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Taschenbuch. Condition: Neu. Blender 3D By Example - Second Edition | A project-based guide to learning the latest Blender 3D, EEVEE rendering engine, and Grease Pencil | Oscar Baechler (u. a.) | Taschenbuch | Kartoniert / Broschiert | Englisch | 2020 | Packt Publishing | EAN 9781789612561 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Get up and running with Blender 3D through a series of practical projects that will help you learn core concepts of 3D design like modeling, sculpting, materials, textures, lighting, and rigging using the latest features of Blender 2.83Key FeaturesLearn the basics of 3D design and navigate your way around the Blender interfaceUnderstand how 3D components work and how to create 3D content for your gamesFamiliarize yourself with 3D Modeling, Texturing, Lighting, Rendering and Sculpting with BlenderBook DescriptionBlender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects.This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You'll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender's new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life.By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.What you will learnExplore core 3D modeling tools in Blender such as extrude, bevel, and loop cutUnderstand Blender's Outliner hierarchy, collections, and modifiersFind solutions to common problems in modeling 3D characters and designsImplement lighting and probes to liven up an architectural scene using EEVEEProduce a final rendered image complete with lighting and post-processing effectsLearn character concept art workflows and how to use the basics of Grease PencilLearn how to use Blender's built-in texture painting toolsWho this book is forWhether you're completely new to Blender, or an animation veteran enticed by Blender's newest features, this book will have something for you.