Advanced Methods Computer Graphics by Mukundan Ramakrishnan (29 results)

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  • Language: English

    Published by Springer, 2012

    1447123395 / 9781447123392

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    Paperback. Condition: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Language: English

    Published by Springer, 2012

    1447123395 / 9781447123392

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  • Language: English

    Published by Springer, 2014

    1447160703 / 9781447160700

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  • Language: English

    Published by Springer, 2014

    1447160703 / 9781447160700

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  • Language: English

    Published by Springer, 2012

    1447123395 / 9781447123392

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  • Language: English

    Published by Springer, 2012

    1447123395 / 9781447123392

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  • Language: English

    Published by Springer, 2014

    1447160703 / 9781447160700

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  • Language: English

    Published by Springer London Ltd, 2012

    1447123395 / 9781447123392

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    Hardback. Condition: Good. This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.

  • Language: English

    Published by Springer, 2014

    1447160703 / 9781447160700

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    Condition: New. In English.

  • Language: English

    Published by Springer, 2012

    1447123395 / 9781447123392

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    Condition: New. pp. 328.

  • Language: English

    Published by Springer, 2012

    1447123395 / 9781447123392

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    Condition: New. pp. 328 238 Illus.

  • Language: English

    Published by Springer, 2014

    1447160703 / 9781447160700

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  • Language: English

    Published by Springer, 2014

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    Condition: New. pp. 328.

  • Language: English

    Published by Springer, 2014

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  • Language: English

    Published by Springer, 2012

    1447123395 / 9781447123392

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    Condition: Used. pp. 328.

  • Language: English

    Published by Springer-Verlag New York Inc, 2014

    1447160703 / 9781447160700

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    Paperback. Condition: Brand New. 328 pages. 9.00x6.00x0.75 inches. In Stock.

  • Language: English

    Published by Springer, Springer, 2014

    1447160703 / 9781447160700

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    Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.

  • Language: English

    Published by Springer London, 2012

    1447123395 / 9781447123392

    • Hardcover

    Seller: Buchpark, Trebbin, GermanyBuchpark

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    Condition: Hervorragend. Zustand: Hervorragend | Seiten: 328 | Sprache: Englisch | Produktart: Bücher | This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.

  • Language: English

    Published by Springer, Springer, 2012

    1447123395 / 9781447123392

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    Buch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - Advanced Methods in Computer Graphics provides an in-depth analysis of a selection of topics that are important in the areas of character animation and game development. The discussion of a wide range of algorithms and their implementation aspects presented in the book will serve as a useful reference for researchers and practitioners in computer graphics. Students will find the book to be a valuable resource in their study of advanced graphics concepts. The key topics covered in the book are hierarchical modelling and transformations using scene graphs, skeletal animation, forward and inverse kinematics solutions, quaternion based rotation interpolation, mesh processing and collision detection algorithms. The book also gives a thorough overview of splines, interpolation curves, and surface design methods. Features:Comprehensive coverage of a large collection of methods used in animation and game programming.Detailed description of the theoretical aspects of algorithms, complemented by examples, figures and pseudo-codes.Each chapter accompanied by a set of demonstration programs that clearly show the implementation and working of key algorithms.The C++ source code of all the examples, demos and classes for each chapter can be downloaded from the publisher's website, Mukundan is an associate professor in the Department of Computer Science and Software Engineering at the University of Canterbury, Christchurch, New Zealand. He has been teaching computer graphics courses at both undergraduate and graduate levels for the past twelve years.

  • Language: English

    Published by Springer London, 2012

    1447123395 / 9781447123392

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    Seller: BUCHSERVICE / ANTIQUARIAT Lars Lutzer, Wahlstedt, GermanyBUCHSERVICE / ANTIQUARIAT Lars Lutzer

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    Hardcover. Condition: gut. 2012. Advanced Methods in Computer Graphics In englischer Sprache. pages.

  • Language: English

    Published by Springer, 2012

    1447123395 / 9781447123392

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  • Language: English

    Published by Springer London Apr 2014, 2014

    1447160703 / 9781447160700

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    Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research. 328 pp. Englisch.

  • Language: English

    Published by Springer, 2014

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    Condition: New. Print on Demand pp. 328 49:B&W 6.14 x 9.21 in or 234 x 156 mm (Royal 8vo) Perfect Bound on White w/Gloss Lam.

  • Language: English

    Published by Springer, 2014

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    Condition: New. PRINT ON DEMAND pp. 328.

  • Language: English

    Published by Springer London, 2014

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    Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Introduces a wide range of methods in advanced graphics that prepares students for research projectsEmphasizes the conceptual framework and application oriented details so that the reader understands why, where and how each method is used.

  • Language: English

    Published by Springer London Feb 2012, 2012

    1447123395 / 9781447123392

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    Buch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Advanced Methods in Computer Graphics provides an in-depth analysis of a selection of topics that are important in the areas of character animation and game development. The discussion of a wide range of algorithms and their implementation aspects presented in the book will serve as a useful reference for researchers and practitioners in computer graphics. Students will find the book to be a valuable resource in their study of advanced graphics concepts. The key topics covered in the book are hierarchical modelling and transformations using scene graphs, skeletal animation, forward and inverse kinematics solutions, quaternion based rotation interpolation, mesh processing and collision detection algorithms. The book also gives a thorough overview of splines, interpolation curves, and surface design methods. Features:Comprehensive coverage of a large collection of methods used in animation and game programming.Detailed description of the theoretical aspects of algorithms, complemented by examples, figures and pseudo-codes.Each chapter accompanied by a set of demonstration programs that clearly show the implementation and working of key algorithms.The C++ source code of all the examples, demos and classes for each chapter can be downloaded from the publisher's website, Mukundan is an associate professor in the Department of Computer Science and Software Engineering at the University of Canterbury, Christchurch, New Zealand. He has been teaching computer graphics courses at both undergraduate and graduate levels for the past twelve years. 328 pp. Englisch.

  • Language: English

    Published by Springer, Springer Apr 2014, 2014

    1447160703 / 9781447160700

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    Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 328 pp. Englisch.

  • Language: English

    Published by Springer London, 2012

    1447123395 / 9781447123392

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    Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Introduces a wide range of methods in advanced graphics that prepares students for research projectsEmphasizes the conceptual framework and application oriented details so that the reader understands why, where and how each method is used.

  • Language: English

    Published by Springer, Springer Feb 2012, 2012

    1447123395 / 9781447123392

    • Hardcover
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    Buch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 328 pp. Englisch.