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ISBN 10: 1975664426 ISBN 13: 9781975664428
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Published by CreateSpace Independent Publishing Platform, 2017
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Published by CreateSpace Independent Publishing Platform, 2017
ISBN 10: 197463101X ISBN 13: 9781974631018
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
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Published by CreateSpace Independent Publishing Platform, 2017
ISBN 10: 1975664426 ISBN 13: 9781975664428
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Published by CreateSpace Independent Publishing Platform, 2017
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ISBN 10: 1975616634 ISBN 13: 9781975616632
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ISBN 10: 1975618025 ISBN 13: 9781975618025
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Published by Createspace Independent Publishing Platform, 2017
ISBN 10: 1975616634 ISBN 13: 9781975616632
Seller: CitiRetail, Stevenage, United Kingdom
Paperback. Condition: new. Paperback. The Beginner's Guide to Create Models With CINEMA 4D R18 Studio textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the CINEMA 4D [no experience needed] and interested in learning modeling in CINEMA 4D. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use CINEMA 4D for hard-surface modeling. A bonus chapter has been included in this edition containing six additional hands-on exercises. What are the main features of the book? The book is written using CINEMA 4D R18 Studio in an easy to understand language.Polygon and Spline modeling techniques covered.All deformers explained.17 Hands-on exercises and 13 practical tests to hone your skills.Detailed coverage of tools and features.Additional tips, guidance, and advice is provided.Important terms are in bold face so that you never miss them.Support for technical aspect of the book.CINEMA 4D files and textures used are available for download from the accompanying website.Bonus hands-on exercises. You will also get access to a ePub file that has the color images of the screenshots/diagrams used in this book. These images will help you to understand the HOEs and output. The ePub file is included with the resources. How This Book Is Structured? This book is divided into following units: Unit CI1: Introducing CINEMA 4D R18 StudioUnit CI2: Tools of the TradeUnit CM1: Spline ModelingUnit CM2: Polygon ModelingUnit CBM: Bonus Hands-on Exercises This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Language: English
Published by CreateSpace Independent Publishing Platform, 2017
ISBN 10: 1975618025 ISBN 13: 9781975618025
Seller: Revaluation Books, Exeter, United Kingdom
Paperback. Condition: Brand New. 152 pages. 9.25x7.50x0.36 inches. This item is printed on demand.
Language: English
Published by Createspace Independent Publishing Platform, 2017
ISBN 10: 1975664426 ISBN 13: 9781975664428
Seller: CitiRetail, Stevenage, United Kingdom
Paperback. Condition: new. Paperback. The Beginner's Guide to Create Models With 3ds Max 2018 and CINEMA 4D R18 Studio textbook is divided into two parts. Part A covers modeling in 3ds Max 2018 whereas part B covers CINEMA 4D R18 Studio. This textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max/CINEMA 4D [no experience needed] and interested in learning modeling in 3ds Max and CINEMA 4D. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max and CINEMA 4D for hard-surface modeling. Main Features * The book is written using 3ds Max 2018 and CINEMA 4D R18 Studio in an easy to understand language.* Polygon and Spline modeling techniques covered.All modifiers/deformers explained.* 60+ Hands-on exercises and practical tests to hone your skills.* Detailed coverage of tools and features.* Additional tips, guidance, and advice is provided.Important terms are in bold face so that you never miss them.* Support for technical aspect of the book.3ds Max/CINEMA 4D files and textures used are available for download from the accompanying website.Bonus hands-on exercises.* You will also get access to a ePub file that has the color images of the screenshots/diagrams used in this book. * These images will help you to understand the hands-on exercises and output. The ePub file is included with the resources. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Language: English
Published by Createspace Independent Publishing Platform, 2017
ISBN 10: 197463101X ISBN 13: 9781974631018
Seller: CitiRetail, Stevenage, United Kingdom
Paperback. Condition: new. Paperback. The Beginner's Guide to Create Models With 3ds Max 2018(R), 3rd Edition textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max [no experience needed] and interested in learning modeling in 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max for hard-surface modeling. The strength of this textbook that it teaches all of the important concepts in an easy to understand language. As the readers move from hands-on exercise to hands-on exercise, they will be building their own portfolio of high quality artwork. What you need? To complete the examples and hands-on exercises in this textbook, you need 2018 version of Autodesk 3ds Max. What are the main features of the book? The book is written using 3ds Max 2018 in an easy to understand language.Polygon and Spline modeling techniques covered.All modifiers explained.34 Hands-on exercises and practical tests to hone your skills.Detailed coverage of tools and features.Additional tips, guidance, and advice is provided.Important terms are in bold face so that you never miss them.Support for technical aspect of the book.3ds Max files and textures used are available for download from the accompanying website.You will also get access to a ePub file that has the color images of the screenshots/diagrams used in this book. These images will help you to understand the hands-on exercises and output. The ePub file is included with the resources. How This Book Is Structured? This book is divided into following units: Unit MI1 - Introduction to 3ds Max - I Unit MI2 - Introduction to 3ds Max - II Unit MM1 - Working with Geometric Primitives and Architectural Objects Unit MM2: Working with Polygons Unit MM3: Graphite Modeling Tools Unit MM4: Working with Shapes Unit MM5: Modifiers Unit MB: Bonus Hands-on Exercises This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.