Pearson Luke Caspar (43 results)

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  • Language: English

    Published by Thames & Hudson, 2022

    0500024235 / 9780500024232

    • Softcover

    Seller: WorldofBooks, Goring-By-Sea, WS, United KingdomWorldofBooks

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    Condition: Used - Very good

    £ 23.40

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    Paperback. Condition: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Language: English

    Published by Wiley, 2019

    1119506859 / 9781119506850

    • Softcover

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    £ 33.34

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    Condition: As New. Unread book in perfect condition.

  • Language: English

    Published by Riverside Architectural Press, 2016

    1988366046 / 9781988366043

    • Softcover

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    Condition: As New. Unread book in perfect condition.

  • Language: English

    Published by Wiley, 2019

    1119506859 / 9781119506850

    • Softcover

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    Condition: New.

  • Language: English

    Published by Thames & Hudson, 2022

    0500024235 / 9780500024232

    • Hardcover

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    £ 36.10

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    Condition: New.

  • Language: English

    Published by 0, 2022

    0500024235 / 9780500024232

    • Hardcover

    Seller: Lakeside Books, Benton Harbor, MI, U.S.A.Lakeside Books

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    Condition: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books.

  • Language: English

    Published by Thames & Hudson, 2022

    0500024235 / 9780500024232

    • Hardcover

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    Condition: Used - As new

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    Condition: As New. Unread book in perfect condition.

  • Language: English

    Published by Thames and Hudson, 2022

    0500024235 / 9780500024232

    • Hardcover

    Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK

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    Condition: New

    £ 29.19

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    HRD. Condition: New. New Book. Shipped from UK. Established seller since 2000.

  • Language: English

    Published by MN - University of British Columbia Press, 2016

    1988366046 / 9781988366043

    • Softcover

    Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK

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    Condition: New

    £ 33.97

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    PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.

  • Language: English

    Published by Riverside Architectural Press, 2016

    1988366046 / 9781988366043

    • Softcover

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    Condition: New.

  • Language: English

    Published by Riverside Architectural Pr, 2016

    1988366046 / 9781988366043

    • Softcover

    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    Condition: New

    £ 28.99

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    Paperback. Condition: Brand New. 288 pages. 11.00x8.00x1.00 inches. In Stock.

  • Language: English

    Published by Thames & Hudson, 2022

    0500024235 / 9780500024232

    • Hardcover

    Seller: California Books, Miami, FL, U.S.A.California Books

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  • Language: English

    Published by Thames & Hudson, 2022

    0500024235 / 9780500024232

    • Hardcover

    Seller: Majestic Books, Hounslow, United KingdomMajestic Books

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    £ 40.32

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    Condition: New.

  • Language: English

    Published by Thames & Hudson Ltd, London, 2022

    0500024235 / 9780500024232

    • Hardcover

    Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

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    Condition: New

    £ 47.61

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    Hardcover. Condition: new. Hardcover. A dazzling look at modern videogame worlds seen through an architectural lens, utilizing maps, diagrams and graphic illustrations to offer new perspectives on the art of virtual world building. Videogame Atlas presents a journey through twelve well-known videogame worlds via panoramic maps, intricate exploded diagrams and detailed illustrations. The book offers a playful new way of seeing these beloved virtual worlds using the practices and academic rigour that underpins real-world architectural theory. Titles such as Minecraft, Assassin's Creed Unity and Final Fantasy VII are explored in exhaustive detail through over 200 detailed illustrations of the micro and macro, each with supporting commentary and architectural theory. Taking influence from high-end architectural monographs, the book is carefully designed to the smallest of details and its production is intricately executed. This book, printed in five colours, with neon ink throughout, is a culmination of Luke and Sandra's work, which includes founding the Videogame Urbanism studio at the Bartlett School of Architecture, UCL that promotes the use of game technologies in architectural education. A dazzling look at modern videogame worlds seen through an architectural lens, utilizing maps, diagrams, and graphic illustrations to take readers inside the art of virtual world building. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Language: English

    Published by Wiley, 2019

    1119506859 / 9781119506850

    • Softcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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    Condition: New

    £ 31.06

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    Condition: New.

