Computational Intelligence Games by Baba Norio (36 results)

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  • Language: English

    Published by Physica, 2014

    3662003686 / 9783662003688

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  • Language: English

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  • Language: English

    Published by Physica, 2001

    3790813486 / 9783790813487

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    Condition: good. A copy that has been read, remains in good condition. All pages are intact, and the cover is intact. The spine and cover show signs of wear. Pages can include notes and highlighting and show signs of wear, and the copy can include "From the library of" labels or previous owner inscriptions. 100% GUARANTEE! Shipped with delivery confirmation, if you're not satisfied with purchase please return item! Ships via media mail.…

  • Language: English

    Published by Physica, 2014

    3662003686 / 9783662003688

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  • Language: English

    Published by Physica, 2014

    3662003686 / 9783662003688

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  • Language: English

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  • Language: English

    Published by Physica-Verlag Heidelberg, 2001

    3790813486 / 9783790813487

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    hardcover. Condition: Gut. 161 Seiten; 9783790813487.3 Gewicht in Gramm: 500.

  • Language: English

    Published by Physica, 2001

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  • Language: English

    Published by Physica, 2001

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  • Language: English

    Published by Physica, 2012

    3662003694 / 9783662003695

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  • Language: English

    Published by Physica, 2001

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  • Language: English

    Published by Physica, 2001

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  • Language: English

    Published by Physica, 2001

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  • Language: English

    Published by Physica-Verlag, 2001

    3790813486 / 9783790813487

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    Condition: New. pp. 176.

  • Language: English

    Published by Springer, 2012

    3662003694 / 9783662003695

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    Condition: New. pp. 178.

  • Language: English

    Published by Springer, 2012

    3662003694 / 9783662003695

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    Paperback. Condition: Brand New. reprint edition. 176 pages. 9.20x6.10x0.40 inches. In Stock.

  • Language: English

    Published by Springer, 2010

    3642091792 / 9783642091797

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  • Language: English

    Published by Physica Verlag, 2001

    3790813486 / 9783790813487

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    Hardcover. Condition: Brand New. 2001 edition. 174 pages. 9.25x6.25x0.50 inches. In Stock.

  • Language: English

    Published by Physica, 2012

    3662003694 / 9783662003695

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    Taschenbuch. Condition: Neu. Computational Intelligence in Games | Norio Baba | Taschenbuch | xii | Englisch | 2012 | Physica | EAN 9783662003695 | Verantwortliche Person für die EU: Physica Verlag in Springer Science + Business Media, Tiergartenstr. 15-17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. …

  • Language: English

    Published by Springer, 2007

    3540727043 / 9783540727040

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  • Language: English

    Published by Physica, 2012

    3662003694 / 9783662003695

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  • Language: English

    Published by Springer, 2007

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  • Language: English

    Published by Springer Nature B.V., 2014

    3662003686 / 9783662003688

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  • Language: English

    Published by Springer Nature B.V., 2014

    3662003686 / 9783662003688

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  • Language: English

    Published by Physica-Verlag, Physica-Verlag HD, Physica Aug 2012, 2012

    3662003694 / 9783662003695

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    Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The most powerful computers in the world are not only used for scientific research, defence, and business, but also in game playing. Computer games are a multi-billion dollar industry. Recent advances in computational intelligence paradigms have generated tremendous interest among researchers in the theory and implementation of games. Game theory is a branch of operational research dealing with decision theory in a competitive situation. Game theory involves the mathematical calculations and heuristics to optimize the efficient lines of play. This book presents a sample of the most recent research on the application of computational intelligence techniques in games. This book contains 7 chapters. The first chapter, by Chen, Fanelli, Castellano, and Jain, is an introduction to computational intelligence paradigms. It presents the basics of the main constituents of compu tational intelligence paradigms including knowledge representation, probability-based approaches, fuzzy logic, neural networks, genetic algorithms, and rough sets. In the second chapter, Chellapilla and Fogel present the evolution of a neural network to play checkers without human expertise. This chapter focuses on the use of a population of neural networks, where each network serves as an evaluation function to describe the quality of the current board position. After only a little more than 800 generations, the evolutionary process has generated a neural network that can play checkers at the expert level as designated by the u.s. Chess Federation rating system. The program developed by the authors has also competed well against commercially available software. 161 pp. Englisch.…

