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Cases Assessment Scenario Game Based (6 results)

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  • Language: English

    Published by Igi Global Scientific Publishing, 2014

    1466644702 / 9781466644700

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    Seller: California Books, Miami, FL, U.S.A.California Books

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  • Language: English

    Published by Information Science Reference, 2014

    1466644702 / 9781466644700

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    HRD. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Language: English

    Published by Information Science Reference, 2014

    1466644702 / 9781466644700

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    Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK

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  • Language: English

    Published by Information Science Reference, 2014

    1466644702 / 9781466644700

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    Seller: moluna, Greven, Germanymoluna

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    Gebunden. Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. KlappentextrnrnThe ever-growing creation of new internet technologies has led to a growing trend and use of scenario-based virtual environments and serious games in education. Along with these new technologies, there is an increasing interest in. …

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    Language: English

    Published by Information Science Reference, 2014

    1466644702 / 9781466644700

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    Seller: preigu, Osnabrück, Germanypreigu

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    Buch. Condition: Neu. Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education | Shannon Kennedy-Clark (u. a.) | Buch | Englisch | 2014 | Information Science Reference | EAN 9781466644700 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand. …

  • Language: English

    Published by Information Science Reference, 2014

    1466644702 / 9781466644700

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    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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    Buch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The ever-growing creation of new internet technologies has led to a growing trend and use of scenario-based virtual environments and serious games in education. Along with these new technologies, there is an increasing interest in how students can be effectively assessed when using these virtual environments. Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education is a comprehensive collection that provides aspects of assessment in virtual worlds combined with lessons learned from critical reflection. These case studies present successes, challenges, and innovations to be utilized as a framework for practitioners and researchers to base their own effective forms of scenario-based learning. This publication would be of particular interest to practice-based disciplines such as education, nursing, medicine, and social work.…