Entertainment Computing : Technologies and Application

Language: English

Published by Springer Nature B.V. Feb 2003, 2003

1402073607 / 9781402073601

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Neuware - This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computers and networks new types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong power to change our lives, it is good time for people who work in this area to discuss various aspects of entertainment and to promote entertainment related researches. Based on these considerations, we have organized a first workshop on entertainment computing. This workshop brings together researchers, developers, and practitioners working in the area of entertainment computing. It covers wide range of entertainment computing such as theoretical issues, hardware/software issues, systems, human interfaces, and applications. The particular areas covered by the workshop are: 1. Computers & Games Computer game algorithms, modeling of players, web technologies for networked games, human interface technologies for game applications. 2. Home/Arcade Games and Interactive Movies Video game computer technologies, motion capture technologies, real-time computer graphics technologies, interactive movie systems, story generation for games/movies, human factors of video games.…

Seller Inventory # 9781402073601

Title
Entertainment Computing : Technologies and Application
Author
Ryohei Nakatsu
Publisher
Springer Nature B.V. Feb 2003
Publication year
2003
Condition
Neu
Binding
Buch
Language
English
ISBN 10
1402073607
ISBN 13
9781402073601
Item weight
992 grams
Dimensions
241x160x35 mm

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