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  • Language: English

    Published by Springer, 2013

    1447154444 / 9781447154440

    Series: Book 39 of 141 - Human–Computer Interaction

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  • Language: English

    Published by Springer, 2016

    1447172396 / 9781447172390

    Series: Book 39 of 141 - Human–Computer Interaction

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  • Language: English

    Published by Springer 2016-08-23, 2016

    1447172396 / 9781447172390

    Series: Book 39 of 141 - Human–Computer Interaction

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  • Language: English

    Published by Springer, 2016

    1447172396 / 9781447172390

    Series: Book 39 of 141 - Human–Computer Interaction

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    Condition: New. In English.

  • Language: English

    Published by Springer, 2013

    1447154444 / 9781447154440

    Series: Book 39 of 141 - Human–Computer Interaction

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  • Language: English

    Published by Springer, 2013

    1447154444 / 9781447154440

    Series: Book 39 of 141 - Human–Computer Interaction

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  • Language: English

    Published by Springer, 2016

    1447172396 / 9781447172390

    Series: Book 39 of 141 - Human–Computer Interaction

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    Condition: New. pp. 154 Softcover reprint of the original 1st ed. 2013 edition NO-PA16APR2015-KAP.

  • Language: English

    Published by Springer, 2013

    1447154444 / 9781447154440

    Series: Book 39 of 141 - Human–Computer Interaction

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    Condition: New. pp. 156.

  • Language: English

    Published by Springer-Verlag New York Inc, 2016

    1447172396 / 9781447172390

    Series: Book 39 of 141 - Human–Computer Interaction

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    Paperback. Condition: Brand New. reprint edition. 154 pages. 9.25x6.10x0.36 inches. In Stock.

  • Language: English

    Published by Springer, 2016

    1447172396 / 9781447172390

    Series: Book 39 of 141 - Human–Computer Interaction

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    Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - The interaction between a user and a device forms the foundation of today's application design. Covering the following topics: A suite of five structural principles helping designers to structure their mockups;An agile method for exploiting desktop eye tracker equipment in combination with mobile devices;An approach to explore large-scale collections based on classification systems;A framework based on the use of modeling and components composition techniques to simplify the development of organizational collaborative systems;A low-cost virtual reality system that provides highly satisfying virtual experiences;Popular hardware and software tools and technologies for developing augmented and virtual reality applications;An implementation to handle connectivity between virtual reality applications and SensAble® Technology Phantom Haptic Devices;The results of a research study implementing a teaching technological strategy to help Down syndrome children develop their reading skills;Platform independent models decreasing the level of cohesion between communication technologies and software for ubiquitous computing;A method for applying gamification as a tool to improve the participation and motivation of people in performing different tasks.New Trends in Interaction, Virtual Reality and Modeling collects the best research from Interacción 2012 and MexIHC 2012, and presents the state-of-the-art in human-computer interaction, user interfaces, user experience and virtual reality. Written by researchers from leading universities, research institutes and industry, this volume forms a valuable source of reference for researchers in HCI and VR.…

  • Language: English

    Published by Springer, 2013

    1447154444 / 9781447154440

    Series: Book 39 of 141 - Human–Computer Interaction

    • Hardcover

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    Buch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - The interaction between a user and a device forms the foundation of today's application design. Covering the following topics: A suite of five structural principles helping designers to structure their mockups;An agile method for exploiting desktop eye tracker equipment in combination with mobile devices;An approach to explore large-scale collections based on classification systems;A framework based on the use of modeling and components composition techniques to simplify the development of organizational collaborative systems;A low-cost virtual reality system that provides highly satisfying virtual experiences;Popular hardware and software tools and technologies for developing augmented and virtual reality applications;An implementation to handle connectivity between virtual reality applications and SensAble® Technology Phantom Haptic Devices;The results of a research study implementing a teaching technological strategy to help Down syndrome children develop their reading skills;Platform independent models decreasing the level of cohesion between communication technologies and software for ubiquitous computing;A method for applying gamification as a tool to improve the participation and motivation of people in performing different tasks.New Trends in Interaction, Virtual Reality and Modeling collects the best research from Interacción 2012 and MexIHC 2012, and presents the state-of-the-art in human-computer interaction, user interfaces, user experience and virtual reality. Written by researchers from leading universities, research institutes and industry, this volume forms a valuable source of reference for researchers in HCI and VR.…

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    Language: English

    Published by Springer, 2016

    1447172396 / 9781447172390

    Series: Book 39 of 141 - Human–Computer Interaction

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    Taschenbuch. Condition: Neu. New Trends in Interaction, Virtual Reality and Modeling | Victor M. R. Penichet (u. a.) | Taschenbuch | Human-Computer Interaction Series | xi | Englisch | 2016 | Springer | EAN 9781447172390 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. …

