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paperback. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Seller: Lakeside Books, Benton Harbor, MI, U.S.A.
Condition: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Ireland
First Edition
Condition: New. XNA 3.0 programming is Microsoft's latest way to create Xbox 360 games, and the Zune mobile device is Microsoft's recently-launched competitor to Apple's iPod. This book focuses on the particular challenges that creating games for mobile Zune devices poses. Num Pages: 400 pages, biography. BIC Classification: UMK. Category: (G) General (US: Trade). Dimension: 230 x 169 x 24. Weight in Grams: 592. . 2009. 1st ed. paperback. . . . .
Paperback. Condition: Brand New. 1st edition. 400 pages. 9.00x7.00x1.00 inches. In Stock.
Seller: Kennys Bookstore, Olney, MD, U.S.A.
Condition: New. XNA 3.0 programming is Microsoft's latest way to create Xbox 360 games, and the Zune mobile device is Microsoft's recently-launched competitor to Apple's iPod. This book focuses on the particular challenges that creating games for mobile Zune devices poses. Num Pages: 400 pages, biography. BIC Classification: UMK. Category: (G) General (US: Trade). Dimension: 230 x 169 x 24. Weight in Grams: 592. . 2009. 1st ed. paperback. . . . . Books ship from the US and Ireland.
Seller: Ria Christie Collections, Uxbridge, United Kingdom
£ 44.84
Quantity: Over 20 available
Add to basketCondition: New. In.
Seller: Chiron Media, Wallingford, United Kingdom
Paperback. Condition: New.
Language: English
Published by Apress, Incorporated, 2009
ISBN 10: 1430218614 ISBN 13: 9781430218616
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New. pp. 436.
TB. Condition: Sehr gut. Gebraucht - Sehr gut Mängelexemplar mit leichten Lagerspuren, Sofortversand - XNA 3.0 provides designers with the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. This comprehensive resource guides developers through the many aspects of XNA and their specific implementations on the Zune platform.<.
Condition: New.
Language: English
Published by Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, 2009
ISBN 10: 1430218614 ISBN 13: 9781430218616
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
£ 39.05
Quantity: Over 20 available
Add to basketPaperback / softback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games. Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, step-by-step examples, building complete, working XNA 3.0 examples along the way that you can download and play. 436 pp. Englisch.
Language: English
Published by Apress, Incorporated, 2009
ISBN 10: 1430218614 ISBN 13: 9781430218616
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. Print on Demand pp. 436 Illus.
Language: English
Published by Apress, Incorporated, 2009
ISBN 10: 1430218614 ISBN 13: 9781430218616
Seller: Biblios, Frankfurt am main, HESSE, Germany
Condition: New. PRINT ON DEMAND pp. 436.
Language: English
Published by Apress, Apress Mär 2009, 2009
ISBN 10: 1430218614 ISBN 13: 9781430218616
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germany
Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games.Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, step¿by¿step examples, building complete, working XNA 3.0 examples along the way that you can download and play.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 436 pp. Englisch.
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games. Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, step-by-step examples, building complete, working XNA 3.0 examples along the way that you can download and play.