Human Walking Virtual Environments (27 results)

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    • Language: English

      Published by Springer, 2015

      1493900110 / 9781493900114

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    • Language: English

      Published by Springer, 2013

      1441984313 / 9781441984319

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    • Language: English

      Published by Springer, 2013

      1441984313 / 9781441984319

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    • Language: English

      Published by Springer, 2013

      1441984313 / 9781441984319

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    • Language: English

      Published by Springer, 2015

      1493900110 / 9781493900114

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      Condition: New. pp. 402.

    • Language: English

      Published by Springer, 2015

      1493900110 / 9781493900114

      • Softcover

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      Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of Virtual Reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design.

    • Language: English

      Published by Springer, 2013

      1441984313 / 9781441984319

      • Hardcover

      Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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      Buch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of Virtual Reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design.

    • Language: English

      Published by Springer, 2013

      1441984313 / 9781441984319

      • Hardcover

      Seller: Books Puddle, New York, NY, U.S.A.Books Puddle

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      Condition: New. pp. 414.

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      Language: English

      Published by Springer US, 2015

      1493900110 / 9781493900114

      • Softcover

      Seller: preigu, Osnabrück, Germanypreigu

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      Taschenbuch. Condition: Neu. Human Walking in Virtual Environments | Perception, Technology, and Applications | Frank Steinicke (u. a.) | Taschenbuch | x | Englisch | 2015 | Springer US | EAN 9781493900114 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.

    • Language: English

      Published by Springer Verlag, 2013

      1493900110 / 9781493900114

      • Softcover

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      Paperback. Condition: Brand New. 402 pages. 9.25x6.10x0.97 inches. In Stock.

    • Language: English

      Published by Springer Verlag, 2013

      1441984313 / 9781441984319

      • Hardcover

      Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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      Hardcover. Condition: Brand New. 2013 edition. 412 pages. 9.20x6.30x1.10 inches. In Stock.

    • Language: English

      Published by Springer, 2013

      1441984313 / 9781441984319

      • Hardcover

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    • Language: English

      Published by Springer, 2013

      1441984313 / 9781441984319

      • Hardcover

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    • Language: English

      Published by Springer, 2013

      1441984313 / 9781441984319

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    • Language: English

      Published by Springer, 2015

      1493900110 / 9781493900114

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    • Language: English

      Published by Springer, 2015

      1493900110 / 9781493900114

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      Seller: Brook Bookstore On Demand, Napoli, NA, ItalyBrook Bookstore On Demand

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    • Language: English

      Published by Springer, 2013

      1441984313 / 9781441984319

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    • Language: English

      Published by Springer New York Jun 2015, 2015

      1493900110 / 9781493900114

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      Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermanyBuchWeltWeit Ludwig Meier e.K.

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      Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of Virtual Reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design. 412 pp. Englisch.

    • Language: English

      Published by Springer New York Mai 2013, 2013

      1441984313 / 9781441984319

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      Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermanyBuchWeltWeit Ludwig Meier e.K.

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      Buch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of Virtual Reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design. 412 pp. Englisch.

    • Language: English

      Published by Springer New York, 2015

      1493900110 / 9781493900114

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      Seller: moluna, Greven, Germanymoluna

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      Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Presents an in-depth overview of human self-motion perceptionDemonstrates the engineering characterizations of different approaches to the design of virtual walking experiencesDiscusses the applications involving human locomotion.

    • Language: English

      Published by Springer New York, 2013

      1441984313 / 9781441984319

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      Seller: moluna, Greven, Germanymoluna

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      Gebunden. Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Presents an in-depth overview of human self-motion perceptionDemonstrates the engineering characterizations of different approaches to the design of virtual walking experiencesDiscusses the applications involving human locomotion.

    • Language: English

      Published by Springer, 2015

      1493900110 / 9781493900114

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      Condition: New. Print on Demand pp. 402.

    • Language: English

      Published by Springer, 2015

      1493900110 / 9781493900114

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      Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios

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      Condition: New. PRINT ON DEMAND pp. 402.

    • Language: English

      Published by Springer, 2013

      1441984313 / 9781441984319

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      Seller: Majestic Books, Hounslow, United KingdomMajestic Books

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      Condition: New. Print on Demand pp. 414 This item is printed on demand.

    • Language: English

      Published by Springer New York, Springer US Mai 2013, 2013

      1441984313 / 9781441984319

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      Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germanybuchversandmimpf2000

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      Buch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of Virtual Reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 412 pp. Englisch.

    • Language: English

      Published by Springer New York, Springer US Jun 2015, 2015

      1493900110 / 9781493900114

      • Softcover
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      Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germanybuchversandmimpf2000

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      Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of Virtual Reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 412 pp. Englisch.

    • Language: English

      Published by Springer, 2013

      1441984313 / 9781441984319

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      Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios

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      Condition: New. PRINT ON DEMAND pp. 414.