Karin Wenz (149 results)

- Softcover
Seller: Midtown Scholar Bookstore, Harrisburg, PA, U.S.A.Midtown Scholar Bookstore
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- Softcover
Seller: Midtown Scholar Bookstore, Harrisburg, PA, U.S.A.Midtown Scholar Bookstore
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Seller: Hamelyn, Madrid, M, SpainHamelyn
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Condition: Muy bueno. : Este número doble de Digital Culture & Society aborda el complejo campo temático de la dialéctica entre juego y trabajo. Analizaremos más de cerca el problema del juego y el trabajo desde dos perspectivas superpuestas, aunque no mutuamente excluyentes: el juego laborioso y el trabajo lúdico. El término ju…ego laborioso apunta a prácticas y procesos que convierten las actividades lúdicas en trabajo duro. El juego laborioso ocurre cuando la alegría se convierte en trabajo y puede observarse en actividades como los e-sports, el juego excesivo, la "agricultura de oro" y la transmisión de juegos de Twitch, entre muchas otras. Un fenómeno complementario al del juego laborioso es la práctica y el concepto de trabajo lúdico. Las promesas de una experiencia laboral alegre y gratificante se han promocionado como "gamificación", mientras que las voces críticas denuncian tales intentos como ideología, explotación o simplemente "tonterías". EAN: 9783837644791 Tipo: Libros Categoría: Otros Título: Digital Culture & Society Vol. 5, Issue 2 Autor: Pablo Abend| Sonia Fizek| Mathias Fuchs| Karin Wenz Editorial: Transcript Verlag Idioma: en Páginas: 172 Formato: tapa blanda.

Digital Culture and Society (DCS) Vol. 5, Issue 1/ - Inequalities and Divides in Digital Cultures
Mathias Fuchs, Ramón Reichert, Karin Wenz, Annika Richterich, Pablo Abend
- Softcover
Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA
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Paperback. Condition: New. Digital Culture and Society is a refereed, international journal, fostering discussion about the ways in which digital technologies, platforms and applications reconfigure daily lives and practices. It offers a forum for inquiries into digital media theory, methodologies, and socio-technological develo…pments.This issue presents empirical studies as well as theoretical and methodological reflections on inequalities and divides in digital cultures. From various (inter-)disciplinary perspectives, the authors examine three main themes - inequality of access, inequality by design and discursive divides, and inequality by algorithms - while suggesting ways for research to move beyond these.

Laborious Play and Playful Work I
Abend, Pablo (EDT); Fizek, Sonia (EDT); Fuchs, Mathias (EDT); Wenz, Karin (EDT)
- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Digital Culture & Society 2019 : Inequalities and Divides in Digital Cultures
Richterich, Annika (EDT); Wenz, Karin (EDT); Fuchs, Mathias (EDT); Abend, Pablo (EDT); Reichert, Ramón (EDT)
- Softcover
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Politics of Big Data : 2016
Cote, Mark (EDT); Gerbaudo, Paolo (EDT); Pybus, Jennifer (EDT); Abend, Pablo (EDT); Fuchs, Mathias (EDT)
- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Making and Hacking
Richterich, Annika (EDT); Wenz, Karin (EDT); Abend, Pablo (EDT); Fuchs, Mathias (EDT); Reichert, Ramón (EDT)
- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Digital Culture & Society 2018 : Digital Citizens
Reichert, Ramón (EDT); Fuchs, Mathias (EDT); Abend, Pablo (EDT); Richterich, Annika (EDT); Wenz, Karin (EDT)
- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Digital Culture & Society 2019 : Inequalities and Divides in Digital Cultures
Richterich, Annika (EDT); Wenz, Karin (EDT); Fuchs, Mathias (EDT); Abend, Pablo (EDT); Reichert, Ramón (EDT)
- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Digital Culture & Society 2017 : Mobile Digital Practices
Richterich, Annika (EDT); Lehmuskallio, Asko (EDT); Thielmann, Tristan (EDT); Abend, Pablo (EDT); Wenz, Karin (EDT)
- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Digital Culture & Society Dcs : 2018 ? Rethinking Ai - Neural Networks, Biometrics and the New Artificial Intelligence
Richterich, Annika (EDT); Wenz, Karin (EDT); Fuchs, Mathias (EDT); Abend, Pablo (EDT); Reichert, Ramón (EDT)
- Softcover
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- Softcover
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Digital Culture & Society 2021 : Laborious Play and Playful Work
Wenz, Karin (EDT); Fuchs, Mathias (EDT); Abend, Pablo (EDT); Fizek, Sonia (EDT)
- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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- Softcover
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
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Paperback. Condition: new. Paperback. Do models of a ground-breaking art of the information age, an ?algorithmic revolution?, or of a democratization of art production still have any mileage? How do contemporary art practitioners cope with the political situation and with the attempts of the Silicon Valley giants to appropriate…algorithmic generation of art-like artefacts?This issue aims to discuss how computer art from the pioneering days is now being reframed as digital, post-digital or algorithmic art under the prevailing conditions of big data, smart AI, an almost all-encompassing surveillance technology and a political state of neo-liberalism. This issue examines the history, current trends, conceptual and philosophical issues of computer-assisted artwork and computer-generated art. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