  • Language: English

    Published by Riverside Architectural Press, 2016

    1988366046 / 9781988366043

    • Softcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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    £ 30.69

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    Condition: New.

  • Language: English

    Published by Thames & Hudson, 2022

    0500024235 / 9780500024232

    • Hardcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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    £ 32.48

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    Condition: New.

  • Language: English

    Published by Riverside Architectural Press, 2016

    1988366046 / 9781988366043

    • Softcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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    Condition: Used - As new

    £ 33.13

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    Condition: As New. Unread book in perfect condition.

  • Language: English

    Published by Wiley, 2019

    1119506859 / 9781119506850

    • Softcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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    Condition: Used - As new

    £ 33.78

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    Condition: As New. Unread book in perfect condition.

  • Language: English

    Published by Thames and Hudson Ltd, 2022

    0500024235 / 9780500024232

    • Hardcover

    Seller: Brook Bookstore On Demand, Napoli, NA, ItalyBrook Bookstore On Demand

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    Condition: New

    £ 32.99

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    Condition: new.

  • Language: English

    Published by Thames & Hudson, 2022

    0500024235 / 9780500024232

    • Hardcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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    Condition: Used - As new

    £ 36.35

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    Condition: As New. Unread book in perfect condition.

  • Language: English

    Published by Riverside Architectural Press, 2016

    1988366046 / 9781988366043

    • Softcover

    Seller: THE SAINT BOOKSTORE, Southport, United KingdomTHE SAINT BOOKSTORE

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    Condition: New

    £ 30.70

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    Paperback / softback. Condition: New. New copy - Usually dispatched within 4 working days.

  • Language: English

    Published by Thames & Hudson Nov 2022, 2022

    0500024235 / 9780500024232

    • Hardcover

    Seller: Rheinberg-Buch Andreas Meier eK, Bergisch Gladbach, GermanyRheinberg-Buch Andreas Meier eK

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    Buch. Condition: Neu. Neuware -As featured on BBC RADIO 4's Start the Week: a dazzling look at modern videogame worlds seen through an architectural lens, utilizing maps, diagrams and graphic illustrations to offer new perspectives on the art of virtual world building. Videogame Atlas presents a journey through twelve well-known videogame worlds via panoramic maps, intricate exploded diagrams and detailed illustrations. The book offers a playful new way of seeing these beloved virtual worlds using the practices and academic rigour that underpins real-world architectural theory. Titles such as Minecraft, Assassin's Creed Unity and Final Fantasy VII are explored in exhaustive detail through over 200 detailed illustrations of the micro and macro, each with supporting commentary and architectural theory. Taking influence from high-end architectural monographs, the book is carefully designed to the smallest of details and its production is intricately executed. This book, printed in five colours, with neon ink throughout, is a culmination of Luke and Sandra's work, which includes founding the Videogame Urbanism studio at the Bartlett School of Architecture, UCL that promotes the use of game technologies in architectural education. 288 pp. Englisch.

  • Language: English

    Published by Thames & Hudson Ltd, London, 2026

    0500029709 / 9780500029701

    • Hardcover

    Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

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    £ 61.92

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    Hardcover. Condition: new. Hardcover. The long-awaited follow up to Videogame Atlas, this fascinating look at the art of virtual world-building delves into the evocative architectural spaces of some of the most iconic videogames of the last three decades. Videogame Architecture presents an exhilarating journey through twelve popular videogame worlds via detailed architectural plans, maps, 3D renderings and exploded diagrams. Following on from the success of Videogame Atlas, this book provides a more in-depth look at some of the most beloved virtual worlds using the practices and academic rigour that underpin real-world architectural theory. Titles such as Disco Elysium, Elden Ring, Yakuza Kiwami, Grim Fandango and The Sims 4 are explored in exhaustive detail through comprehensive architectural plans and intricate illustrations, each with supporting technical information and commentary. Building a real-narrative of moving through these spaces, the book evokes both the game experience itself while offering new perspectives on these iconic places. A vibrant inspiration for gamers, creatives, and architects of both real world and virtual spaces, Videogame Architecture takes influence from experimental architectural monographs and videogame guides of the 1990s. Written by leading experts in the field, Sandra Youkhana and Luke Caspar Pearson, Videogame Architecture offers a unique insight into some of the most distinctive built environments of the videogame world. The long-awaited follow up to Videogame Atlas, this fascinating look at the art of virtual worldbuilding delves into the evocative architectural spaces of some of the most iconic videogames from the last three decades. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Language: English