  • Language: English

    Published by Physica-Verlag, Physica-Verlag HD, Physica Feb 2001, 2001

    3790813486 / 9783790813487

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    Buch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The most powerful computers in the world are not only used for scientific research, defence, and business, but also in game playing. Computer games are a multi-billion dollar industry. Recent advances in computational intelligence paradigms have generated tremendous interest among researchers in the theory and implementation of games. Game theory is a branch of operational research dealing with decision theory in a competitive situation. Game theory involves the mathematical calculations and heuristics to optimize the efficient lines of play. This book presents a sample of the most recent research on the application of computational intelligence techniques in games. This book contains 7 chapters. The first chapter, by Chen, Fanelli, Castellano, and Jain, is an introduction to computational intelligence paradigms. It presents the basics of the main constituents of compu tational intelligence paradigms including knowledge representation, probability-based approaches, fuzzy logic, neural networks, genetic algorithms, and rough sets. In the second chapter, Chellapilla and Fogel present the evolution of a neural network to play checkers without human expertise. This chapter focuses on the use of a population of neural networks, where each network serves as an evaluation function to describe the quality of the current board position. After only a little more than 800 generations, the evolutionary process has generated a neural network that can play checkers at the expert level as designated by the u.s. Chess Federation rating system. The program developed by the authors has also competed well against commercially available software. 161 pp. Englisch.…

  • Language: English

    Published by Physica-Verlag HD, 2001

    3790813486 / 9783790813487

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    Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Presentation of state-of-the-art concepts and most recent research on the application of computational intelligence techniques in gamesIncluding a new approach of evolving a neural network to play checkers without human expertise which has well competed.…

  • Language: English

    Published by Physica-Verlag HD, 2012

    3662003694 / 9783662003695

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    Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Presentation of state-of-the-art concepts and most recent research on the application of computational intelligence techniques in gamesIncluding a new approach of evolving a neural network to play checkers without human expertise which has well competed.…

  • Language: English

    Published by Physica, 2012

    3662003694 / 9783662003695

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    Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The most powerful computers in the world are not only used for scientific research, defence, and business, but also in game playing. Computer games are a multi-billion dollar industry. Recent advances in computational intelligence paradigms have generated tremendous interest among researchers in the theory and implementation of games. Game theory is a branch of operational research dealing with decision theory in a competitive situation. Game theory involves the mathematical calculations and heuristics to optimize the efficient lines of play. This book presents a sample of the most recent research on the application of computational intelligence techniques in games. This book contains 7 chapters. The first chapter, by Chen, Fanelli, Castellano, and Jain, is an introduction to computational intelligence paradigms. It presents the basics of the main constituents of compu tational intelligence paradigms including knowledge representation, probability-based approaches, fuzzy logic, neural networks, genetic algorithms, and rough sets. In the second chapter, Chellapilla and Fogel present the evolution of a neural network to play checkers without human expertise. This chapter focuses on the use of a population of neural networks, where each network serves as an evaluation function to describe the quality of the current board position. After only a little more than 800 generations, the evolutionary process has generated a neural network that can play checkers at the expert level as designated by the u.s. Chess Federation rating system. The program developed by the authors has also competed well against commercially available software.…

  • Language: English

    Published by Physica, 2001

    3790813486 / 9783790813487

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    Buch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The most powerful computers in the world are not only used for scientific research, defence, and business, but also in game playing. Computer games are a multi-billion dollar industry. Recent advances in computational intelligence paradigms have generated tremendous interest among researchers in the theory and implementation of games. Game theory is a branch of operational research dealing with decision theory in a competitive situation. Game theory involves the mathematical calculations and heuristics to optimize the efficient lines of play. This book presents a sample of the most recent research on the application of computational intelligence techniques in games. This book contains 7 chapters. The first chapter, by Chen, Fanelli, Castellano, and Jain, is an introduction to computational intelligence paradigms. It presents the basics of the main constituents of compu tational intelligence paradigms including knowledge representation, probability-based approaches, fuzzy logic, neural networks, genetic algorithms, and rough sets. In the second chapter, Chellapilla and Fogel present the evolution of a neural network to play checkers without human expertise. This chapter focuses on the use of a population of neural networks, where each network serves as an evaluation function to describe the quality of the current board position. After only a little more than 800 generations, the evolutionary process has generated a neural network that can play checkers at the expert level as designated by the u.s. Chess Federation rating system. The program developed by the authors has also competed well against commercially available software.…