- Softcover
Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA
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Paperback. Condition: New. What happened to the 1960s ideas of machine art, cybernetic art, »algorithmic revolution«, and the hopes for a democratization of the art market? How do contemporary art practitioners cope with the political situation and with the attempts of the Silicon Valley giants to appropriate algorithmic generat…ion of art-like artefacts?This issue aims to discuss how the early concept of computer art is now being reframed as digital, post-digital or algorithmic art under the prevailing conditions of big data, smart AI, an almost all-encompassing surveillance technology and the political state of neo-liberalism.

Making and Hacking
Richterich, Annika (EDT); Wenz, Karin (EDT); Abend, Pablo (EDT); Fuchs, Mathias (EDT); Reichert, Ramón (EDT)
- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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- Softcover
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
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Paperback. Condition: new. Paperback. Digital Culture & Society is a refereed, international journal, fostering discussion about the ways in which digital technologies, platforms and applications reconfigure daily lives and practices. It offers a forum for inquiries into digital media theory, methodologies, and socio-technologic…al developments.The fourth issue "Making and Hacking" sheds light on the communities and spaces of hackers, makers, DIY enthusiasts, and 'fabbers'. Academics, artists, and hackerspace members examine the meanings and entanglements of maker and hacker cultures - from conceptual, methodological as well as empirical perspectives.With contributions by Sabine Hielscher, Jeremy Hunsinger, Kat Braybrooke, Tim Jordan, among others, and an interview with Sebastian Kubitschko. The articles collected in this fourth issue investigate the multiple meanings of hacking and making, and shed light on the communities, spaces, and practices of hackers and makers. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

Digital Culture and Society (DCS) - Vol. 3, Issue 1/2017 - Making and Hacking
Pablo Abend, Ramón Reichert, Karin Wenz, Mathias Fuchs, Annika Richterich
- Softcover
Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA
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Paperback. Condition: New. Digital Culture and Society is a refereed, international journal, fostering discussion about the ways in which digital technologies, platforms and applications reconfigure daily lives and practices. It offers a forum for inquiries into digital media theory, methodologies, and socio-technological develo…pments.The fourth issue "Making and Hacking" sheds light on the communities and spaces of hackers, makers, DIY enthusiasts, and 'fabbers'. Academics, artists, and hackerspace members examine the meanings and entanglements of maker and hacker cultures - from conceptual, methodological as well as empirical perspectives.With contributions by Sabine Hielscher, Jeremy Hunsinger, Kat Braybrooke, Tim Jordan, among others, and an interview with Sebastian Kubitschko.

- Softcover
Seller: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
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PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.

- Softcover
Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA
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Paperback. Condition: New. This double issue of Digital Culture and Society addresses the complex thematic field of the dialectics of play and labour. We will take a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives: laborious play and playful work.The term laborious pl…ay points to practices and processes that turn playful activities into hard work. Laborious play happens whenever playfulness turns into work, and may be observed in such activities such as e-sports, excessive play, »goldfarming«, and Twitch gameplay broadcasting, amongst many others.A complementary phenomenon to that of laborious play is the practice and concept of playful work. The promises of a joyful and rewarding working experience have been promoted as »gamification« while critical voices denounce such attempts as ideology, exploitation or simply »bullshit«.

