Interactive Experience Digital Age (26 results)

Language: English
Published by Springer, 2016
Series: Book 4 of 32 - Springer Series on Cultural Computing
- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Language: English
Published by Springer, 2016
Series: Book 4 of 32 - Springer Series on Cultural Computing
- Softcover
Seller: WeBuyBooks, Rossendale, LANCS, United KingdomWeBuyBooks
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£ 29.30
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paperback. Condition: Good. Most items will be dispatched the same or the next working day. A copy that has been read but remains in clean condition. All of the pages are intact and the cover is intact and the spine may show signs of wear. The book may have minor markings which are not specifically mentioned.…

Language: English
Published by Springer, 2016
Series: Book 4 of 32 - Springer Series on Cultural Computing
- Softcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
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£ 50.16
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Language: English
Published by Springer, 2014
Series: Book 4 of 32 - Springer Series on Cultural Computing
- Hardcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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£ 64.98
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Condition: New.

Language: English
Published by Springer, 2014
Series: Book 4 of 32 - Springer Series on Cultural Computing
- Hardcover
Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle
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£ 74.43
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Condition: New. pp. 280 Index.

Language: English
Published by Springer-Verlag New York Inc, 2014
Series: Book 4 of 32 - Springer Series on Cultural Computing
- Hardcover
Seller: Revaluation Books, Exeter, United KingdomRevaluation Books
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£ 68.79
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Hardcover. Condition: Brand New. 2014 edition. 300 pages. 9.25x6.25x0.75 inches. In Stock.

Language: English
Published by Springer, 2016
Series: Book 4 of 32 - Springer Series on Cultural Computing
- Softcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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£ 56.99
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Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - The use of interactive technology in the arts has changed the audience from viewer to participant and in doing so is transforming the nature of experience. From visual and sound art to performance and gaming, the boundaries of what is possible for creation, curating, production and distribution are continually extending. As a consequence, we need to reconsider the way in which these practices are evaluated. Interactive Experience in the Digital Age explores diverse ways of creating and evaluating interactive digital art through the eyes of the practitioners who are embedding evaluation in their creative process as a way of revealing and enhancing their practice. It draws on research methods from other disciplines such as interaction design, human-computer interaction and practice-based research more generally and adapts them to develop new strategies and techniques for how we reflect upon and assess value in the creation and experience of interactive art. With contributions from artists, scientists, curators, entrepreneurs and designers engaged in the creative arts, this book is an invaluable resource for both researchers and practitioners, working in this emerging field.…

Language: English
Published by Springer, 2014
Series: Book 4 of 32 - Springer Series on Cultural Computing
- Hardcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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£ 56.99
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Buch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - The use of interactive technology in the arts has changed the audience from viewer to participant and in doing so is transforming the nature of experience. From visual and sound art to performance and gaming, the boundaries of what is possible for creation, curating, production and distribution are continually extending. As a consequence, we need to reconsider the way in which these practices are evaluated. Interactive Experience in the Digital Age explores diverse ways of creating and evaluating interactive digital art through the eyes of the practitioners who are embedding evaluation in their creative process as a way of revealing and enhancing their practice. It draws on research methods from other disciplines such as interaction design, human-computer interaction and practice-based research more generally and adapts them to develop new strategies and techniques for how we reflect upon and assess value in the creation and experience of interactive art. With contributions from artists, scientists, curators, entrepreneurs and designers engaged in the creative arts, this book is an invaluable resource for both researchers and practitioners, working in this emerging field.…

Language: English
Published by Springer-Verlag New York Inc, 2016
Series: Book 4 of 32 - Springer Series on Cultural Computing
- Softcover
Seller: Revaluation Books, Exeter, United KingdomRevaluation Books
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£ 66.02
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Paperback. Condition: Brand New. reprint edition. 280 pages. 9.25x6.10x0.66 inches. In Stock.

Language: English
Published by Springer, 2016
Series: Book 4 of 32 - Springer Series on Cultural Computing
- Softcover
Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle
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£ 130.85
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Condition: New. pp. 267.

