Everyday Virtual Augmented Reality (43 results)

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Paperback or Softback. Condition: New. Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications: 12th International Conference, Vamr 2020, Held as Part of the 22nd Hc. Book.

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Published by Springer 2023
Series: Human–Computer Interaction, Book 138 of 141. Book 138 of 141 - Human–Computer Interaction
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Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - The 2 volume-set of LNCS 12190 and 12191 constitutes the refereed proceedings of the 12th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2020, which was due to be held in July 2020 as part of HCI International 2020 in Copenh…agen, Denmark. The conference was held virtually due to the COVID-19 pandemic.A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions.The 71 papers included in these HCI 2020 proceedings were organized in topical sections as follows:Part I: design and user experience in VAMR; gestures and haptic interaction in VAMR; cognitive, psychological and health aspects in VAMR; robots in VAMR.Part II: VAMR for training, guidance and assistance in industry and business; learning, narrative, storytelling and cultural applications of VAMR; VAMR for health, well-being and medicine.

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Everyday Virtual and Augmented Reality
Simeone, Adalberto (EDT); Weyers, Benjamin (EDT); Bialkova, Svetlana (EDT); Lindeman, Robert W. (EDT)
Language: English
Published by Springer 2023
Series: Human–Computer Interaction, Book 138 of 141. Book 138 of 141 - Human–Computer Interaction
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Everyday Virtual and Augmented Reality
Simeone, Adalberto (EDT); Weyers, Benjamin (EDT); Bialkova, Svetlana (EDT); Lindeman, Robert W. (EDT)
Language: English
Published by Springer 2023
Series: Human–Computer Interaction, Book 138 of 141. Book 138 of 141 - Human–Computer Interaction
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Language: English
Published by Springer 2023
Series: Human–Computer Interaction, Book 138 of 141. Book 138 of 141 - Human–Computer Interaction
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Everyday Virtual and Augmented Reality
Simeone, Adalberto (EDT); Weyers, Benjamin (EDT); Bialkova, Svetlana (EDT); Lindeman, Robert W. (EDT)
Language: English
Published by Springer 2023
Series: Human–Computer Interaction, Book 138 of 141. Book 138 of 141 - Human–Computer Interaction
- Hardcover
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Everyday Virtual and Augmented Reality
Simeone, Adalberto (EDT); Weyers, Benjamin (EDT); Bialkova, Svetlana (EDT); Lindeman, Robert W. (EDT)
Language: English
Published by Springer 2023
Series: Human–Computer Interaction, Book 138 of 141. Book 138 of 141 - Human–Computer Interaction
- Hardcover
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Language: English
Published by Springer 2024
Series: Human–Computer Interaction, Book 138 of 141. Book 138 of 141 - Human–Computer Interaction
- Softcover
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Taschenbuch. Condition: Neu. Everyday Virtual and Augmented Reality | Adalberto Simeone (u. a.) | Taschenbuch | xii | Englisch | 2024 | Springer | EAN 9783031058066 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.

Language: English
Published by Springer 2023
Series: Human–Computer Interaction, Book 138 of 141. Book 138 of 141 - Human–Computer Interaction
- Hardcover
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Language: English
Published by Springer 2024
Series: Human–Computer Interaction, Book 138 of 141. Book 138 of 141 - Human–Computer Interaction
- Softcover
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Condition: New. 1st ed. 2023 edition NO-PA16APR2015-KAP.

Language: English
Published by Springer International Publishing, Springer Nature Switzerland 2024
Series: Human–Computer Interaction, Book 138 of 141. Book 138 of 141 - Human–Computer Interaction
- Softcover
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Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This edited book introduces readers to the area of 'Everyday Virtual and Augmented Reality'. With Virtual and Augmented Reality technologies, becoming more pervasive in our homes and workplaces, new use cases and scenarios emerge together with new…challenges that need to be addressed. These challenges encompass the design and implementation of appropriate VR/AR applications for ordinary environments that were not built with the explicit intention of supporting VR systems. The everyday/domestic environments present a range of issues that are usually not present in the physical locations purposed for VR and AR use in academic or professional environments, such as constrained spaces, presence of obstacles, absence of instrumentation, social and organizational restrictions etc.To address the above challenges, we collect the latest work from the Virtual Reality and Augmented Reality research community, by combining the presentation of general definitions and characterization of thefield, of interaction concepts and techniques, of a variety of use cases and areas. The constellation of different environment examples (from education, sport to consumer and marketing), from across the globe and platforms, provide a comprehensive discussion on scientific and engineering methods, which enable the development of VR/AR systems in everyday context.

Language: English
Published by Springer International Publishing, Springer Nature Switzerland 2023
Series: Human–Computer Interaction, Book 138 of 141. Book 138 of 141 - Human–Computer Interaction
- Hardcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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Buch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This edited book introduces readers to the area of 'Everyday Virtual and Augmented Reality'. With Virtual and Augmented Reality technologies, becoming more pervasive in our homes and workplaces, new use cases and scenarios emerge together with new challen…ges that need to be addressed. These challenges encompass the design and implementation of appropriate VR/AR applications for ordinary environments that were not built with the explicit intention of supporting VR systems. The everyday/domestic environments present a range of issues that are usually not present in the physical locations purposed for VR and AR use in academic or professional environments, such as constrained spaces, presence of obstacles, absence of instrumentation, social and organizational restrictions etc.To address the above challenges, we collect the latest work from the Virtual Reality and Augmented Reality research community, by combining the presentation of general definitions and characterization of thefield, of interaction concepts and techniques, of a variety of use cases and areas. The constellation of different environment examples (from education, sport to consumer and marketing), from across the globe and platforms, provide a comprehensive discussion on scientific and engineering methods, which enable the development of VR/AR systems in everyday context.

Language: English
Published by Springer-Nature New York Inc 2023
Series: Human–Computer Interaction, Book 138 of 141. Book 138 of 141 - Human–Computer Interaction
- Hardcover
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Language: English
Published by Springer 2023
Series: Human–Computer Interaction, Book 138 of 141. Book 138 of 141 - Human–Computer Interaction
- Hardcover
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Language: English
Published by Springer Nature B.V. 2023
Series: Human–Computer Interaction, Book 138 of 141. Book 138 of 141 - Human–Computer Interaction
- Softcover
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Language: English
Published by Springer Nature B.V. 2023
Series: Human–Computer Interaction, Book 138 of 141. Book 138 of 141 - Human–Computer Interaction
- Softcover
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Language: English
Published by Springer International Publishing Jun 2020 2020
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Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The 2 volume-set of LNCS 12190 and 12191 constitutes the refereed proceedings of the 12th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2020, which was due to be held in July 2020 as part of HCI Internationa…l 2020 in Copenhagen, Denmark. The conference was held virtually due to the COVID-19 pandemic.A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions.The 71 papers included in these HCI 2020 proceedings were organized in topical sections as follows:Part I: design and user experience in VAMR; gestures and haptic interaction in VAMR; cognitive, psychological and health aspects in VAMR; robots in VAMR.Part II: VAMR for training, guidance and assistance in industry and business; learning, narrative, storytelling and cultural applications of VAMR; VAMR for health, well-being and medicine. 464 pp. Englisch.

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Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. The 2 volume-set of LNCS 12190 and 12191 constitutes the refereed proceedings of the 12th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2020, which was due to be held in July 2020 as part of H…CI International 2020 in Copenhagen.