Laborious Play and Playful Work I
Abend, Pablo (EDT); Fizek, Sonia (EDT); Fuchs, Mathias (EDT); Wenz, Karin (EDT)
- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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- Softcover
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
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Paperback. Condition: new. Paperback. This double issue of Digital Culture & Society addresses the complex thematic field of the dialectics of play and labour. We will take a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives: laborious play and playful work.The term lab…orious play points to practices and processes that turn playful activities into hard work. Laborious play happens whenever playfulness turns into work, and may be observed in such activities such as e-sports, excessive play, ?goldfarming?, and Twitch gameplay broadcasting, amongst many others.A complementary phenomenon to that of laborious play is the practice and concept of playful work. The promises of a joyful and rewarding working experience have been promoted as ?gamification? while critical voices denounce such attempts as ideology, exploitation or simply ?bullshit? This double issue of Digital Culture & Society addresses the complex thematic field of the dialectics of play and labour. The journal takes a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives: laborious play and playful work. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

- Softcover
Seller: medimops, Berlin, Germanymedimops
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Condition: good. Befriedigend/Good: Durchschnittlich erhaltenes Buch bzw. Schutzumschlag mit Gebrauchsspuren, aber vollständigen Seiten. / Describes the average WORN book or dust jacket that has all the pages present.

- Softcover
Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA
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Paperback. Condition: New. The design and use of metadata is always culturally, socially, and ideologically inflected. The actors, whether these are institutions (museums, archives, libraries, corporate image suppliers) or individuals (image producers, social media agents, researchers), as well as their agendas and interests, af…fect the character of metadata. There is a politics of metadata. This issue of Digital Culture and Society addresses the ideological and political aspects of metadata practices within image collections from an interdisciplinary perspective. The overall aim is to consider the implications, tensions, and challenges involved in the creation of metadata in terms of content, structure, searchability, and diversity.

- Softcover
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
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Paperback. Condition: new. Paperback. The design and use of metadata is always culturally, socially, and ideologically inflected. The actors, whether these are institutions (museums, archives, libraries, corporate image suppliers) or individuals (image producers, social media agents, researchers), as well as their agendas and in…terests, affect the character of metadata. There is a politics of metadata. This issue of Digital Culture & Society addresses the ideological and political aspects of metadata practices within image collections from an interdisciplinary perspective. The overall aim is to consider the implications, tensions, and challenges involved in the creation of metadata in terms of content, structure, searchability, and diversity. An exploration of ideological and political aspects of metadata practices within image collections from an interdisciplinary perspective Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

- Softcover
Seller: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
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- Softcover
Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA
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Paperback. Condition: New. As DIY digital maker culture proliferates globally, research on these practices is also maturing. Still, particular terminologies dominate beyond their Western contexts, and technocultural histories of making are often rendered as over-simplified technomyths that render invisible diverse local practice…s. This special issue brings together contributions that highlight how historicising plays a role in mythmaking and the creation of social imaginaries. The peer-reviewed articles present cultural-historical perspectives, technology and design histories and historiographies, and alternative histories related to postcolonial resistance. The contributions illustrate the relevance of craft to making as a reparative practice after the Salvadoran Civil War and as a leisure activity to spark »innovation« in mid-century corporate culture; the political-economic background to the diffusion and differentiation of community workshops in contemporary Spain and post-war Germany; and the various aesthetics and politics of technology culture manifestos over the years.The issue features an interview with Peter Harper of the Alternative Technology movement by Simon Sadler, as well as an interview with Felix Holm and Suné Stassen on the antecedents of making and design in South Africa. The special issue is rounded off with six short alternative (hi)stories of DIY making including multiple practices, geographies and temporalities.

- Softcover
Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA
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Paperback. Condition: New. This double issue of Digital Culture and Society addresses the dialectics of play and labour, taking a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives. After the first issue explored the notion of laborious play, this second one studies the…concept of playful work.The contributions feature critical inquiries into various phenomena of playful work - ranging from interfaces of play and work in the BDSM subculture over labour in digital gaming to high frequency trading. Alongside the articles, the issue features an interview with Fred Turner, Chair of the Department of Communication at Stanford University. He talks about the Bauhaus in the US, countercultural cybernetics, technology and consciousness, and work in the Silicon Valley.