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Learning Programming Games by Egges Arjan (27 results)

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  • Language: English

    Published by Berlin, Springer., 2013

    3642365795 / 9783642365799

    • Hardcover

    Seller: Universitätsbuchhandlung Herta Hold GmbH, Berlin, GermanyUniversitätsbuchhandlung Herta Hold GmbH

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    25 cm. XXII, 443 p. Hardcover. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Stamped. Sprache: Englisch.

  • Language: English

    Published by Springer, 2019

    3662592517 / 9783662592519

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    hardcover. Condition: Very Good.

  • Language: English

    Published by Springer, 2020

    3662592541 / 9783662592540

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  • Language: English

    Published by Springer, 2019

    3662592517 / 9783662592519

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  • Language: English

    Published by Springer, 2019

    3662592517 / 9783662592519

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  • Language: English

    Published by Springer, 2020

    3662592541 / 9783662592540

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  • Language: English

    Published by Springer, 2020

    3662592541 / 9783662592540

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  • Language: English

    Published by Springer, 2019

    3662592517 / 9783662592519

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  • Language: English

    Published by Springer, 2020

    3662592541 / 9783662592540

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  • Language: English

    Published by Springer, 2019

    3662592517 / 9783662592519

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  • Language: English

    Published by Springer, 2019

    3662592517 / 9783662592519

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  • Language: English

    Published by Springer, 2020

    3662592541 / 9783662592540

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    Condition: New. In English.

  • Language: English

    Published by Springer, 2019

    3662592517 / 9783662592519

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  • Language: English

    Published by Springer, 2020

    3662592541 / 9783662592540

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  • Language: English

    Published by Springer, 2020

    3662592541 / 9783662592540

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    Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle

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    Condition: New. 2nd ed. 2019 edition NO-PA16APR2015-KAP.

  • Language: English

    Published by Springer-Nature New York Inc, 2020

    3662592541 / 9783662592540

    • Softcover

    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    Paperback. Condition: Brand New. 2nd edition. 512 pages. 10.00x7.01x1.14 inches. In Stock.

  • Language: English

    Published by Springer, 2019

    3662592517 / 9783662592519

    • Hardcover

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  • Language: English

    Published by Springer, 2019

    3662592517 / 9783662592519

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    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    Hardcover. Condition: Brand New. 2nd edition. 512 pages. 10.00x7.00x1.25 inches. In Stock.

  • Language: English

    Published by Springer, 2019

    3662592517 / 9783662592519

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    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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    Buch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games - and without requiring any previous programming experience.Contrary to most programming books, van Toll, Egges, and Fokker do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, dealing with physics, handling interaction between game objects, and creating pleasing visual effects. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important programming concepts such as loops, methods, classes, collections, and exception handling.This second edition includes a few notable updates. First of all, the book and all example programs are now based on the library MonoGame 3.6, instead of the obsolete XNA Game Studio. Second, instead of explaining how the example programs work, the text now invites readers to write these programs themselves, with clearly marked reference points throughout the text. Third, the book now makes a clearer distinction between general (C#) programming concepts and concepts that are specific to game development. Fourth, the most important programming concepts are now summarized in convenient 'Quick Reference' boxes, which replace the syntax diagrams of the first edition. Finally, the updated exercises are now grouped per chapter and can be found at the end of each chapter, allowing readers to test their knowledge more directly.The book is also designed to be used as a basis for a game-oriented programming course. Supplementary materials for organizing such a course are available on an accompanying web site, which also includes all example programs, game sprites, sounds, and the solutions to all exercises.…

  • Language: English

    Published by Springer, 2019

    3662592517 / 9783662592519

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    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    Hardcover. Condition: Brand New. 2nd edition. 512 pages. 10.00x7.00x1.25 inches. In Stock. This item is printed on demand.

  • Language: English

    Published by Springer Berlin Heidelberg, 2019

    3662592517 / 9783662592519

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    Gebunden. Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Unique combined presentation of general programming techniques and computer game development, organized along the structure of gamesComplemented by an additional website with numerous exercises, solutions, and ready-to-use game assets (like e.g. s.…

  • Language: English

    Published by Springer Berlin Heidelberg, 2020

    3662592541 / 9783662592540

    • Softcover
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    Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Unique combined presentation of general programming techniques and computer game development, organized along the structure of gamesComplemented by an additional website with numerous exercises, solutions, and ready-to-use game assets (like e.g. s.…

  • Language: English

    Published by Springer, 2020

    3662592541 / 9783662592540

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  • Language: English

    Published by Springer, 2019

    3662592517 / 9783662592519

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  • Language: English

    Published by J.B. Metzler, 2020

    3662592541 / 9783662592540

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    Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games - and without requiring any previous programming experience.Contrary to most programming books, van Toll, Egges, and Fokker do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, dealing with physics, handling interaction between game objects, and creating pleasing visual effects. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important programming concepts such as loops, methods, classes, collections, and exception handling.This second edition includes a few notable updates. First of all, the book and all example programs are now based on the library MonoGame 3.6, instead of the obsolete XNA Game Studio. Second, instead of explaining how the example programs work, the text now invites readers to write these programs themselves, with clearly marked reference points throughout the text. Third, the book now makes a clearer distinction between general (C#) programming concepts and concepts that are specific to game development. Fourth, the most important programming concepts are now summarized in convenient 'Quick Reference' boxes, which replace the syntax diagrams of the first edition. Finally, the updated exercises are now grouped per chapter and can be found at the end of each chapter, allowing readers to test their knowledge more directly.The book is also designed to be used as a basis for a game-oriented programming course. Supplementary materials for organizing such a course are available on an accompanying web site, which also includes all example programs, game sprites, sounds, and the solutions to all exercises.…

  • Language: English

    Published by Springer, 2020

    3662592541 / 9783662592540

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  • Language: English

    Published by Springer, 2019

    3662592517 / 9783662592519

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