Language: English
Published by Springer, 2014
Series: Book 4 of 32 - Springer Series on Cultural Computing
- Hardcover
Seller: Mispah books, Redhill, SURRE, United KingdomMispah books
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£ 117.00
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Hardcover. Condition: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

Language: English
Published by Springer, 2014
Series: Book 4 of 32 - Springer Series on Cultural Computing
- Hardcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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£ 147.84
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Condition: As New. Unread book in perfect condition.

Language: English
Published by Springer, 2016
Series: Book 4 of 32 - Springer Series on Cultural Computing
- Softcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
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£ 140.99
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Condition: As New. Unread book in perfect condition.

Language: English
Published by Springer, 2016
Series: Book 4 of 32 - Springer Series on Cultural Computing
- Softcover
Seller: Mispah books, Redhill, SURRE, United KingdomMispah books
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£ 133.00
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Paperback. Condition: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

Language: English
Published by Springer, 2016
Series: Book 4 of 32 - Springer Series on Cultural Computing
- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
Contact seller5-star sellerCondition: Used - As new
£ 164.81
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Condition: As New. Unread book in perfect condition.

Language: English
Published by Springer 2016-08, 2016
Series: Book 4 of 32 - Springer Series on Cultural Computing
- Softcover
- Print on Demand
Seller: Chiron Media, Wallingford, United KingdomChiron Media
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£ 47.68
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PF. Condition: New. This item is printed on demand. Brand new book, sourced directly from publisher. Dispatch time is 6-7 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

Language: English
Published by Springer International Publishing Apr 2014, 2014
Series: Book 4 of 32 - Springer Series on Cultural Computing
- Hardcover
- Print on Demand
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermanyBuchWeltWeit Ludwig Meier e.K.
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£ 45.91
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Buch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The use of interactive technology in the arts has changed the audience from viewer to participant and in doing so is transforming the nature of experience. From visual and sound art to performance and gaming, the boundaries of what is possible for creation, curating, production and distribution are continually extending. As a consequence, we need to reconsider the way in which these practices are evaluated. Interactive Experience in the Digital Age explores diverse ways of creating and evaluating interactive digital art through the eyes of the practitioners who are embedding evaluation in their creative process as a way of revealing and enhancing their practice. It draws on research methods from other disciplines such as interaction design, human-computer interaction and practice-based research more generally and adapts them to develop new strategies and techniques for how we reflect upon and assess value in the creation and experience of interactive art. With contributions from artists, scientists, curators, entrepreneurs and designers engaged in the creative arts, this book is an invaluable resource for both researchers and practitioners, working in this emerging field. 280 pp. Englisch. …

Language: English
Published by Springer International Publishing Aug 2016, 2016
Series: Book 4 of 32 - Springer Series on Cultural Computing
- Softcover
- Print on Demand
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermanyBuchWeltWeit Ludwig Meier e.K.
Contact seller5-star sellerCondition: New
£ 45.91
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Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The use of interactive technology in the arts has changed the audience from viewer to participant and in doing so is transforming the nature of experience. From visual and sound art to performance and gaming, the boundaries of what is possible for creation, curating, production and distribution are continually extending. As a consequence, we need to reconsider the way in which these practices are evaluated. Interactive Experience in the Digital Age explores diverse ways of creating and evaluating interactive digital art through the eyes of the practitioners who are embedding evaluation in their creative process as a way of revealing and enhancing their practice. It draws on research methods from other disciplines such as interaction design, human-computer interaction and practice-based research more generally and adapts them to develop new strategies and techniques for how we reflect upon and assess value in the creation and experience of interactive art. With contributions from artists, scientists, curators, entrepreneurs and designers engaged in the creative arts, this book is an invaluable resource for both researchers and practitioners, working in this emerging field. 280 pp. Englisch.…

Language: English
Published by Springer, 2014
Series: Book 4 of 32 - Springer Series on Cultural Computing
- Hardcover
- Print on Demand
Seller: Majestic Books, Hounslow, United KingdomMajestic Books
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£ 74.65
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Condition: New. Print on Demand pp. 280 51 Illus. (46 Col.).

