Seller: Books From California, Simi Valley, CA, U.S.A.
Hardcover. Condition: Good. Minor wear on the covers, corners, and the edges. Like shelf wear.
Seller: California Books, Miami, FL, U.S.A.
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Published by Palgrave Macmillan 2020-09, 2020
ISBN 10: 3030277887 ISBN 13: 9783030277888
Language: English
Seller: Chiron Media, Wallingford, United Kingdom
£ 56.30
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Seller: Ria Christie Collections, Uxbridge, United Kingdom
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Published by Springer International Publishing, Springer International Publishing, 2020
ISBN 10: 3030277887 ISBN 13: 9783030277888
Language: English
Seller: AHA-BUCH GmbH, Einbeck, Germany
£ 56.15
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Add to basketTaschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers.
Seller: Lucky's Textbooks, Dallas, TX, U.S.A.
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Seller: Ria Christie Collections, Uxbridge, United Kingdom
£ 82.02
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Published by Springer International Publishing, 2019
ISBN 10: 3030277852 ISBN 13: 9783030277857
Language: English
Seller: AHA-BUCH GmbH, Einbeck, Germany
£ 74.87
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Add to basketBuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers.
Seller: Revaluation Books, Exeter, United Kingdom
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Add to basketHardcover. Condition: Brand New. 248 pages. 8.27x5.83x0.71 inches. In Stock.
Seller: Mispah books, Redhill, SURRE, United Kingdom
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Add to basketHardcover. Condition: New. New. book.
Published by Springer International Publishing Sep 2020, 2020
ISBN 10: 3030277887 ISBN 13: 9783030277888
Language: English
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
£ 56.15
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Add to basketTaschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers. 248 pp. Englisch.
Published by Springer International Publishing, 2020
ISBN 10: 3030277887 ISBN 13: 9783030277888
Language: English
Seller: moluna, Greven, Germany
£ 50.38
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Add to basketCondition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Examines the effectiveness of game-based learning to develop skills and capabilities in university studentsFocuses on commercial games rather than games specifically developed for educationArgues that video game.
Published by Springer International Publishing Sep 2019, 2019
ISBN 10: 3030277852 ISBN 13: 9783030277857
Language: English
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
£ 74.87
Convert currencyQuantity: 2 available
Add to basketBuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers. 248 pp. Englisch.
Published by Springer International Publishing, 2019
ISBN 10: 3030277852 ISBN 13: 9783030277857
Language: English
Seller: moluna, Greven, Germany
£ 69.73
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Add to basketGebunden. Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Examines the effectiveness of game-based learning to develop skills and capabilities in university studentsFocuses on commercial games rather than games specifically developed for educationArgues that video game.