Condition: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.
Paperback. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
Paperback. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
Paperback. Condition: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Paperback. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
Paperback. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
Condition: Good. Good condition. 3rd edition. A copy that has been read but remains intact. May contain markings such as bookplates, stamps, limited notes and highlighting, or a few light stains. NOT AVAILABLE FOR SHIPMENT OUTSIDE OF THE UNITED STATES.
paperback. Condition: Good. 3rd Edition. Ships same day or next business day! UPS shipping available (Priority Mail for AK/HI/APO/PO Boxes). Used sticker and some writing and/or highlighting. Used books may not include working access code or dust jacket.
Condition: Muy bueno. : Este libro combina los principios y las principales técnicas de los gráficos por ordenador con ejemplos de última generación que se relacionan con cosas que los estudiantes y los profesionales ven a diario en Internet y en las películas generadas por ordenador. El autor ha escrito un texto muy práctico y excepcionalmente accesible, completo e integrado en su enfoque. Los conceptos se presentan cuidadosamente, se explican las matemáticas subyacentes y se destaca la importancia de cada concepto. Este libro muestra al lector cómo traducir las matemáticas en código de programa y muestra el resultado. Esta nueva edición proporciona a los lectores la información más actual en el campo de los gráficos por ordenador. EAN: 9780133203264 Tipo: Libros Categoría: Tecnología Título: Computer Graphics Using OpenGL Autor: Francis S. Hill Jr. Editorial: Pearson Idioma: en Páginas: 922 Formato: tapa blanda.
Language: English
Published by Pearson December 2006, 2006
ISBN 10: 0131496700 ISBN 13: 9780131496705
Seller: Pella Books, Pella, IA, U.S.A.
Trade Paperback. Condition: Used Good. No Jacket.
Seller: Romtrade Corp., STERLING HEIGHTS, MI, U.S.A.
Condition: New. Brand New. Soft Cover International Edition. Different ISBN and Cover Image. Priced lower than the standard editions which is usually intended to make them more affordable for students abroad. The core content of the book is generally the same as the standard edition. The country selling restrictions may be printed on the book but is no problem for the self-use. This Item maybe shipped from US or any other country as we have multiple locations worldwide.
Condition: Fair. Verschmutzung / Wasserschaden; Leichte Kratzer / Abnutzungen / Druckstellen. Combines the principles and major techniques in computer graphics with state-of-the-art examples that relate to things students and professionals see every day on the Internet and in computer-generated movies. DLC: Computer graphics.
Paperback. Condition: new. New Copy. Customer Service Guaranteed.
Language: English
Published by Prentice Hall, Estados Unidos, 2001
ISBN 10: 0023548568 ISBN 13: 9780023548567
Seller: LIBRERÍA SOLÓN, Madrid, M, Spain
Tapa Dura. Condition: Bien. 2Ş Edición. Tapa dura. Profusamente ilustrado. Desperfecto cabeza de lomo.9780023548567. Prentice Hall. Estados Unidos. 2001. 26x21 centímetros. 922 páginas. Tapa dura. Estado=Bien. Inglés.
paperback. Condition: New. In shrink wrap. Looks like an interesting title!
Soft cover. Condition: As New. 3rd Edition. Like new, never been used.
Language: English
Published by Pearson Prentice Hall, 2008
ISBN 10: 0131362623 ISBN 13: 9780131362628
Seller: Phatpocket Limited, Waltham Abbey, HERTS, United Kingdom
Condition: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions.
paperback. Condition: Good. 3rd Edition. Ships in a BOX from Central Missouri! May not include working access code. Will not include dust jacket. Has used sticker(s) and some writing or highlighting. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
Language: English
Published by Pearson Education (US), Upper Saddle River, 2007
ISBN 10: 0131496700 ISBN 13: 9780131496705
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. For undergraduate Computer Graphics coursesThis text combines the principles and major techniques in computer graphics with state-of-the-art examples that relate to things students see everyday on the Internet and in computer-generated movies. Practical, accessible, and integrated in approach, it carefully presents each concept, explains the underlying mathematics, shows how to translate the math into program code, and displays the result. Updated throughout for the latest developments and technologies, this book combines the principles and major techniques in computer graphics with state-of-the-art examples. Updates treatment of graphics hardware and algorithms. Discusses the development of video games through history. Emphasizes interactive graphics more strongly than in previous editions. Relates examples to things readers see everyday on the Internet and in computer-generated movies. Carefully presents each concept, explains the underlying mathematics, shows how to translate the math into program code, and displays the result. A thorough, useful reference for anyone interested in computer graphics. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Condition: New. Brand new! Please provide a physical shipping address.
Taschenbuch. Condition: Neu. Neuware.
Language: English
Published by Pearson Education (US), Upper Saddle River, 2007
ISBN 10: 0131496700 ISBN 13: 9780131496705
Seller: AussieBookSeller, Truganina, VIC, Australia
Paperback. Condition: new. Paperback. For undergraduate Computer Graphics coursesThis text combines the principles and major techniques in computer graphics with state-of-the-art examples that relate to things students see everyday on the Internet and in computer-generated movies. Practical, accessible, and integrated in approach, it carefully presents each concept, explains the underlying mathematics, shows how to translate the math into program code, and displays the result. Updated throughout for the latest developments and technologies, this book combines the principles and major techniques in computer graphics with state-of-the-art examples. Updates treatment of graphics hardware and algorithms. Discusses the development of video games through history. Emphasizes interactive graphics more strongly than in previous editions. Relates examples to things readers see everyday on the Internet and in computer-generated movies. Carefully presents each concept, explains the underlying mathematics, shows how to translate the math into program code, and displays the result. A thorough, useful reference for anyone interested in computer graphics. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Language: English
Published by Pearson Education (US), 2006
ISBN 10: 0131496700 ISBN 13: 9780131496705
Seller: moluna, Greven, Germany
Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt.
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germany
Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware Financial Times Prent., St.-Martin-Straße 82, 81541 München 800 pp. Englisch.