Pflug Florian (12 results)

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  • Condition: New

    £ 31.11

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    Paperback. Condition: New. 1st ed. As the fourth book in our series of iPhone Projects based on the work and experiences of iPhone, this volume takes on the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and now it's time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated.Paired with Apress's bestselling Beginning iPhone Development: Exploring the iPhone SDK, you'll have everything you need to create the next great iPhone app that everyone is talking about.Optimize performance. Streamline your user interface. Do things with your iPhone app that other developers haven't attempted. Along with series editor Dave Mark, your guides for this exploration of the next level of iPhone development, include:Ben "Panda" Smith, discussing particle systems using OpenGL ES Joachim Bondo, demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green. Tom Harrington implementing streaming audio with Core Audio, one of many iPhone OS 3 APIs. Owen Goss debugging those pesky errors in your iPhone code with an eye toward achieving professional-strength results. Dylan Bruzenak building a data-driven application with SQLite. Ray Kiddy illustrating the full application development life cycle with Core Data. Steve Finkelstein marrying an offline e-mail client to Core Data. Peter Honeder and Florian Pflug tackling the challenges of networked applications in WiFi environments. Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including "blocks" and other esoteric techniques. Joe Pezzillo pushing thefrontiers of APNS, the new in iPhone OS 3 Apple Push Notification Service that makes the cloud the limit for iPhone apps. Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of environment mapping with OpenGL ES.…

  • Language: English

    Published by Apress, 2009

    1430224037 / 9781430224037

    • Softcover

    Seller: Romtrade Corp., STERLING HEIGHTS, MI, U.S.A.Romtrade Corp.

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    £ 37.89

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    Condition: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.

  • Language: English

    Published by APress, US, 2009

    1430224037 / 9781430224037

    • Softcover
    • First Edition

    Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA

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    £ 38.26

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    Paperback. Condition: New. 1st ed. As the fourth book in our series of iPhone Projects based on the work and experiences of iPhone, this volume takes on the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and now it's time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated.Paired with Apress's bestselling Beginning iPhone Development: Exploring the iPhone SDK, you'll have everything you need to create the next great iPhone app that everyone is talking about.Optimize performance. Streamline your user interface. Do things with your iPhone app that other developers haven't attempted. Along with series editor Dave Mark, your guides for this exploration of the next level of iPhone development, include:Ben "Panda" Smith, discussing particle systems using OpenGL ES Joachim Bondo, demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green. Tom Harrington implementing streaming audio with Core Audio, one of many iPhone OS 3 APIs. Owen Goss debugging those pesky errors in your iPhone code with an eye toward achieving professional-strength results. Dylan Bruzenak building a data-driven application with SQLite. Ray Kiddy illustrating the full application development life cycle with Core Data. Steve Finkelstein marrying an offline e-mail client to Core Data. Peter Honeder and Florian Pflug tackling the challenges of networked applications in WiFi environments. Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including "blocks" and other esoteric techniques. Joe Pezzillo pushing thefrontiers of APNS, the new in iPhone OS 3 Apple Push Notification Service that makes the cloud the limit for iPhone apps. Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of environment mapping with OpenGL ES.…

  • Language: German

    Published by Grin Verlag, 2007

    3638653757 / 9783638653756

    • Softcover

    Seller: California Books, Miami, FL, U.S.A.California Books

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    £ 23.34

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  • Condition: New

    £ 33.97

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    Condition: New. Num Pages: 360 pages, 1, black & white illustrations. BIC Classification: UMQ; UMS. Category: (P) Professional & Vocational. Dimension: 232 x 192 x 23. Weight in Grams: 618. . 2010. Paperback. . . . .

  • Condition: New

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    Condition: New. Num Pages: 360 pages, 1, black & white illustrations. BIC Classification: UMQ; UMS. Category: (P) Professional & Vocational. Dimension: 232 x 192 x 23. Weight in Grams: 618. . 2010. Paperback. . . . . Books ship from the US and Ireland.

  • Condition: New

    £ 40.73

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    Condition: New. In English.

  • Condition: New

    £ 34.56

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    Paperback. Condition: New. 1st ed. As the fourth book in our series of iPhone Projects based on the work and experiences of iPhone, this volume takes on the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and now it's time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated.Paired with Apress's bestselling Beginning iPhone Development: Exploring the iPhone SDK, you'll have everything you need to create the next great iPhone app that everyone is talking about.Optimize performance. Streamline your user interface. Do things with your iPhone app that other developers haven't attempted. Along with series editor Dave Mark, your guides for this exploration of the next level of iPhone development, include:Ben "Panda" Smith, discussing particle systems using OpenGL ES Joachim Bondo, demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green. Tom Harrington implementing streaming audio with Core Audio, one of many iPhone OS 3 APIs. Owen Goss debugging those pesky errors in your iPhone code with an eye toward achieving professional-strength results. Dylan Bruzenak building a data-driven application with SQLite. Ray Kiddy illustrating the full application development life cycle with Core Data. Steve Finkelstein marrying an offline e-mail client to Core Data. Peter Honeder and Florian Pflug tackling the challenges of networked applications in WiFi environments. Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including "blocks" and other esoteric techniques. Joe Pezzillo pushing thefrontiers of APNS, the new in iPhone OS 3 Apple Push Notification Service that makes the cloud the limit for iPhone apps. Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of environment mapping with OpenGL ES.…

