Toyoda Yusuke (26 results)

Simulation and Gaming in the Network Society
Kaneda, Toshiyuki (EDT); Kanegae, Hidehiko (EDT); Toyoda, Yusuke (EDT); Rizzi, Paola (EDT)
Language: English
Published by Springer, 2016
- Hardcover
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Language: English
Published by Springer, 2016
- Hardcover
Seller: California Books, Miami, FL, U.S.A.California Books
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Simulation and Gaming in the Network Society
Kaneda, Toshiyuki (EDT); Kanegae, Hidehiko (EDT); Toyoda, Yusuke (EDT); Rizzi, Paola (EDT)
Language: English
Published by Springer, 2016
- Hardcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
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Simulation and Gaming in the Network Society
Kaneda, Toshiyuki (EDT); Kanegae, Hidehiko (EDT); Toyoda, Yusuke (EDT); Rizzi, Paola (EDT)
Language: English
Published by Springer, 2016
- Hardcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Language: English
Published by Springer, 2016
- Hardcover
Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections
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Condition: New. In English.

Language: English
Published by Springer, 2018
- Softcover
Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections
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Condition: New. In English.

Simulation and Gaming in the Network Society
Kaneda, Toshiyuki (EDT); Kanegae, Hidehiko (EDT); Toyoda, Yusuke (EDT); Rizzi, Paola (EDT)
Language: English
Published by Springer, 2016
- Hardcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
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£ 152.32
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Condition: As New. Unread book in perfect condition.

Language: English
Published by Springer, 2018
- Softcover
Seller: preigu, Osnabrück, Germanypreigu
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Taschenbuch. Condition: Neu. Simulation and Gaming in the Network Society | Toshiyuki Kaneda (u. a.) | Taschenbuch | Translational Systems Sciences | xvi | Englisch | 2018 | Springer | EAN 9789811091988 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. …

Language: English
Published by Springer, 2018
- Softcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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£ 158.12
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Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17-25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification.Most of the papers on which this book's chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers,educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.…

Language: English
Published by Springer, 2016
- Hardcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
Contact seller5-star sellerCondition: New
£ 158.12
£ 29.31 shippingShips from Germany to U.S.A.Quantity: 1 available
Buch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17-25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification.Most of the papers on which this book's chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers,educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.…

Language: English
Published by Springer Nature Singapore, 2016
- Hardcover
Seller: Buchpark, Trebbin, GermanyBuchpark
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£ 104.53
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Condition: Sehr gut. Zustand: Sehr gut | Seiten: 492 | Sprache: Englisch | Produktart: Bücher | This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17¿25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book¿s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers,educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.…

Language: English
Published by Springer, 2018
- Softcover
Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle
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£ 198.18
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Condition: New. pp. 474.

Language: English
Published by Springer, 2016
- Hardcover
Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle
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Condition: New. pp. 492.

Language: English
Published by Springer, 2016
- Hardcover
Seller: Revaluation Books, Exeter, United KingdomRevaluation Books
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Hardcover. Condition: Brand New. 9.50x6.50x1.50 inches. In Stock.

Language: English
Published by Springer, 2018
- Softcover
- Print on Demand
Seller: Brook Bookstore On Demand, Napoli, NA, ItalyBrook Bookstore On Demand
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Condition: new. Questo è un articolo print on demand.

Language: English
Published by Springer, 2016
- Hardcover
- Print on Demand
Seller: Brook Bookstore On Demand, Napoli, NA, ItalyBrook Bookstore On Demand
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Condition: new. Questo è un articolo print on demand.

Language: English
Published by Springer Nature Singapore Jun 2018, 2018
- Softcover
- Print on Demand
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermanyBuchWeltWeit Ludwig Meier e.K.
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£ 138.44
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Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17-25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification.Most of the papers on which this book's chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century. 492 pp. Englisch.…

Language: English
Published by Springer Nature Singapore Aug 2016, 2016
- Hardcover
- Print on Demand
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermanyBuchWeltWeit Ludwig Meier e.K.
Contact seller5-star sellerCondition: New
£ 138.44
£ 19.26 shippingShips from Germany to U.S.A.Quantity: 2 available
Buch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17-25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification.Most of the papers on which this book's chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century. 492 pp. Englisch.…

Simulation and Gaming in the Network Society
Kaneda, Toshiyuki|Kanegae, Hidehiko|Toyoda, Yusuke|Rizzi, Paola
Language: English
Published by Springer Singapore, 2018
- Softcover
- Print on Demand
Seller: moluna, Greven, Germanymoluna
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£ 117.45
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Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Readers become familiar with the state of the art of the widely diversified simulation and gaming research field in the network societyPresents the example of simulation and state-of-the-art gaming, widely used in education, social problem s.…

Simulation and Gaming in the Network Society
Kaneda, Toshiyuki|Kanegae, Hidehiko|Toyoda, Yusuke|Rizzi, Paola
Language: English
Published by Springer Singapore, 2016
- Hardcover
- Print on Demand
Seller: moluna, Greven, Germanymoluna
Contact seller5-star sellerCondition: New
£ 117.45
£ 41.03 shippingShips from Germany to U.S.A.Quantity: Over 20 available
Gebunden. Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Readers become familiar with the state of the art of the widely diversified simulation and gaming research field in the network societyPresents the example of simulation and state-of-the-art gaming, widely used in education, social problem s.…

Language: English
Published by Springer, Springer Jun 2018, 2018
- Softcover
- Print on Demand
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germanybuchversandmimpf2000
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£ 138.44
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Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17-25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 492 pp. Englisch.…

Language: English
Published by Springer, Springer Aug 2016, 2016
- Hardcover
- Print on Demand
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germanybuchversandmimpf2000
Contact seller5-star sellerCondition: New
£ 138.44
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Buch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17-25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 492 pp. Englisch.…

Language: English
Published by Springer, 2018
- Softcover
- Print on Demand
Seller: Majestic Books, Hounslow, United KingdomMajestic Books
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£ 209.92
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Condition: New. Print on Demand pp. 474.

Language: English
Published by Springer, 2016
- Hardcover
- Print on Demand
Seller: Majestic Books, Hounslow, United KingdomMajestic Books
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Condition: New. Print on Demand pp. 492.

Language: English
Published by Springer, 2018
- Softcover
- Print on Demand
Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios
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Condition: New. PRINT ON DEMAND pp. 474.

Language: English
Published by Springer, 2016
- Hardcover
- Print on Demand
Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios
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Condition: New. PRINT ON DEMAND pp. 492.