Image Geometry Processing 3 D (25 results)

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  • Language: English

    Published by Springer, 2010

    3642123910 / 9783642123917

    Series: Book 4 of 12 - Geometry and Computing

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  • Language: English

    Published by Springer, 2010

    3642123910 / 9783642123917

    Series: Book 4 of 12 - Geometry and Computing

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  • Language: English

    Published by Springer, 2010

    3642123910 / 9783642123917

    Series: Book 4 of 12 - Geometry and Computing

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    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

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    Condition: New. In English.

  • Language: English

    Published by Springer, 2016

    366250586X / 9783662505861

    Series: Book 4 of 12 - Geometry and Computing

    • Softcover

    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

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  • Language: English

    Published by Springer, 2010

    3642123910 / 9783642123917

    Series: Book 4 of 12 - Geometry and Computing

    • Hardcover

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  • Language: English

    Published by Springer, 2016

    366250586X / 9783662505861

    Series: Book 4 of 12 - Geometry and Computing

    • Softcover

    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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    Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - papers, illustrated with examples. They include wavelet bases, implicit functions de ned on a space grid, etc. It appears that a common pattern is the recovery of a controllable model of the scene, such that the resulting images can be edited (interaction). Changing the viewpoint is only one (important) aspect, but changing the lighting and action is equally important [2]. Recording and representing three-dimensional scenes is an emerging technology made possible by the convergence of optics, geometry and computer science, with many applications in the movie industry, and more generally in entertainment. Note that the invention of cinema (camera and projector) was also primarily a scienti c invention that evolved into an art form. We suspect the same thing will probably happen with 3-D movies. 3 Book Contents The book is composed of 12 chapters, which elaborate on the content of talks given at the BANFF workshop. The chapters are organized into three sections. The rst section presents an overview of the inter-relations between the art of cinemat- raphy and the science of image and geometry processing; the second section is devoted to recent developments in geometry; and the third section is devoted to recent developmentsin image processing. 3.1 3-D Cinematography and Applications The rst section of the book presents an overview of the inter-relations between the art of cinematography and the science of image and geometry processing.…

  • Language: English

    Published by Springer Vieweg, 2010

    3642123910 / 9783642123917

    Series: Book 4 of 12 - Geometry and Computing

    • Softcover

    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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    Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - papers, illustrated with examples. They include wavelet bases, implicit functions de ned on a space grid, etc. It appears that a common pattern is the recovery of a controllable model of the scene, such that the resulting images can be edited (interaction). Changing the viewpoint is only one (important) aspect, but changing the lighting and action is equally important [2]. Recording and representing three-dimensional scenes is an emerging technology made possible by the convergence of optics, geometry and computer science, with many applications in the movie industry, and more generally in entertainment. Note that the invention of cinema (camera and projector) was also primarily a scienti c invention that evolved into an art form. We suspect the same thing will probably happen with 3-D movies. 3 Book Contents The book is composed of 12 chapters, which elaborate on the content of talks given at the BANFF workshop. The chapters are organized into three sections. The rst section presents an overview of the inter-relations between the art of cinemat- raphy and the science of image and geometry processing; the second section is devoted to recent developments in geometry; and the third section is devoted to recent developmentsin image processing. 3.1 3-D Cinematography and Applications The rst section of the book presents an overview of the inter-relations between the art of cinematography and the science of image and geometry processing.…

  • Language: English

    Published by Springer, 2016

    366250586X / 9783662505861

    Series: Book 4 of 12 - Geometry and Computing

    • Softcover

    Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle

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    Condition: New. pp. 315.

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    Language: English

    Published by Springer, 2016

    366250586X / 9783662505861

    Series: Book 4 of 12 - Geometry and Computing

    • Softcover

    Seller: preigu, Osnabrück, Germanypreigu

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    Taschenbuch. Condition: Neu. Image and Geometry Processing for 3-D Cinematography | Rémi Ronfard (u. a.) | Taschenbuch | Geometry and Computing | x | Englisch | 2016 | Springer | EAN 9783662505861 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. …

  • Language: English

    Published by Springer Verlag, 2010

    3642123910 / 9783642123917

    Series: Book 4 of 12 - Geometry and Computing

    • Hardcover

    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    Hardcover. Condition: Brand New. 305 pages. 9.45x6.30x0.79 inches. In Stock.

