Language: English
Published by Jones & Bartlett Publishers, 2007
ISBN 10: 1598220322 ISBN 13: 9781598220322
Seller: ThriftBooks-Dallas, Dallas, TX, U.S.A.
Paperback. Condition: As New. No Jacket. Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less.
Language: English
Published by Jones & Bartlett Learning, 2007
ISBN 10: 1598220322 ISBN 13: 9781598220322
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition.
Language: English
Published by Jones & Bartlett Learning, 2007
ISBN 10: 1598220322 ISBN 13: 9781598220322
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: As New. Unread book in perfect condition.
Language: English
Published by Jones & Bartlett Learning, 2007
ISBN 10: 1598220322 ISBN 13: 9781598220322
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New.
Language: English
Published by Jones & Bartlett Learning, 2007
ISBN 10: 1598220322 ISBN 13: 9781598220322
Seller: BennettBooksLtd, Los Angeles, CA, U.S.A.
paperback. Condition: New. In shrink wrap. Looks like an interesting title!
Language: English
Published by Jones & Bartlett Learning, 2007
ISBN 10: 1598220322 ISBN 13: 9781598220322
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: New.
Condition: New. InhaltsverzeichnisMathematics - The Language of Numbers Algebra The Pictures of Mathematics C++ and Programming The Basics of C++ Variables, Constants and Arrays Controlling Program Flow Pointers Functions Data Structures and Cl.
Language: English
Published by Jones And Bartlett Publishers, Inc Mai 2007, 2007
ISBN 10: 1598220322 ISBN 13: 9781598220322
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. Neuware - Introduction to Game Programming with C++ is an exciting book for readers with no previous experience in game development. Starting from the basics of C++ and ending with the intracies of real-time 3D graphics, this book explores the interesting world of game making. It explains how to program, explores the meaning of object-oriented programming, and examines game algorithms, 2D and 3D games, sound and music, and how to create game installers. Overall, this book will introduce you to the world of game development and get you started on the right path to making games that sell.