Unity Mobile Game Development by Trafford George (9 results)

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  • Language: English

    Published by Independently Published, 2025

    9798261840756

    • Softcover

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  • Language: English

    Published by Amazon Digital Services LLC - Kdp, 2025

    9798241287526

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  • Language: English

    Published by Independently Published, 2025

    9798261840756

    • Softcover

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  • Language: English

    Published by Amazon Digital Services LLC - Kdp, 2025

    9798241287526

    • Softcover

    Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK

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  • Language: English

    Published by Independently published, 2025

    9798241287526

    • Softcover
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  • Language: English

    Published by Independently Published, 2025

    9798261840756

    • Softcover
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    Paperback. Condition: new. Paperback. Unity 2D Mobile Game Development with MonetizationBuild, Publish, and Earn from Profitable 2D Games for Android and iOS Using Ads and In-App Purchases.Have you ever built a Unity 2D game that worked technically, but struggled to perform well on mobile, gain traction, or generate revenue? Many developers can create gameplay, yet far fewer know how to ship a polished mobile game that runs smoothly, retains players, and monetizes responsibly. That gap is exactly where this book begins.This book provides a complete, production-focused approach to Unity 2D mobile game development with monetization. It shows you how to design and build real 2D games for Android and iOS, optimize them for mobile performance, and integrate ads and in-app purchases in ways that respect players while supporting sustainable revenue. Rather than isolated tips, you learn a connected workflow that carries you from project setup through post-launch scaling.Every chapter is grounded in practical execution. You learn not only what to do, but why it matters in real-world mobile environments. Performance constraints, device fragmentation, store requirements, analytics, and LiveOps considerations are treated as first-class concerns, not afterthoughts.By the end of this book, you will be able to: Structure Unity 2D projects for long-term maintainability and mobile deploymentBuild responsive 2D gameplay systems using sprites, tilemaps, physics, and UI ToolkitOptimize frame rate, memory usage, and battery consumption on mobile devicesIntegrate Unity Ads and in-app purchases with clean, reliable, production-ready patternsDesign hybrid monetization strategies that balance ads, IAPs, and player retentionUse analytics, metrics, and A/B testing to guide data-driven decisionsPrepare, publish, and operate a live mobile game with confidence after launchWhether you are an independent developer, a small studio team member, or an experienced Unity user moving into mobile, this book equips you with workflows and techniques that hold up beyond prototypes.If you are ready to stop guessing, ship with confidence, and build Unity 2D mobile games that perform, retain, and earn, this book is your next step. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Language: English

    Published by Independently Published, 2025

    9798241287526

    • Softcover
    • Print on Demand

    Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

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    Paperback. Condition: new. Paperback. Unity 6 Mobile Game Development with MonetizationBuild Profitable Casual and Hybrid-Casual Games for Android and iOS Using Ads, IAP, and Proven Mobile StrategiesBy George TraffordWhat does it really take to build a mobile game that performs well, retains players, and generates consistent revenue, not just installs? Many Unity developers can ship a game, but far fewer know how to engineer it for profitability, scalability, and long-term operation in the highly competitive mobile market.This book provides a clear, production-focused answer. Unity 6 Mobile Game Development with Monetization is a practical guide to building, optimizing, and monetizing real mobile games using Unity 6. It focuses on the systems that matter after "it works" performance discipline, monetization architecture, analytics-driven decisions, and LiveOps-ready design. The emphasis is not on theory or toy projects, but on workflows and strategies used in shipped casual and hybrid-casual games.You will learn how to structure Unity 6 projects for mobile constraints, design monetization systems that respect players while driving revenue, and integrate ads, in-app purchases, and analytics without compromising stability or performance. The book connects game engineering with business realities, showing how technical decisions directly affect retention, ARPDAU, and long-term success on Android and iOS.By the end of this book, you will be able to: Build Unity 6 mobile games with performance-first architectureImplement ads and IAP systems that scale and remain maintainableUse analytics to guide design, tuning, and monetization decisionsDesign casual and hybrid-casual games with LiveOps in mindPrepare projects for real-world deployment, updates, and growthWritten in clear, direct language, this guide is designed for developers who want more than a finished build, they want a viable product. If your goal is to move beyond experimentation and start shipping mobile games that earn, retain, and scale, this book gives you the practical framework to do exactly that.Get your copy today and start building Unity 6 mobile games that are engineered for profit, not just release. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Language: English