  • Language: English

    Published by Springer Spektrum, 2010

    3642123910 / 9783642123917

    Series: Book 4 of 12 - Geometry and Computing

    • Softcover

    Seller: Buchpark, Trebbin, GermanyBuchpark

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    Condition: Sehr gut. Zustand: Sehr gut | Seiten: 316 | Sprache: Englisch | Produktart: Bücher | papers, illustrated with examples. They include wavelet bases, implicit functions de ned on a space grid, etc. It appears that a common pattern is the recovery of a controllable model of the scene, such that the resulting images can be edited (interaction). Changing the viewpoint is only one (important) aspect, but changing the lighting and action is equally important [2]. Recording and representing three-dimensional scenes is an emerging technology made possible by the convergence of optics, geometry and computer science, with many applications in the movie industry, and more generally in entertainment. Note that the invention of cinema (camera and projector) was also primarily a scienti c invention that evolved into an art form. We suspect the same thing will probably happen with 3-D movies. 3 Book Contents The book is composed of 12 chapters, which elaborate on the content of talks given at the BANFF workshop. The chapters are organized into three sections. The rst section presents an overview of the inter-relations between the art of cinemat- raphy and the science of image and geometry processing; the second section is devoted to recent developments in geometry; and the third section is devoted to recent developmentsin image processing. 3.1 3-D Cinematography and Applications The rst section of the book presents an overview of the inter-relations between the art of cinematography and the science of image and geometry processing.…

  • Language: English

    Published by Springer, 2010

    3642123910 / 9783642123917

    Series: Book 4 of 12 - Geometry and Computing

    • Hardcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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  • Language: English

    Published by Springer, 2010

    3642123910 / 9783642123917

    Series: Book 4 of 12 - Geometry and Computing

    • Hardcover

    Seller: Mispah books, Redhill, SURRE, United KingdomMispah books

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    Hardcover. Condition: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

  • Language: English

    Published by Springer, 2010

    3642123910 / 9783642123917

    Series: Book 4 of 12 - Geometry and Computing

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    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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  • Language: English

    Published by Springer, 2016

    366250586X / 9783662505861

    Series: Book 4 of 12 - Geometry and Computing

    • Softcover

    Seller: Mispah books, Redhill, SURRE, United KingdomMispah books

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  • Language: English

    Published by Springer-Verlag Gmbh, Springer Berlin, 2010

    3642123910 / 9783642123917

    Series: Book 4 of 12 - Geometry and Computing

    • Softcover

    Seller: BUCHSERVICE / ANTIQUARIAT Lars Lutzer, Wahlstedt, GermanyBUCHSERVICE / ANTIQUARIAT Lars Lutzer

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    Softcover. Condition: gut. 2010. Image and Geometry Processing for 3-D Cinematography In deutscher Sprache. pages.

  • Language: English

    Published by Springer, 2016

    366250586X / 9783662505861

    Series: Book 4 of 12 - Geometry and Computing

    • Softcover
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  • Language: English

    Published by Springer Berlin Heidelberg Aug 2016, 2016

    366250586X / 9783662505861

    Series: Book 4 of 12 - Geometry and Computing

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    Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermanyBuchWeltWeit Ludwig Meier e.K.

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    Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -papers, illustrated with examples. They include wavelet bases, implicit functions de ned on a space grid, etc. It appears that a common pattern is the recovery of a controllable model of the scene, such that the resulting images can be edited (interaction). Changing the viewpoint is only one (important) aspect, but changing the lighting and action is equally important [2]. Recording and representing three-dimensional scenes is an emerging technology made possible by the convergence of optics, geometry and computer science, with many applications in the movie industry, and more generally in entertainment. Note that the invention of cinema (camera and projector) was also primarily a scienti c invention that evolved into an art form. We suspect the same thing will probably happen with 3-D movies. 3 Book Contents The book is composed of 12 chapters, which elaborate on the content of talks given at the BANFF workshop. The chapters are organized into three sections. The rst section presents an overview of the inter-relations between the art of cinemat- raphy and the science of image and geometry processing; the second section is devoted to recent developments in geometry; and the third section is devoted to recent developmentsin image processing. 3.1 3-D Cinematography and Applications The rst section of the book presents an overview of the inter-relations between the art of cinematography and the science of image and geometry processing. 316 pp. Englisch.…

  • Language: English

    Published by Springer Berlin Heidelberg Jul 2010, 2010

    3642123910 / 9783642123917

    Series: Book 4 of 12 - Geometry and Computing

    • Softcover
    • Print on Demand

    Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermanyBuchWeltWeit Ludwig Meier e.K.

