Entertainment Computing Technologies Application (16 results)

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  • Language: English

    Published by Springer, 2013

    1475751524 / 9781475751529

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  • Language: English

    Published by Springer, 2013

    1475751524 / 9781475751529

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  • Language: English

    Published by Springer, 2013

    1475751524 / 9781475751529

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  • Language: English

    Published by Springer, 2013

    1475751524 / 9781475751529

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  • Language: English

    Published by Springer, 2013

    1475751524 / 9781475751529

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  • Language: English

    Published by Springer Nature B.V. Mär 2013, 2013

    1475751524 / 9781475751529

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  • Language: English

    Published by Springer, 2013

    1475751532 / 9781475751536

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  • Language: English

    Published by Springer, 2003

    1402073607 / 9781402073601

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  • Language: English

    Published by Springer, 2013

    1475751532 / 9781475751536

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  • Language: English

    Published by Springer, 2003

    1402073607 / 9781402073601

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    Language: English

    Published by Springer, 2013

    1475751532 / 9781475751536

    • Softcover

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    Taschenbuch. Condition: Neu. Entertainment Computing | Technologies and Application | Ryohei Nakatsu (u. a.) | Taschenbuch | IFIP Advances in Information and Communication Technology | xx | Englisch | 2013 | Springer | EAN 9781475751536 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. …

  • Language: English

    Published by Springer, 2013

    1475751532 / 9781475751536

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    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    Paperback. Condition: Brand New. 556 pages. 9.25x6.10x1.26 inches. In Stock.

  • Language: English

    Published by Springer, 2013

    1475751532 / 9781475751536

    • Softcover

    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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    Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computers and networks new types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong power to change our lives, it is good time for people who work in this area to discuss various aspects of entertainment and to promote entertainment related researches. Based on these considerations, we have organized a first workshop on entertainment computing. This workshop brings together researchers, developers, and practitioners working in the area of entertainment computing. It covers wide range of entertainment computing such as theoretical issues, hardware/software issues, systems, human interfaces, and applications. The particular areas covered by the workshop are: 1. Computers & Games Computer game algorithms, modeling of players, web technologies for networked games, human interface technologies for game applications. 2. Home/Arcade Games and Interactive Movies Video game computer technologies, motion capture technologies, real-time computer graphics technologies, interactive movie systems, story generation for games/movies, human factors of video games. …

  • Language: English

    Published by Springer Nature B.V. Feb 2003, 2003

    1402073607 / 9781402073601

    • Hardcover

    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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    Buch. Condition: Neu. Neuware - This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computers and networks new types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong power to change our lives, it is good time for people who work in this area to discuss various aspects of entertainment and to promote entertainment related researches. Based on these considerations, we have organized a first workshop on entertainment computing. This workshop brings together researchers, developers, and practitioners working in the area of entertainment computing. It covers wide range of entertainment computing such as theoretical issues, hardware/software issues, systems, human interfaces, and applications. The particular areas covered by the workshop are: 1. Computers & Games Computer game algorithms, modeling of players, web technologies for networked games, human interface technologies for game applications. 2. Home/Arcade Games and Interactive Movies Video game computer technologies, motion capture technologies, real-time computer graphics technologies, interactive movie systems, story generation for games/movies, human factors of video games.…

  • Language: English

    Published by Springer, 2003

    1402073607 / 9781402073601

    • Hardcover

    Seller: Mispah books, Redhill, SURRE, United KingdomMispah books

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  • Language: English

    Published by Springer, 2013

    1475751524 / 9781475751529

    • Softcover
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    Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.