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Seller: Ria Christie Collections, Uxbridge, United Kingdom
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Add to basketHardcover. Condition: Brand New. 9.25x6.25x0.50 inches. In Stock.
Published by Springer International Publishing, Springer International Publishing Jul 2018, 2018
ISBN 10: 3319824317 ISBN 13: 9783319824314
Language: English
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germany
£ 105.67
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Add to basketTaschenbuch. Condition: Neu. Neuware -The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 164 pp. Englisch.
Published by Springer International Publishing, Springer International Publishing Nov 2016, 2016
ISBN 10: 3319417959 ISBN 13: 9783319417950
Language: English
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germany
£ 105.67
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Add to basketBuch. Condition: Neu. Neuware -The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 164 pp. Englisch.
Published by Springer International Publishing, Springer International Publishing, 2018
ISBN 10: 3319824317 ISBN 13: 9783319824314
Language: English
Seller: AHA-BUCH GmbH, Einbeck, Germany
£ 105.67
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Add to basketTaschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.
Published by Springer International Publishing, 2016
ISBN 10: 3319417959 ISBN 13: 9783319417950
Language: English
Seller: AHA-BUCH GmbH, Einbeck, Germany
£ 105.67
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Add to basketBuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.
Published by Springer International Publishing Nov 2016, 2016
ISBN 10: 3319417959 ISBN 13: 9783319417950
Language: English
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
£ 105.67
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Add to basketBuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations. 164 pp. Englisch.
Published by Springer International Publishing Jul 2018, 2018
ISBN 10: 3319824317 ISBN 13: 9783319824314
Language: English
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
£ 105.67
Convert currencyQuantity: 2 available
Add to basketTaschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations. 164 pp. Englisch.
Published by Springer International Publishing, 2018
ISBN 10: 3319824317 ISBN 13: 9783319824314
Language: English
Seller: moluna, Greven, Germany
£ 90.72
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Add to basketCondition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Examines digital game-based learning (DGBL) for various stages of life, from childhood to late adulthoodDetails state of the art methodologies for age-specific game design, development, implementation and assessmentIncludes case studies where DGBL h.
Published by Springer International Publishing, 2016
ISBN 10: 3319417959 ISBN 13: 9783319417950
Language: English
Seller: moluna, Greven, Germany
£ 90.72
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Add to basketGebunden. Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Examines digital game-based learning (DGBL) for various stages of life, from childhood to late adulthoodDetails state of the art methodologies for age-specific game design, development, implementation and assessmentIncludes case studies where DGBL h.
Seller: Majestic Books, Hounslow, United Kingdom
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Seller: Biblios, Frankfurt am main, HESSE, Germany
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Seller: Biblios, Frankfurt am main, HESSE, Germany
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