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    Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -papers, illustrated with examples. They include wavelet bases, implicit functions de ned on a space grid, etc. It appears that a common pattern is the recovery of a controllable model of the scene, such that the resulting images can be edited (interaction). Changing the viewpoint is only one (important) aspect, but changing the lighting and action is equally important [2]. Recording and representing three-dimensional scenes is an emerging technology made possible by the convergence of optics, geometry and computer science, with many applications in the movie industry, and more generally in entertainment. Note that the invention of cinema (camera and projector) was also primarily a scienti c invention that evolved into an art form. We suspect the same thing will probably happen with 3-D movies. 3 Book Contents The book is composed of 12 chapters, which elaborate on the content of talks given at the BANFF workshop. The chapters are organized into three sections. The rst section presents an overview of the inter-relations between the art of cinemat- raphy and the science of image and geometry processing; the second section is devoted to recent developments in geometry; and the third section is devoted to recent developmentsin image processing. 3.1 3-D Cinematography and Applications The rst section of the book presents an overview of the inter-relations between the art of cinematography and the science of image and geometry processing. 316 pp. Englisch.…

  • Language: English

    Published by Springer Berlin Heidelberg, 2016

    366250586X / 9783662505861

    Series: Book 4 of 12 - Geometry and Computing

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    Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Book on important application areas of 3-D cinematography, covering recent developments in computer vision and computer graphicsThe book focuses on techniques specifically dedicated to dynamic scenes, including moving cameras and lights, and highly dynamic.…

  • Language: English

    Published by Springer Berlin Heidelberg, 2010

    3642123910 / 9783642123917

    Series: Book 4 of 12 - Geometry and Computing

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    Seller: moluna, Greven, Germanymoluna

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    Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Book on important application areas of 3-D cinematography, covering recent developments in computer vision and computer graphicsThe book focuses on techniques specifically dedicated to dynamic scenes, including moving cameras and lights, and highly dynamic.…

  • Language: English

    Published by Springer, 2016

    366250586X / 9783662505861

    Series: Book 4 of 12 - Geometry and Computing

    • Softcover
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    Condition: New. Print on Demand pp. 315.

  • Language: English

    Published by Springer, Springer Gabler Aug 2016, 2016

    366250586X / 9783662505861

    Series: Book 4 of 12 - Geometry and Computing

    • Softcover
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    Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germanybuchversandmimpf2000

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    Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -papers, illustrated with examples. They include wavelet bases, implicit functions de ned on a space grid, etc. It appears that a common pattern is the recovery of a controllable model of the scene, such that the resulting images can be edited (interaction). Changing the viewpoint is only one (important) aspect, but changing the lighting and action is equally important [2]. Recording and representing three-dimensional scenes is an emerging technology made possible by the convergence of optics, geometry and computer science, with many applications in the movie industry, and more generally in entertainment. Note that the invention of cinema (camera and projector) was also primarily a scienti c invention that evolved into an art form. We suspect the same thing will probably happen with 3-D movies. 3 Book Contents The book is composed of 12 chapters, which elaborate on the content of talks given at the BANFF workshop. The chapters are organized into three sections. The rst section presents an overview of the inter-relations between the art of cinemat- raphy and the science of image and geometry processing; the second section is devoted to recent developments in geometry; and the third section is devoted to recent developmentsin image processing. 3.1 3-D Cinematography and Applications The rst section of the book presents an overview of the inter-relations between the art of cinematography and the science of image and geometry processing.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 316 pp. Englisch.…

  • Language: English

    Published by Springer, Springer Vieweg Jul 2010, 2010

    3642123910 / 9783642123917

    Series: Book 4 of 12 - Geometry and Computing

    • Softcover
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    Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germanybuchversandmimpf2000

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    Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -papers, illustrated with examples. They include wavelet bases, implicit functions de ned on a space grid, etc. It appears that a common pattern is the recovery of a controllable model of the scene, such that the resulting images can be edited (interaction). Changing the viewpoint is only one (important) aspect, but changing the lighting and action is equally important [2]. Recording and representing three-dimensional scenes is an emerging technology made possible by the convergence of optics, geometry and computer science, with many applications in the movie industry, and more generally in entertainment. Note that the invention of cinema (camera and projector) was also primarily a scienti c invention that evolved into an art form. We suspect the same thing will probably happen with 3-D movies. 3 Book Contents The book is composed of 12 chapters, which elaborate on the content of talks given at the BANFF workshop. The chapters are organized into three sections. The rst section presents an overview of the inter-relations between the art of cinemat- raphy and the science of image and geometry processing; the second section is devoted to recent developments in geometry; and the third section is devoted to recent developmentsin image processing. 3.1 3-D Cinematography and Applications The rst section of the book presents an overview of the inter-relations between the art of cinematography and the science of image and geometry processing.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 316 pp. Englisch.…

  • Language: English

    Published by Springer, 2016

    366250586X / 9783662505861

    Series: Book 4 of 12 - Geometry and Computing

    • Softcover
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    Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios

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    Condition: New. PRINT ON DEMAND pp. 315.