRetail

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    Condition: New

    £ 17.99

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    Paperback. Condition: new. Paperback. KOTLIN GAMEDEV: CORE is the essential, hands-on guide for developers ready to build high-performance 2D games using the Kotlin programming language.Move beyond simple tutorials and master the architectural and mathematical foundations used in professional game studios. This handbook focuses on engineering discipline, ensuring your games are not only fun but also scalable, maintainable, and fast.What You Will Master: The Game Loop (Chapter 3): Understand the heartbeat of every real-time application. Implement the Update and Render phases and solve the critical problem of frame-rate independence using fixed and variable timesteps.Performance and Asynchronicity: Leverage modern Kotlin features like Coroutines to manage non-blocking tasks, ensuring your game never freezes while loading assets or handling network requests.Core Systems: Build the fundamental engine components from the ground up: Vector Math: Implement realistic physics, gravity, and velocity-based movement.Collision Detection: Master the fast and reliable Axis-Aligned Bounding Box (AABB) test.Input Handling: Learn the difference between Polling (for movement) and Event-Driven systems (for one-shot actions) for keyboard and mouse control.Architecture for Scale (ECS): Architect your game using the Entity Component System (ECS) pattern, separating data from behavior for unparalleled flexibility and optimization.1Rendering and World View: Control the player's perspective by implementing the Orthographic Camera and mastering the critical transformation between World Space and Screen Space. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.