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Graduate Skills and Game-Based Learning: Using Video Games for Employability in Higher Education (Digital Education and Learning) - Softcover

 
9783030277888: Graduate Skills and Game-Based Learning: Using Video Games for Employability in Higher Education (Digital Education and Learning)
  • PublisherPalgrave Macmillan
  • Publication date2020
  • ISBN 10 3030277887
  • ISBN 13 9783030277888
  • BindingPaperback
  • LanguageEnglish
  • Edition number1
  • Number of pages245

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9783030277857: Graduate Skills and Game-Based Learning: Using Video Games for Employability in Higher Education (Digital Education and Learning)

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ISBN 10:  3030277852 ISBN 13:  9783030277857
Publisher: Palgrave Macmillan, 2019
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Barr, Matthew
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Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers. 248 pp. Englisch. Seller Inventory # 9783030277888

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Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers. Seller Inventory # 9783030277888

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Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Examines the effectiveness of game-based learning to develop skills and capabilities in university studentsFocuses on commercial games rather than games specifically developed for educationArgues that video game. Seller Inventory # 448677599

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