  • Language: English

    Published by Springer, 2013

    1447154444 / 9781447154440

    Series: Book 39 of 141 - Human–Computer Interaction

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  • Language: English

    Published by Springer, 2013

    1447154444 / 9781447154440

    Series: Book 39 of 141 - Human–Computer Interaction

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    Hardcover. Condition: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

  • Language: English

    Published by Springer, 2013

    1447154444 / 9781447154440

    Series: Book 39 of 141 - Human–Computer Interaction

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  • Language: English

    Published by Springer London, 2013

    1447154444 / 9781447154440

    Series: Book 39 of 141 - Human–Computer Interaction

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    Condition: Sehr gut. Zustand: Sehr gut | Sprache: Englisch | Produktart: Bücher | The interaction between a user and a device forms the foundation of today¿s application design. Covering the following topics: A suite of five structural principles helping designers to structure their mockups;An agile method for exploiting desktop eye tracker equipment in combination with mobile devices;An approach to explore large-scale collections based on classification systems;A framework based on the use of modeling and components composition techniques to simplify the development of organizational collaborative systems;A low-cost virtual reality system that provides highly satisfying virtual experiences;Popular hardware and software tools and technologies for developing augmented and virtual reality applications;An implementation to handle connectivity between virtual reality applications and SensAble® Technology Phantom Haptic Devices;The results of a research study implementing a teaching technological strategy to help Down syndrome children develop their reading skills;Platform independent models decreasing the level of cohesion between communication technologies and software for ubiquitous computing;A method for applying gamification as a tool to improve the participation and motivation of people in performing different tasks.New Trends in Interaction, Virtual Reality and Modeling collects the best research from Interacción 2012 and MexIHC 2012, and presents the state-of-the-art in human-computer interaction, user interfaces, user experience and virtual reality. Written by researchers from leading universities, research institutes and industry, this volume forms a valuable source of reference for researchers in HCI and VR.…

  • Language: English

    Published by Springer, 2016

    1447172396 / 9781447172390

    Series: Book 39 of 141 - Human–Computer Interaction

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  • Language: English

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    1447172396 / 9781447172390

    Series: Book 39 of 141 - Human–Computer Interaction

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  • Language: English

    Published by Springer, 2016

    1447172396 / 9781447172390

    Series: Book 39 of 141 - Human–Computer Interaction

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  • Language: English

    Published by Springer London Okt 2013, 2013

    1447154444 / 9781447154440

    Series: Book 39 of 141 - Human–Computer Interaction

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    Buch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The interaction between a user and a device forms the foundation of today's application design. Covering the following topics: A suite of five structural principles helping designers to structure their mockups;An agile method for exploiting desktop eye tracker equipment in combination with mobile devices;An approach to explore large-scale collections based on classification systems;A framework based on the use of modeling and components composition techniques to simplify the development of organizational collaborative systems;A low-cost virtual reality system that provides highly satisfying virtual experiences;Popular hardware and software tools and technologies for developing augmented and virtual reality applications;An implementation to handle connectivity between virtual reality applications and SensAble® Technology Phantom Haptic Devices;The results of a research study implementing a teaching technological strategy to help Down syndrome children develop their reading skills;Platform independent models decreasing the level of cohesion between communication technologies and software for ubiquitous computing;A method for applying gamification as a tool to improve the participation and motivation of people in performing different tasks.New Trends in Interaction, Virtual Reality and Modeling collects the best research from Interacción 2012 and MexIHC 2012, and presents the state-of-the-art in human-computer interaction, user interfaces, user experience and virtual reality. Written by researchers from leading universities, research institutes and industry, this volume forms a valuable source of reference for researchers in HCI and VR. 156 pp. Englisch.…

  • Language: English

    Published by Springer London Aug 2016, 2016

    1447172396 / 9781447172390

    Series: Book 39 of 141 - Human–Computer Interaction

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    Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The interaction between a user and a device forms the foundation of today's application design. Covering the following topics: A suite of five structural principles helping designers to structure their mockups;An agile method for exploiting desktop eye tracker equipment in combination with mobile devices;An approach to explore large-scale collections based on classification systems;A framework based on the use of modeling and components composition techniques to simplify the development of organizational collaborative systems;A low-cost virtual reality system that provides highly satisfying virtual experiences;Popular hardware and software tools and technologies for developing augmented and virtual reality applications;An implementation to handle connectivity between virtual reality applications and SensAble® Technology Phantom Haptic Devices;The results of a research study implementing a teaching technological strategy to help Down syndrome children develop their reading skills;Platform independent models decreasing the level of cohesion between communication technologies and software for ubiquitous computing;A method for applying gamification as a tool to improve the participation and motivation of people in performing different tasks.New Trends in Interaction, Virtual Reality and Modeling collects the best research from Interacción 2012 and MexIHC 2012, and presents the state-of-the-art in human-computer interaction, user interfaces, user experience and virtual reality. Written by researchers from leading universities, research institutes and industry, this volume forms a valuable source of reference for researchers in HCI and VR. 156 pp. Englisch.…

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    1447172396 / 9781447172390

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    Condition: New. Print on Demand pp. 154.