    Published by Independently Published, 2025

    9798261840756

    • Softcover
    • Print on Demand

    Seller: CitiRetail, Stevenage, United KingdomCitiRetail

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    £ 25.99

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    Paperback. Condition: new. Paperback. Unity 2D Mobile Game Development with MonetizationBuild, Publish, and Earn from Profitable 2D Games for Android and iOS Using Ads and In-App Purchases.Have you ever built a Unity 2D game that worked technically, but struggled to perform well on mobile, gain traction, or generate revenue? Many developers can create gameplay, yet far fewer know how to ship a polished mobile game that runs smoothly, retains players, and monetizes responsibly. That gap is exactly where this book begins.This book provides a complete, production-focused approach to Unity 2D mobile game development with monetization. It shows you how to design and build real 2D games for Android and iOS, optimize them for mobile performance, and integrate ads and in-app purchases in ways that respect players while supporting sustainable revenue. Rather than isolated tips, you learn a connected workflow that carries you from project setup through post-launch scaling.Every chapter is grounded in practical execution. You learn not only what to do, but why it matters in real-world mobile environments. Performance constraints, device fragmentation, store requirements, analytics, and LiveOps considerations are treated as first-class concerns, not afterthoughts.By the end of this book, you will be able to: Structure Unity 2D projects for long-term maintainability and mobile deploymentBuild responsive 2D gameplay systems using sprites, tilemaps, physics, and UI ToolkitOptimize frame rate, memory usage, and battery consumption on mobile devicesIntegrate Unity Ads and in-app purchases with clean, reliable, production-ready patternsDesign hybrid monetization strategies that balance ads, IAPs, and player retentionUse analytics, metrics, and A/B testing to guide data-driven decisionsPrepare, publish, and operate a live mobile game with confidence after launchWhether you are an independent developer, a small studio team member, or an experienced Unity user moving into mobile, this book equips you with workflows and techniques that hold up beyond prototypes.If you are ready to stop guessing, ship with confidence, and build Unity 2D mobile games that perform, retain, and earn, this book is your next step. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

  • Language: English

    Published by Independently Published, 2025

    9798241287526

    • Softcover
    • Print on Demand

    Seller: CitiRetail, Stevenage, United KingdomCitiRetail

    5-star seller
    Contact seller

    Condition: New

    £ 27.49

    £ 37.00 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: 1 available

    Paperback. Condition: new. Paperback. Unity 6 Mobile Game Development with MonetizationBuild Profitable Casual and Hybrid-Casual Games for Android and iOS Using Ads, IAP, and Proven Mobile StrategiesBy George TraffordWhat does it really take to build a mobile game that performs well, retains players, and generates consistent revenue, not just installs? Many Unity developers can ship a game, but far fewer know how to engineer it for profitability, scalability, and long-term operation in the highly competitive mobile market.This book provides a clear, production-focused answer. Unity 6 Mobile Game Development with Monetization is a practical guide to building, optimizing, and monetizing real mobile games using Unity 6. It focuses on the systems that matter after "it works" performance discipline, monetization architecture, analytics-driven decisions, and LiveOps-ready design. The emphasis is not on theory or toy projects, but on workflows and strategies used in shipped casual and hybrid-casual games.You will learn how to structure Unity 6 projects for mobile constraints, design monetization systems that respect players while driving revenue, and integrate ads, in-app purchases, and analytics without compromising stability or performance. The book connects game engineering with business realities, showing how technical decisions directly affect retention, ARPDAU, and long-term success on Android and iOS.By the end of this book, you will be able to: Build Unity 6 mobile games with performance-first architectureImplement ads and IAP systems that scale and remain maintainableUse analytics to guide design, tuning, and monetization decisionsDesign casual and hybrid-casual games with LiveOps in mindPrepare projects for real-world deployment, updates, and growthWritten in clear, direct language, this guide is designed for developers who want more than a finished build, they want a viable product. If your goal is to move beyond experimentation and start shipping mobile games that earn, retain, and scale, this book gives you the practical framework to do exactly that.Get your copy today and start building Unity 6 mobile games that are engineered for profit, not just release. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.