Language: English
Published by Elsevier Science & Technology, 1989
ISBN 10: 0122861604 ISBN 13: 9780122861604
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Language: English
Published by Morgan Kaufmann Publishers, 1989
ISBN 10: 0122861604 ISBN 13: 9780122861604
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Language: English
Published by Morgan Kaufmann Publishers, 1989
ISBN 10: 0122861604 ISBN 13: 9780122861604
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Language: English
Published by Morgan Kaufmann Publishers, 1989
ISBN 10: 0122861604 ISBN 13: 9780122861604
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Condition: Very Good. Hardcover without jacket. Superficial shelfwear noted to glossy cover. Pages celan and bright without markings. The Ray Tracing technique has quickly become one of the most popular approaches to creating synthetic images. The algorithm is simple, elegant, and easily implemented by the professional and novice programmer alike. Ray Tracing is a powerful tool both for understanding image rendering and for creating new pictures. 329 pages.
Language: English
Published by Morgan Kaufmann Publishers January 1989, 1989
ISBN 10: 0122861604 ISBN 13: 9780122861604
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Language: English
Published by Saint Louis, Missouri, U.S.A.: Morgan Kaufmann Pub, 1989
ISBN 10: 0122861604 ISBN 13: 9780122861604
Seller: Bingo Books 2, Vancouver, WA, U.S.A.
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Language: English
Published by ELSEVIER SCIENCE & TECHNOLOG, 1989
ISBN 10: 0122861604 ISBN 13: 9780122861604
Hardback. Condition: Used: Very good. Prompt Shipment, shipped in Boxes, Tracking PROVIDEDGraphical & Digital Media ApplicationsVery Good.
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First Edition
Paper-Covered Boards. Condition: Very Good. Fourth Printing. textblock immaculate and tight; boards moderately edge-worn and rubbed; 329pp., including index. Hard Cover.
Language: English
Published by Elsevier Science & Technology, United States, San Francisco, 1989
ISBN 10: 0122861604 ISBN 13: 9780122861604
Seller: WorldofBooks, Goring-By-Sea, WS, United Kingdom
Paperback. Condition: Very Good. The creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computer graphics. An Introduction to Ray Tracing develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Language: English
Published by Elsevier Science & Technology, 1989
ISBN 10: 0122861604 ISBN 13: 9780122861604
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Language: English
Published by Morgan Kaufmann 1989-06-01, 1989
ISBN 10: 0122861604 ISBN 13: 9780122861604
Seller: Chiron Media, Wallingford, United Kingdom
£ 43.39
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Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. pp. 368.
Hardcover. Condition: Brand New. 1st edition. 327 pages. 9.00x6.00x0.75 inches. In Stock.
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Condition: New. pp. 368 1st Edition.
Seller: Biblios, Frankfurt am main, HESSE, Germany
Condition: New. pp. 368.
Language: English
Published by Elsevier Science & Technology, 1989
ISBN 10: 0122861604 ISBN 13: 9780122861604
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
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Paperback. Condition: Brand New. 1st edition. 368 pages. 9.25x6.00x0.85 inches. In Stock.
Seller: Buchpark, Trebbin, Germany
Condition: Gut. Zustand: Gut | Seiten: 368 | Sprache: Englisch | Produktart: Bücher | The creation of ever more realistic 3D images is central to the development of computer graphics. Ray tracing is one of the most popular and powerful means by which photo-realistic images can now be created. From fundamental principles to advanced applications, this guide provides how-to procedures and a detailed understanding of the scientific foundations of ray tracing. Richly illustrated with color and b&w plates.
Seller: Buchpark, Trebbin, Germany
Condition: Gut. Zustand: Gut | Seiten: 368 | Sprache: Englisch | Produktart: Bücher | The creation of ever more realistic 3D images is central to the development of computer graphics. Ray tracing is one of the most popular and powerful means by which photo-realistic images can now be created. From fundamental principles to advanced applications, this guide provides how-to procedures and a detailed understanding of the scientific foundations of ray tracing. Richly illustrated with color and b&w plates.
Seller: Mispah books, Redhill, SURRE, United Kingdom
Hardcover. Condition: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Published by Academic Press, 1990
Seller: Librodifaccia, Alessandria, AL, Italy
Condition: Buone. inglese Condizioni dell'esterno: leggermente logorata Condizioni dell'interno: Molto buone.
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Language: English
Published by Elsevier Science Jan 1989, 1989
ISBN 10: 0122861604 ISBN 13: 9780122861604
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
Buch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computer graphics.An Introduction to Ray Tracing develops from fundamental principles to advanced applications, providing 'how-to' procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design. 368 pp. Englisch.
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Get a thorough understanding of ray tracing and GPU architecture starting with CUDA with examples in DXR (DirectX Ray Tracing API). A path tracer implementation will be presented to cover the practical side.We will present main intersection routines and then explain the rendering equation and how the path tracing algorithm is used to implement a solution to the rendering equation. Finally, we will talk about how to choose the right probability distribution function and importance sampling to better approximate the BRDF and reduce the noise in the rendered image.By the end of this book, the reader should have a clear idea of how ray tracing and the rendering equation are used to solve the global illumination problem. We will also learn how the thread are scheduled and managed by the GPU in the context of compute-based approaches. The reader will learn the Monte Carlo integration to estimate rendering equation and find a good approximation to the infinite dimensional integral.You Will Understand the most common GPU architectures Setup a fully functional ray tracing ecosystem Learn how to ray trace in CUDA as well as DirectX 12 (DXR)Who Is This Book ForThis book is for the Graphics/Rendering Engineer who want to start learning the new real-time ray tracing API (DXR) introduced with the advent of the GPUs based on the NVIDIA Turing architecture. We assume knowledge of basic graphics programming principles.