Paperback. Condition: Brand New. 36 pages. 10.50x8.25x0.25 inches. In Stock.
Language: English
Published by American Library Association, 2015
ISBN 10: 0838959539 ISBN 13: 9780838959534
Seller: moluna, Greven, Germany
Kartoniert / Broschiert. Condition: New. Gamification, when done right, will engage your library s users, and better yet, help them learn. In this issue of Library Technology Reports, Kim will clarify your understanding of gamification with a range of examples from social causes, education, and li.
Language: English
Published by American Library Association Feb 2015, 2015
ISBN 10: 0838959539 ISBN 13: 9780838959534
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. Neuware - Gamification, when done right, will engage your library's users, and better yet, help them learn. In this issue of Library Technology Reports, Kim will clarify your understanding of gamification with a range of examples from social causes, education, and libraries. She points out the gaming elements of apps you may have used and explores game mechanics, dynamics and aesthetics.