The ever-growing creation of new internet technologies has led to a growing trend and use of scenario-based virtual environments and serious games in education. Along with these new technologies, there is an increasing interest in how students can be effectively assessed when using these virtual environments. Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education is a comprehensive collection that provides aspects of assessment in virtual worlds combined with lessons learned from critical reflection. These case studies present successes, challenges, and innovations to be utilized as a framework for practitioners and researchers to base their own effective forms of scenario-based learning. This publication would be of particular interest to practice-based disciplines such as education, nursing, medicine, and social work.
"synopsis" may belong to another edition of this title.
Shannon Kennedy-Clark, Australian Catholic University, Australia.
Kristina Everett, Australian Catholic University, Australia.
Penny Wheeler, Australian Catholic University, Australia.
"About this title" may belong to another edition of this title.
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Buch. Condition: Neu. Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education | Shannon Kennedy-Clark (u. a.) | Buch | Englisch | 2014 | Information Science Reference | EAN 9781466644700 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand. Seller Inventory # 105245862
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Buch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The ever-growing creation of new internet technologies has led to a growing trend and use of scenario-based virtual environments and serious games in education. Along with these new technologies, there is an increasing interest in how students can be effectively assessed when using these virtual environments. Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education is a comprehensive collection that provides aspects of assessment in virtual worlds combined with lessons learned from critical reflection. These case studies present successes, challenges, and innovations to be utilized as a framework for practitioners and researchers to base their own effective forms of scenario-based learning. This publication would be of particular interest to practice-based disciplines such as education, nursing, medicine, and social work. Seller Inventory # 9781466644700