    Published by Thames & Hudson, 2022

    0500024235 / 9780500024232

    • Hardcover

    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

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    £ 43.82

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    Condition: New. In English.

  • Language: English

    Published by Thames & Hudson, 2022

    0500024235 / 9780500024232

    • Hardcover

    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    £ 42.92

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    Hardcover. Condition: Brand New. 288 pages. 13.75x9.75x1.25 inches. In Stock.

  • Language: English

    Published by Thames and Hudson Ltd, 2022

    0500024235 / 9780500024232

    • Hardcover
    • First Edition

    Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrelandKennys Bookshop and Art Galleries Ltd.

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    £ 57.16

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    Condition: New. 2022. 1st Edition. Hardcover. . . . . .

  • Language: English

    Published by Thames & Hudson Nov 2022, 2022

    0500024235 / 9780500024232

    • Hardcover

    Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermanyBuchWeltWeit Ludwig Meier e.K.

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    Buch. Condition: Neu. Neuware -As featured on BBC RADIO 4's Start the Week: a dazzling look at modern videogame worlds seen through an architectural lens, utilizing maps, diagrams and graphic illustrations to offer new perspectives on the art of virtual world building. Videogame Atlas presents a journey through twelve well-known videogame worlds via panoramic maps, intricate exploded diagrams and detailed illustrations. The book offers a playful new way of seeing these beloved virtual worlds using the practices and academic rigour that underpins real-world architectural theory. Titles such as Minecraft, Assassin's Creed Unity and Final Fantasy VII are explored in exhaustive detail through over 200 detailed illustrations of the micro and macro, each with supporting commentary and architectural theory. Taking influence from high-end architectural monographs, the book is carefully designed to the smallest of details and its production is intricately executed. This book, printed in five colours, with neon ink throughout, is a culmination of Luke and Sandra's work, which includes founding the Videogame Urbanism studio at the Bartlett School of Architecture, UCL that promotes the use of game technologies in architectural education. 288 pp. Englisch.

  • Language: English

    Published by Thames and Hudson Ltd, 2022

    0500024235 / 9780500024232

    • Hardcover

    Seller: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore

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    Condition: New. 2022. 1st Edition. Hardcover. . . . . . Books ship from the US and Ireland.

  • Language: English

    Published by Thames & Hudson Nov 2022, 2022

    0500024235 / 9780500024232

    • Hardcover

    Seller: Wegmann1855, Zwiesel, GermanyWegmann1855

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    £ 44.63

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    Buch. Condition: Neu. Neuware -A dazzling look at modern videogame worlds seen through an architectural lens, utilizing maps, diagrams and graphic illustrations to offer new perspectives on the art of virtual world building. Videogame Atlas presents a journey through twelve well-known videogame worlds via panoramic maps, intricate exploded diagrams and detailed illustrations. The book offers a playful new way of seeing these beloved virtual worlds using the practices and academic rigour that underpins real-world architectural theory. Titles such as Minecraft, Assassin's Creed Unity and Final Fantasy VII are explored in exhaustive detail through over 200 detailed illustrations of the micro and macro, each with supporting commentary and architectural theory. Taking influence from high-end architectural monographs, the book is carefully designed to the smallest of details and its production is intricately executed. This book, printed in five colours, with neon ink throughout, is a culmination of Luke and Sandra's work, which includes founding the Videogame Urbanism studio at the Bartlett School of Architecture, UCL that promotes the use of game technologies in architectural education.