  • Condition: New

    £ 35.56

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    Paperback. Condition: New. 1st ed. As the fourth book in our series of iPhone Projects based on the work and experiences of iPhone, this volume takes on the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and now it's time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated.Paired with Apress's bestselling Beginning iPhone Development: Exploring the iPhone SDK, you'll have everything you need to create the next great iPhone app that everyone is talking about.Optimize performance. Streamline your user interface. Do things with your iPhone app that other developers haven't attempted. Along with series editor Dave Mark, your guides for this exploration of the next level of iPhone development, include:Ben "Panda" Smith, discussing particle systems using OpenGL ES Joachim Bondo, demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green. Tom Harrington implementing streaming audio with Core Audio, one of many iPhone OS 3 APIs. Owen Goss debugging those pesky errors in your iPhone code with an eye toward achieving professional-strength results. Dylan Bruzenak building a data-driven application with SQLite. Ray Kiddy illustrating the full application development life cycle with Core Data. Steve Finkelstein marrying an offline e-mail client to Core Data. Peter Honeder and Florian Pflug tackling the challenges of networked applications in WiFi environments. Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including "blocks" and other esoteric techniques. Joe Pezzillo pushing thefrontiers of APNS, the new in iPhone OS 3 Apple Push Notification Service that makes the cloud the limit for iPhone apps. Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of environment mapping with OpenGL ES.…

  • Language: German

    Published by Springer-Verlag GmbH, 1987

    3540174206 / 9783540174202

    • Hardcover

    Seller: Buchpark, Trebbin, GermanyBuchpark

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    Condition: Used - Fine

    £ 11.99

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    Condition: Sehr gut. Zustand: Sehr gut | Seiten: 430 | Sprache: Deutsch | Produktart: Bücher | Keine Beschreibung verfügbar.

  • Language: German

    Published by GRIN Verlag Jul 2007, 2007

    3638653757 / 9783638653756

    • Softcover
    • Print on Demand

    Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermanyBuchWeltWeit Ludwig Meier e.K.

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    £ 15.65

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    Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Studienarbeit aus dem Jahr 2004 im Fachbereich Gesundheit - Sport - Medien und Kommunikation, Note: 1,7, Technische Universität München (Lehrstuhl für Sport. Medien und Kommunikation), Veranstaltung: PR, Sprache: Deutsch, Abstract: Diese Seminararbeit wurde im Rahmen des Seminars Methodologie: Inhaltsanalyse erstellt. Es wird ein Überblick über den Literaturstand der Theoriebildung und der Forschung in der Public Relations dargestellt. Ausgehend von dieser Zusammenstellung werden Zusammenhänge, besonders im Hinblick auf das Themenfeld Sport, hergestellt. Inhaltsverzeichnis:1. Vorwort22. PR-Geschichte32.1. Frühe Formen der Öffentlichkeitsarbeit32.2. Entwicklung der Public Relations32.3. Abbildung: Chronologische Übersicht der PR-Theorien53. Definitionen von PR63.1. Hundhausen63.2. Oeckl63.3. Grunig und Hunt63.4. Meffert63.5. Harlow74. PR-Theorien84.1 Traditionelle Vorstellungen von Public Relations94.2. Organisationstheoretische Vorstellungen von Public Relations104.2.1. Die vier PR-Modelle (Stile) von Grunig und Hunt104.2.2. Das 'Symmetrie-Modell' der Public Relations124.2.3. Handlungstheoretischer Ansatz von Zerfaß134.3.Marketingtheoretische / absatzorientierte Ansätze134.4. Gesellschaftstheoretische/-politische Ansätze der PR144.4.1. Ansatz von Ronneberger154.4.2. Theorie von Ronneberger und Rühl164.4.3. Konstruktivistischer Ansatz von Merten174.4.4. Das Modell von Pflaum und Linxweiler184.4.5. Verständigungsorientierte Öffentlichkeitsarbeit195. Intersystembeziehungen PR und Journalismus215.1. Die Determinationshypothese von Baerns215.2. Das Intereffikationsmodell von Bentele/Liebert/Seeling216. Fazit237. Literaturverzeichnis247.1. Bücher:247.2. Internet25 32 pp. Deutsch. …

  • Condition: New

    £ 27.54

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    Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. First book covering advanced techniques and best practices for iPhone development Learn by ex.