Language: English
Published by Springer International Publishing, 2014
Series: Book 4 of 32 - Springer Series on Cultural Computing
- Hardcover
- Print on Demand
Seller: moluna, Greven, Germanymoluna
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£ 41.52
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Gebunden. Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Provides unique insights into the incorporation of evaluation into interactive art practice from different perspectives including HCIIncludes case studies and examples of testing the research methodsExamines the way in which digital technol.…

Language: English
Published by Springer International Publishing, 2016
Series: Book 4 of 32 - Springer Series on Cultural Computing
- Softcover
- Print on Demand
Seller: moluna, Greven, Germanymoluna
Contact seller5-star sellerCondition: New
£ 41.52
£ 40.83 shippingShips from Germany to U.S.A.Quantity: Over 20 available
Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Provides unique insights into the incorporation of evaluation into interactive art practice from different perspectives including HCIIncludes case studies and examples of testing the research methodsExamines the way in which digital technol.…

Language: English
Published by Springer, 2014
Series: Book 4 of 32 - Springer Series on Cultural Computing
- Hardcover
- Print on Demand
Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios
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£ 76.79
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Condition: New. PRINT ON DEMAND pp. 280.

Language: English
Published by Springer, Palgrave Macmillan Apr 2014, 2014
Series: Book 4 of 32 - Springer Series on Cultural Computing
- Hardcover
- Print on Demand
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germanybuchversandmimpf2000
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£ 45.91
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Buch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -The use of interactive technology in the arts has changed the audience from viewer to participant and in doing so is transforming the nature of experience. From visual and sound art to performance and gaming, the boundaries of what is possible for creation, curating, production and distribution are continually extending. As a consequence, we need to reconsider the way in which these practices are evaluated. Interactive Experience in the Digital Age explores diverse ways of creating and evaluating interactive digital art through the eyes of the practitioners who are embedding evaluation in their creative process as a way of revealing and enhancing their practice. It draws on research methods from other disciplines such as interaction design, human-computer interaction and practice-based research more generally and adapts them to develop new strategies and techniques for how we reflect upon and assess value in the creation and experience of interactive art. With contributions from artists, scientists, curators, entrepreneurs and designers engaged in the creative arts, this book is an invaluable resource for both researchers and practitioners, working in this emerging field.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 280 pp. Englisch.…

Language: English
Published by Springer, Birkhäuser Aug 2016, 2016
Series: Book 4 of 32 - Springer Series on Cultural Computing
- Softcover
- Print on Demand
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germanybuchversandmimpf2000
Contact seller5-star sellerCondition: New
£ 45.91
£ 50.00 shippingShips from Germany to U.S.A.Quantity: 1 available
Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -The use of interactive technology in the arts has changed the audience from viewer to participant and in doing so is transforming the nature of experience. From visual and sound art to performance and gaming, the boundaries of what is possible for creation, curating, production and distribution are continually extending. As a consequence, we need to reconsider the way in which these practices are evaluated. Interactive Experience in the Digital Age explores diverse ways of creating and evaluating interactive digital art through the eyes of the practitioners who are embedding evaluation in their creative process as a way of revealing and enhancing their practice. It draws on research methods from other disciplines such as interaction design, human-computer interaction and practice-based research more generally and adapts them to develop new strategies and techniques for how we reflect upon and assess value in the creation and experience of interactive art. With contributions from artists, scientists, curators, entrepreneurs and designers engaged in the creative arts, this book is an invaluable resource for both researchers and practitioners, working in this emerging field.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 280 pp. Englisch.…

Language: English
Published by Springer, 2016
Series: Book 4 of 32 - Springer Series on Cultural Computing
- Softcover
- Print on Demand
Seller: Majestic Books, Hounslow, United KingdomMajestic Books
Contact seller4-star sellerCondition: New
£ 125.62
£ 6.50 shippingShips from United Kingdom to U.S.A.Quantity: 4 available
Condition: New. Print on Demand pp. 267.

Language: English
Published by Springer, 2016
Series: Book 4 of 32 - Springer Series on Cultural Computing
- Softcover
- Print on Demand
Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios
Contact seller4-star sellerCondition: New
£ 133.68
£ 8.29 shippingShips from Germany to U.S.A.Quantity: 4 available
Condition: New. PRINT ON DEMAND pp. 267.