  • Language: English

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    Series: Book 39 of 141 - Human–Computer Interaction

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    Condition: New. Print on Demand pp. 156 62 Illus.

  • Language: English

    Published by Springer, 2016

    1447172396 / 9781447172390

    Series: Book 39 of 141 - Human–Computer Interaction

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    Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios

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    Condition: New. PRINT ON DEMAND pp. 154.

  • Language: English

    Published by Springer, 2013

    1447154444 / 9781447154440

    Series: Book 39 of 141 - Human–Computer Interaction

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  • Language: English

    Published by Springer London, 2016

    1447172396 / 9781447172390

    Series: Book 39 of 141 - Human–Computer Interaction

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    Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Presents solutions to a number of Human-Computer Interaction issues in virtual and augmented realityIncludes evaluations and usability methods of numerous new interactive technologiesIntroduces novel aspects of tangible user interfaces and .…

  • Language: English

    Published by Springer London, 2013

    1447154444 / 9781447154440

    Series: Book 39 of 141 - Human–Computer Interaction

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    Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Presents solutions to a number of Human-Computer Interaction issues in virtual and augmented realityIncludes evaluations and usability methods of numerous new interactive technologiesIntroduces novel aspects of tangible user interfaces and .…

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    Published by Springer, Springer Okt 2013, 2013

    1447154444 / 9781447154440

    Series: Book 39 of 141 - Human–Computer Interaction

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    Buch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -The interaction between a user and a device forms the foundation of today¿s application design. Covering the following topics: A suite of five structural principles helping designers to structure their mockups;An agile method for exploiting desktop eye tracker equipment in combination with mobile devices;An approach to explore large-scale collections based on classification systems;A framework based on the use of modeling and components composition techniques to simplify the development of organizational collaborative systems;A low-cost virtual reality system that provides highly satisfying virtual experiences;Popular hardware and software tools and technologies for developing augmented and virtual reality applications;An implementation to handle connectivity between virtual reality applications and SensAble® Technology Phantom Haptic Devices;The results of a research study implementing a teaching technological strategy to help Down syndrome children develop their reading skills;Platform independent models decreasing the level of cohesion between communication technologies and software for ubiquitous computing;A method for applying gamification as a tool to improve the participation and motivation of people in performing different tasks.New Trends in Interaction, Virtual Reality and Modeling collects the best research from Interacción 2012 and MexIHC 2012, and presents the state-of-the-art in human-computer interaction, user interfaces, user experience and virtual reality. Written by researchers from leading universities, research institutes and industry, this volume forms a valuable source of reference for researchers in HCI and VR.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 156 pp. Englisch.…

  • Language: English

    Published by Springer, Springer Aug 2016, 2016

    1447172396 / 9781447172390

    Series: Book 39 of 141 - Human–Computer Interaction

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    Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -The interaction between a user and a device forms the foundation of today¿s application design. Covering the following topics: A suite of five structural principles helping designers to structure their mockups;An agile method for exploiting desktop eye tracker equipment in combination with mobile devices;An approach to explore large-scale collections based on classification systems;A framework based on the use of modeling and components composition techniques to simplify the development of organizational collaborative systems;A low-cost virtual reality system that provides highly satisfying virtual experiences;Popular hardware and software tools and technologies for developing augmented and virtual reality applications;An implementation to handle connectivity between virtual reality applications and SensAble® Technology Phantom Haptic Devices;The results of a research study implementing a teaching technological strategy to help Down syndrome children develop their reading skills;Platform independent models decreasing the level of cohesion between communication technologies and software for ubiquitous computing;A method for applying gamification as a tool to improve the participation and motivation of people in performing different tasks.New Trends in Interaction, Virtual Reality and Modeling collects the best research from Interacción 2012 and MexIHC 2012, and presents the state-of-the-art in human-computer interaction, user interfaces, user experience and virtual reality. Written by researchers from leading universities, research institutes and industry, this volume forms a valuable source of reference for researchers in HCI and VR.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 156 pp. Englisch.…