This double issue of Digital Culture & Society addresses the complex thematic field of the dialectics of play and labour. We will take a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives: laborious play and playful work. The term laborious play points to practices and processes that turn playful activities into hard work. Laborious play happens whenever playfulness turns into work, and may be observed in such activities such as e-sports, excessive play, "goldfarming", and Twitch gameplay broadcasting, amongst many others. A complementary phenomenon to that of laborious play is the practice and concept of playful work. The promises of a joyful and rewarding working experience have been promoted as "gamification" while critical voices denounce such attempts as ideology, exploitation or simply rubbish.
"synopsis" may belong to another edition of this title.
Pablo Abend (Dr.) is a postdoctoral reseacher in the project 'Modding and Editor-Games. Participatory Practices in Mediatized Worlds' in the DFG Priority Program Mediatized Worlds (1505) at the Institute for Media Studies and Theater, University of Cologne (Germany). Mathias Fuchs (Dr.), artist, musician and media scholar, is Senior Fellow at the Institute of Advanced Study on Media Cultures of Computer Simulation (MECS) at Leuphana University, Lüneburg (Germany). He is a pioneer in the field of game art and is a leading scholar in game studies. Karin Wenz (Dr.) is assistant professor for Media Culture at Maastricht University (Netherlands) and director of studies of the MA in Media Culture.
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Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition. Seller Inventory # 40562374
Seller: Hamelyn, Madrid, M, Spain
Condition: Muy bueno. : Este número doble de Digital Culture & Society aborda el complejo campo temático de la dialéctica entre juego y trabajo. Analizaremos más de cerca el problema del juego y el trabajo desde dos perspectivas superpuestas, aunque no mutuamente excluyentes: el juego laborioso y el trabajo lúdico. El término juego laborioso apunta a prácticas y procesos que convierten las actividades lúdicas en trabajo duro. El juego laborioso ocurre cuando la alegría se convierte en trabajo y puede observarse en actividades como los e-sports, el juego excesivo, la "agricultura de oro" y la transmisión de juegos de Twitch, entre muchas otras. Un fenómeno complementario al del juego laborioso es la práctica y el concepto de trabajo lúdico. Las promesas de una experiencia laboral alegre y gratificante se han promocionado como "gamificación", mientras que las voces críticas denuncian tales intentos como ideología, explotación o simplemente "tonterías". EAN: 9783837644791 Tipo: Libros Categoría: Otros Título: Digital Culture & Society Vol. 5, Issue 2 Autor: Pablo Abend| Sonia Fizek| Mathias Fuchs| Karin Wenz Editorial: Transcript Verlag Idioma: en Páginas: 172 Formato: tapa blanda. Seller Inventory # Happ-2024-06-07-a449dcdc
Seller: GreatBookPrices, Columbia, MD, U.S.A.
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Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. This double issue of Digital Culture & Society addresses the complex thematic field of the dialectics of play and labour. We will take a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives: laborious play and playful work.The term laborious play points to practices and processes that turn playful activities into hard work. Laborious play happens whenever playfulness turns into work, and may be observed in such activities such as e-sports, excessive play, ?goldfarming?, and Twitch gameplay broadcasting, amongst many others.A complementary phenomenon to that of laborious play is the practice and concept of playful work. The promises of a joyful and rewarding working experience have been promoted as ?gamification? while critical voices denounce such attempts as ideology, exploitation or simply ?bullshit? This double issue of Digital Culture & Society addresses the complex thematic field of the dialectics of play and labour. The journal takes a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives: laborious play and playful work. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9783837644791
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
Paperback. Condition: New. This double issue of Digital Culture and Society addresses the complex thematic field of the dialectics of play and labour. We will take a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives: laborious play and playful work.The term laborious play points to practices and processes that turn playful activities into hard work. Laborious play happens whenever playfulness turns into work, and may be observed in such activities such as e-sports, excessive play, »goldfarming«, and Twitch gameplay broadcasting, amongst many others.A complementary phenomenon to that of laborious play is the practice and concept of playful work. The promises of a joyful and rewarding working experience have been promoted as »gamification« while critical voices denounce such attempts as ideology, exploitation or simply »bullshit«. Seller Inventory # LU-9783837644791
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Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000. Seller Inventory # GZ-9783837644791
Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Ireland
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Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. pp. 200. Seller Inventory # 385270562
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: As New. Unread book in perfect condition. Seller Inventory # 40562374