Condition: As New. Unread book in perfect condition.
Condition: New. pp. 334.
Condition: As New. Unread book in perfect condition.
Condition: New.
Condition: New. pp. 334.
Language: English
Published by Taylor & Francis Ltd, 2017
ISBN 10: 1138710202 ISBN 13: 9781138710207
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
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Language: English
Published by Routledge 2017-02-07, 2017
ISBN 10: 1138710202 ISBN 13: 9781138710207
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Condition: New. pp. 334.
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First Edition
Condition: New. Num Pages: 334 pages. BIC Classification: GTC; JFD; PDX; UDX. Category: (UP) Postgraduate, Research & Scholarly; (UU) Undergraduate. Dimension: 234 x 156. . . 2017. 1st Edition. paperback. . . . .
Paperback. Condition: Brand New. 334 pages. 9.21x6.14x0.63 inches. In Stock.
Condition: New. Num Pages: 334 pages. BIC Classification: GTC; JFD; PDX; UDX. Category: (UP) Postgraduate, Research & Scholarly; (UU) Undergraduate. Dimension: 234 x 156. . . 2017. 1st Edition. paperback. . . . . Books ship from the US and Ireland.
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Taschenbuch. Condition: Neu. Computer Games and Technical Communication | Critical Methods and Applications at the Intersection | Jennifer Dewinter (u. a.) | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2017 | Routledge | EAN 9781138710207 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.
Language: English
Published by Routledge 2014-10-28, 2014
ISBN 10: 1472426401 ISBN 13: 9781472426406
Seller: Chiron Media, Wallingford, United Kingdom
Hardcover. Condition: New.
Language: English
Published by Ashgate Publishing Company, 2014
ISBN 10: 1472426401 ISBN 13: 9781472426406
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. pp. 336.
Language: English
Published by Ashgate Publishing Company, 2014
ISBN 10: 1472426401 ISBN 13: 9781472426406
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New. pp. 336.
Seller: Ria Christie Collections, Uxbridge, United Kingdom
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Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Ireland
First Edition
Condition: New. Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Contributors engage with questions related to workplace communities and gamic simulations. Series Editor(s): Kimball, Dr. Miles A. Series: Routledge Studies in Technical Communication, Rhetoric, and Culture. Num Pages: 334 pages, Includes 22 b&w illustrations. BIC Classification: UGG. Category: (UP) Postgraduate, Research & Scholarly. Dimension: 165 x 241 x 27. Weight in Grams: 772. . 2014. 1st Edition. hardcover. . . . .
Seller: Mispah books, Redhill, SURRE, United Kingdom
Hardcover. Condition: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Condition: New. Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Contributors engage with questions related to workplace communities and gamic simulations. Series Editor(s): Kimball, Dr. Miles A. Series: Routledge Studies in Technical Communication, Rhetoric, and Culture. Num Pages: 334 pages, Includes 22 b&w illustrations. BIC Classification: UGG. Category: (UP) Postgraduate, Research & Scholarly. Dimension: 165 x 241 x 27. Weight in Grams: 772. . 2014. 1st Edition. hardcover. . . . . Books ship from the US and Ireland.
PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
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Add to basketPAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work. In that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex. The contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium. 338 pp. Englisch.
Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Jennifer deWinter is Assistant Professor of Rhetoric and associated faculty in the Interactive Media and Game Development program at Worcester Polytechnic Institute, USA, and Ryan M. Moeller is Associate Professor of English at Utah State University, USA.
Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work. In that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex. The contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.
Language: English
Published by Taylor & Francis Ltd, 2014
ISBN 10: 1472426401 ISBN 13: 9781472426406
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
Hardback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Language: English
Published by Ashgate Publishing Company, 2014
ISBN 10: 1472426401 ISBN 13: 9781472426406
Seller: Biblios, Frankfurt am main, HESSE, Germany
Condition: New. PRINT ON DEMAND pp. 336.
HRD. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.