Development Computer Based Ludo Game by Arinze Uchechukwu (11 results)

- Softcover
Seller: Revaluation Books, Exeter, United KingdomRevaluation Books
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£ 38.34
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Paperback. Condition: Brand New. 68 pages. 8.66x5.91x0.16 inches. In Stock.

- Softcover
Seller: preigu, Osnabrück, Germanypreigu
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Taschenbuch. Condition: Neu. Development of a Computer-Based Ludo Game | Step-By-Step Approach | Uchechukwu Arinze | Taschenbuch | 68 S. | Englisch | 2019 | LAP LAMBERT Academic Publishing | EAN 9786200287083 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu.…

- Softcover
Seller: preigu, Osnabrück, Germanypreigu
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Taschenbuch. Condition: Neu. Development of Computer-Based Ludo Game Software | Step-By-Step Approach | Uchechukwu Arinze | Taschenbuch | Englisch | LAP Lambert Academic Publishing | EAN 9786200303783 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu.…

- Softcover
Seller: Buchpark, Trebbin, GermanyBuchpark
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Condition: Sehr gut. Zustand: Sehr gut | Sprache: Englisch | Produktart: Bücher | Keine Beschreibung verfügbar.

- Softcover
Seller: Buchpark, Trebbin, GermanyBuchpark
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£ 24.36
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Condition: Sehr gut. Zustand: Sehr gut | Sprache: Englisch | Produktart: Bücher | Keine Beschreibung verfügbar.

Language: English
Published by LAP LAMBERT Academic Publishing Aug 2019, 2019
- Softcover
- Print on Demand
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermanyBuchWeltWeit Ludwig Meier e.K.
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Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This Book 'Development of Computer-Based Ludo Game Software: Step-By-Step Approach' is a six chapter book, written in simple, clear and concise language. It is an attempt to provide a systematic approach to game development for budding game programmers as well as experts in game development. It provides an in-depth, focused and broad view of computer game development using state-of-the-art techniques like object-oriented programming (OOP) software development paradigm, Unified Modeling Language (UML) diagramming and sound Software Engineering design principles to achieve the objective of computerizing Ludo game. The author hopes that after using this book, the reader's view will radically change the complexity about computer game. 68 pp. Englisch.…

- Softcover
- Print on Demand
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This Book 'Development of Computer-Based Ludo Game Software: Step-By-Step Approach' is a six chapter book, written in simple, clear and concise language. It is an attempt to provide a systematic approach to game development for budding game programmers as well as experts in game development. It provides an in-depth, focused and broad view of computer game development using state-of-the-art techniques like object-oriented programming (OOP) software development paradigm, Unified Modeling Language (UML) diagramming and sound Software Engineering design principles to achieve the objective of computerizing Ludo game. The author hopes that after using this book, the reader's view will radically change the complexity about computer game.…

- Softcover
- Print on Demand
Seller: moluna, Greven, Germanymoluna
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Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Arinze UchechukwuUche holds B.Sc (Hons.). and M.Sc in Computer Science. He is currently a Ph.D candidate in Computer Science at the University of Nigeria, Nsukka researching on developing adaptive hybrid models for congestion contro.…

- Softcover
- Print on Demand
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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£ 39.74
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Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This Book 'Development of Computer-Based Ludo Game Software: Step-By-Step Approach ' It is organised in six chapters, written in simple, clear and concise language. It is an attempt to advance the frontiers of Computer-Human interaction (CHI) research using Ludo game programming, provide a systematic approach to game development for budding game programmers as well as experts in game development. It provides an in-depth, focused and broad view of computer game development using state-of-the-art techniques like object-oriented programming (OOP) software development paradigm, Unified Modeling Language (UML) diagramming and sound Software Engineering design principles to achieve the objective of computerizing Ludo game. Software engineering has emerged as an art and science over the years to dominate every sphere of our lives in the twenty-first century. The gaming industry is not left out of this revolution. Today, software giants like - Microsoft and Nintendo are not left out in this multi-billion dollars industry with their Xbox, PlayStation, Wii etc.…

- Softcover
- Print on Demand
Seller: moluna, Greven, Germanymoluna
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£ 30.25
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Kartoniert / Broschiert. Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Arinze UchechukwuUche holds B.Sc(Hons.) and M.Sc in Computer Science. He is currently an ICT Engineer. As Doctoral candidate in Computer Science at the University of Nigeria Nsukka, he has interest in developing algorithms for Conges.…

Language: English
Published by LAP LAMBERT Academic Publishing Aug 2019, 2019
- Softcover
- Print on Demand
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germanybuchversandmimpf2000
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£ 21.67
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Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This Book 'Development of Computer-Based Ludo Game Software: Step-By-Step Approach' is a six chapter book, written in simple, clear and concise language. It is an attempt to provide a systematic approach to game development for budding game programmers as well as experts in game development. It provides an in-depth, focused and broad view of computer game development using state-of-the-art techniques like object-oriented programming (OOP) software development paradigm, Unified Modeling Language (UML) diagramming and sound Software Engineering design principles to achieve the objective of computerizing Ludo game. The author hopes that after using this book, the reader's view will radically change the complexity about computer game.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 68 pp. Englisch.…